Mameinfo.dat v0.196
Updated - 23rd April 2018

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*NEW* Mameinfo + MAMEUI-inifiles-0197GIT (18th Apr) (3.40 MB)

MAMEUI 0.196 Category-, Version and Alltime inifiles (724 kB)

MAME NEWS from 0.37b1 - 0.196 (4.19 MB)

PCB-infos 0.153 (2.11 MB)

MAME listinfos from 0.25 to 0.170 (153 MB)

New in MAME:    
0.198GIT - Seibu COP (bootleg): Fixed device chip endianness (machine\seicop.cpp) - atarigt.cpp: Removed some calls to state() - Mighty Guy: Hooked up NB1412M2 protection 0.197 - New games: Master Boy (1987, Z80 hardware) and New Cross Pang - New Working games: F-1 Dream, Quiz Channel Question, Rail Chase 2 and Ufo Robo Dangar (9/26/1986, Japan) - New Non-Working games: Genius 6 (V110F), T.T. Speed Race CL [TTL] and unknown Elsy poker - New clones: Amazonia King Plus (V204BR), Crazy Bonus 2002 (Ver. 1, set 2), Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A), Explosive Breaker (Korea), Garou - Mark of the Wolves (NGH-2530), Gokidetor (set 2), Joker Master (V512), Jolly Card (Italian, bootleg, set 3), Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214), Paperboy (prototype), Pochi and Nyaa (Ver 2.02), Popeye (Braze High Score Kit P1.00D), Renegade (US bootleg), Silk Worm (bootleg), Street Fighter II': Champion Edition (Playmark bootleg), Time Killers (v1.21, alternate ROM board), World Rally 2: Twin Racing (mask ROM version) and WWF: Wrestlemania (proto 2.01 06/07/95) - New drivers: mastboyo.cpp - New devices: 315_5338a, adc0808, adc0809, generic_fifo_u32_device, m58990, mb86234, model1io, nb1412m2, sad8852 and z80ctc_channel - ARM (little) CPU . Eliminated spurious LSL #32 shifts from disassembly. Calculated R15-relative offsets in disassembly (cpu\arm\armdasm.cpp). . Fixed erroneous identification of S field in data processing opcodes. Calculated result of ADD/SUB Rn, R15, #imm (cpu\arm\armdasm.cpp). - Hitachi SH-4 CPU: UML implementations of FADD, FDIV, FMAC, FMUL, FSUB, LDCSPC, LDCSSR, LDSFPUL, MOVCAL, STCDBR, STCSGR, STCSPC, STCSSR, STSFPSCR and STSFPUL. Fixed possible error in previous FPU conversion. - Intel I386 CPU: Fixed stack size in call and sp masking - Intel I80186 CPU: Handle program space mapping for I/O block same as I/O space - Intel i960KB CPU: Don't lose register values on read stalling - MCS-51 MCU: Safer way to propagate INT0 and INT1 inputs, which also need to be active low. - Motorola M6801 CPU . Added configurable logging . Separated SCI Tx/Rx tick and event logging, fixed some missing save state and make order match delaration. - uPD7725 CPU: Fixed disassembly in cpu\upd7725\dasm7725.cpp - QSound . Improved performance of DSP16 interpreter a little by generating six variants of execution loop . Bypass DSP16 memory system for work RAM access when debugger is disabled - gives small performance gain. - 3dfx Voodoo Graphics: Corrected vsync timing and removed anonymous timer - ADC0808 A/D Converter . Rewrote ADC0808 and make it work. Allow polling of EOC line. Allow side effect disabling for reads. . Added ADC0808 to backfire, othunder, topgunnr and wheelfir. . Added ADC0809 to atarigx2.cpp, atarisy1.cpp, atarisy2.cpp, cbombers, eprom.cpp, firefox, foodf, galastrm, gdfs, groundfx, harddriv.cpp, hydra, irobot, jedi, opwolf3, roadriot, superchs, starwars.cpp, taito_z.cpp, tceptor, tmek and tomcat. . Added M58990 to apache3 and lockon - Atari Custom . Removed sound interrupt status from machine\atarigen.cpp base class . Separated a few Atari drivers from atarigen_state . Separated 'Atari VAD video controller' source files from atarigen . Decoupled ThunderJaws from atarigen_state - Floppy . Minimal improvements on the disk handling. Keeping the 35 tracks drive as an option. Reducing the crashes a bit more. This helps matching the form_factor and the parameters found in the TeleDisk images, thus exiting before a serious crash. It is NOT enough to improve the 8" disk image handling, nor it solves all the stability problems, but it is a tiny step forwards (formats\td0_dsk.cpp). . Added FM resyncs in READ_TRACK, changed threshold (machine\wd_fdc.cpp) - Laser Disc: Skeleton driver for Philips VP415 LV-ROM Player. Includes basic device implementation of Fujitsu MB88303 Television Display Controller. Added skeleton Philips SAA1043 Universal Sync Generator. - TI TLC34076 video: Convert m_pens and m_local_paletteram into std::unique_ptr. Minor cleanup. - Z80 CTC: Make channels into subdevices - 4roses.cpp: Decrypted Four Roses and Rugby program roms. Moved Rugby video RAM to where it fits better. - aerofgt.cpp . Cleanup duplicates. Fixed object finder names related sprite lookup tables. Minor gfxdecode cleanup. . Splitted Spinal Breakers ROM lookup function - aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors) - arcadecl.cpp: Minor cleanups - asuka.cpp: Cleanups. Reduced duplicates/runtime tag lookup. - atarigt.cpp: Eliminated sound_int_gen (machine\atarigen.cpp) - atarisy2.cpp: Minor cleanups for bankswitching. Added address_map_bank_device for VRAM bankswitch handlers. - atlantis.cpp and iteagle.cpp: Use device_post_load instead of callbacks (machine\vrc4373.cpp) - coolpool.cpp: Added generic_latch_16_device for CPU-DSP communications. Splitted coolpool and 9ballsht DSP I/O map. Fixed rom tags. - ddenlovr.cpp . Separated blitter IRQ handlers; fixed interrupts in mjmyster and related sets. . Changed main CPU type to TMPZ84C015 for most Z80-based games . Promoted Quiz Channel Question and clone (Ver 1.23) to working - dec8.cpp . Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled . Use input merger for coin IRQs in Psycho-Nics Oscar and Shackled . Split up 6809 IRQ assertion/acknowledgment handler . Acknowledge FIRQ from 8751 instead of using HOLD_LINE for Captain Silver, Last Mission and Shackled. Note: Psycho-Nics Oscar doesn't use a 8751. - docastle.cpp: Replaced MCFG_CPU_VBLANK_INT with CRTC callbacks - dreamwld.cpp: Cleanups. Added tilemap size register. Fixed crash in VRAM write handler and tilemap rowscroll and transparency handling. - dynduke.cpp: Dumped PROMs - expro02.cpp and galpanic.cpp: Added missing 2nd button to includes\galpnipt.h (ID 06937). Note: Turn on 'Service Mode' dipswitch, reset and press P1 START. Pressing the second button is not reflected on screen (appears as "Shot 2"). The main game doesn't use it, but it's needed for the "Animation Test" that can also be turned on in the dipswitches. - gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch & Go - galivan.cpp and terracre.cpp . Rewrote NB1412M2 protection into a device . Fixed protection in clone Ufo Robo Dangar (9/26/1986, Japan) (Game now playable). Note: Game has unemulated protection at I/Os 0x80-1 for missing sprites. This is a Nichibutsu 1412M2, which is the same chip used in TerraCresta and Cop01 driver. The protection here is used for a code snippet at 0xf9c0, that of course is the sprite handling. The code snippet is sum8 with 0x27 at 0x9d74 so no, the later Dangar US version snippet doesn't work. - guab.cpp: Added RS-232 port and updated notes - gundealr.cpp: Cleanups - irobot.cpp and starwars.cpp: Reduced tag lookups - mainevt.cpp: Derived clocks from XTAL values. Replaced HD6309 CPU1 with HD6309E. - model1.cpp . MB86233/4 CPU rewrite. Added missing lab and notd mode to MB86233. . Use the real 315-5573 Virtua Racing coprocessor program . Emulated Model 1 I/O board. This includes an emulation of the Sega 315-5338A I/O controller. . Map outputs and coin counter for netmerc, swa, vf, vr, wingwar and wingwar360. Added second coin slot for wingwar360 and removed view buttons. Map netmerc analog controller unit. - model2.cpp . MB86233/4 CPU rewrite. Added missing lab and notd mode to MB86233 used by Virtua Fighter 2 in-game and collision. . Revamped the coprocessors communications . Emulated Model 1 I/O board. This includes an emulation of the Sega 315-5338A I/O controller. . Map outputs and coin counters for daytona, desert and vcop. Cleanup inputs. Map debug switch for vcop to not show enemies. . Proper default values for lightgun games. This avoids the need to calibrate the lightguns in the service mode. Also clean up lightgun interface. Five percent of the full range is now declared off-screen and will act as a reload area. . Promoted Rail Chase 2 to working - mpu4vid.cpp: In row table mode double size in cached in screen start 1 (video\scn2674.cpp). This fixed graphic corruption in all sets (ID 06928). - namcos11.cpp: Cleanup bankswitch handler. Reduced runtime tag lookups. - namcos12.cpp: Cleanups. Reduced runtime tag lookups. Splitted machine config for COH716 CPU Board case and motherboard/cpuboard configurations. Fixed GPU for COH716 board. - naomi.cpp: Centralized DRC settings (machine\dc.cpp) - neogeo.cpp . Converted NeoGeo EL panel outputs to lamps - it uses six outputs from a 1-of-8 decoder to enable EL panels to illiminate the selected game logo. . Start splitting up the state classes for the different variants properly . Split into real models: Moved common stuff (mostly video) into a base memory map. Split common edge connector inputs into JAMMA and MVS. Added clones with different numbers of game slots, edge connector, controller ports, memory card and speakers. Based fixed-software drivers on MV-1 JAMMA board configuration. Removed memory card and controller ports from single-PCB games and converted to mono output. Coin lockouts/counters still not connected, and LED/EL output isn't suppressed for variants that lack it. Suppress leading space in RAM option names. . Further improvements: Removed LEDs/lamps from configurations that lack them. Hooked up coin counters and lockouts. Improved I/O register mapping. Added controller detection connections for AES. Hooked up SPI-like outputs on SIT board used by irrmaze. . The Irritating Maze: Hooked up SPI-like outputs on SIT board used by irrmaze. Added layout for irrmaze showing most lamps. Irrmaze still missing card dispenser, air compressor and colour lamps. - pgm.cpp: Fixed object finder. Removed unused things. - popeye.cpp . Implemented NMI acknowledge and TPP2 watchdog . Swapped clones Popeye (bootleg set 1) and Popeye (bootleg set 2), also repaired some of the proms as they appear to be bad dumps. - psikyo.cpp: Cleanups. Fixed background pen. Documented PIC. Fixed crash due to incorrect shift calculation and the bootleg hardware. - seattle.cpp and vegas.cpp . Added separate transmit FIFO to SMC91C9x Ethernet Controller and fixed irq handling. Use device_pre_save and device_post_load instead of pre/post callbacks. . Use device_post_load instead of callbacks (machine\gt64xxx.cpp and machine\vrc5074.cpp) . Fixed volume button mapping for San Francisco Rush . Removed set_lamp_value from Vegas driver and added driver init for NBA Showtime Gold - segaufo.cpp: Emulated Model 1 I/O board. This includes an emulation of the Sega 315-5338A I/O controller which is hooked up to the Sega UFO driver now. - ssv.cpp: Simplify ST010 ROM loading - stv.cpp . Fixed regression with Cotton 2 backgrounds in stage 2 onward (video\stvvdp2.cpp; enables ROZ mode 3 without neither rotation parameter windows nor actual rotation parameters). This fixed also the corrupt background in Virtua Fighter Kids (ID 06886). . Preliminary implementation of PMOD 7 (gouraud + half transparent) (video\stvvdp1.cpp), fixes (MESS) Sega Saturn 'Lupin the 3rd Pyramid no Kenja' enemy shadows. . ROZ windows applies per screen output not per bitmap (video\stvvdp2.cpp), fixes at least Batman Forever character select & the Riddler final stage graphics. . Fixed RBG0 cache map range (video\stvvdp2.cpp), fixes (MESS) Head On graphics update in Sega Memorial Collection 1. . Fixed t1_mode_w in address map of achine\sega_scu.cpp - suprnova.cpp: Fixed changing_bits < default_lowbits_mask (emu\emumem.cpp). This fixed no audio is present (ID 06929) - tourvis.cpp: Added Tourvision BIOS v1.1 - umipoker.cpp . Changed YM3812 clock and use it to drive sound CPU interrupt. Use known XTAL for clocks. . Added output finder for Slot Poker Saiyuki lamps and clean up driver a little - viper.cpp: Corrected Voodoo vsync timing and removed anonymous timer. Changed Konami Viper so that driver boots again. - zn.cpp: Simpler Z80 bankswitching for FX-1A games (mgcldtex, psyforce and sfchamp) - AGEMAME: General cleanup of video\bfm_adr2.cpp (drivers\bfm_sc1/2.cpp) - Air Buster: Removed unnecessary bitmap. Minor cleanups. - Airwolf, Flashgal and '99: The Last War. Added PROMs and PLDs - Amidar: Fixed 'Lives' dipswitch for clone Amidar (Scramble hardware) (ID 06926) - Backfire!: Cleanup inputs and acknowledge IRQ - BeatHead: Replaced NVRAM with parallel EEPROM - Bingo Circus and Western Dream: Added I/O controller - Bionic Commando: Start hooking up MCU (similar to F1 Dream) however it still relies on some hacks to work at the moment. - Blades of Steel: Soundlatch modernization - Contra: Acknowledge sound IRQ - DJ Boy: Added generic_latch_8_device for comms. Added stereo sound output, because PCB has stereo sound output connector and OKI is connected per each output. Cleanup OKI ROM loading and gfxdecode. Fixed sound output level. Fixed tags. Fixed MCU acknowledge writes. - Dora-chan: Better protection and cleanup - F-1 Dream: Decap and dump F-1 Dream I8751 MCU (Game now playable) - Fever Soccer: Eliminated set_lamp_value and MCFG_CPU_VBLANK_INT - Fire Fox: Cleanups. Added output finder/object finder. Reduced runtime tag lookups. - Godzilla: Fixed regression in background tilemap colors (uses DMA mode 4 like Denjin Makai). Fixed OKI sound bankswitch. - Heavy Unit: Minor cleanup - Hit Poker: IRQ modernization - Jungler: Apply mooncrst decoding to clone Jungler (Subelectro, bootleg on Scramble hardware), game boots. Verified inputs. Added preliminary sound and dipswitches. - Kaitei Takara Sagashi: Added optional color setting. Make color config as default. Note: Some PCB videos/images shows a b&w arrangement, others a full colorized one. This is due of the monitor type used, cfr. - Lemmings: Cleanups - Mega Blast: Use real C-Chip rom. Hook it up, for some definition of hook up, since it basically does nothing at all the game cares about. - Operation Thunderbolt: Changed game to mono speaker, as shown on schematics and verified on real board. - Pasha Pasha 2: Cleanup duplicates. Cleanup bitmap write handlers. Added object finder instead runtime tag lookups. Fixed tags. Hook up AT89C52. Added output finders. Convert m_bitmap* into std::unique_ptr. - Pinball Action: Use CTC to provide interrupts for sound CPU - Repulse: More accurate ROM labels for clone '99: The Last War (Kyugo). Fixed gfx1 ROM size. - Sexy Gal: Added sample player - Sindbad Mystery: Adjusted sound clocks to match PCB footage. Acknowledge sound interrupt the 8255 Mode 2 way. - Space Chaser: Added some sound to clone Crash Road (bootleg of Space Chaser) - Starblade: Allow full range of crosshair movement - Super Stars: Demoted game to not working (errors out when inserting coins) - Tech Romancer: Fixed fatal error regression (ID 06936) - TomCat: Fixed XTAL value - unknown Japanese horse gambling game: Lower frequency of 8155 timer driving speaker - VLC Nevada: Fixed memory mapping and IRQs for DUARTs and RTC - Wink: Added addressable latch and acknowledge NMI - Xyonix: Acknowledge main interrupt - Input/Output . Standardise on IPT_CUSTOM for hooking up custom code in PORT_BIT, leaving IPT_SPECIAL for the UI. . Use output finder for 24cdjuke, 30test, allied.cpp, amaticmg.cpp, atari_s1.cpp, atari_s2.cpp, barata.cpp, by6803.cpp, chexx.cpp, crusnexo, ecoinfr.cpp, fireball.cpp, firefox, gotcha.cpp, gp_1.cpp, gp_2.cpp, grchamp, gts3.cpp, gts3a.cpp, gts80.cpp, gts80a.cpp, gts80b.cpp, icecold.cpp, inder.cpp, jeutel.cpp, jp.cpp, jpmimpct.cpp, kungfur.cpp, ltd.cpp, marywu.cpp, micropin, model1.cpp, nsm.cpp, play_1.cpp, play_2.cpp, play_3.cpp, rotation, rowamet.cpp, s3.cpp, s4.cpp, s6.cpp, s6a.cpp, s7.cpp, s8.cpp, s8a.cpp, s9.cpp, s11.cpp, s11a.cpp, s11b.cpp, saiyukip, spectra.cpp, speedbal.cpp, splus.cpp, sspeedr.cpp, st_mp100.cpp, st_mp200.cpp, taito.cpp, techno.cpp, turbo.cpp, vd.cpp, videopkr, wico.cpp, wpc_an.cpp, zac_1.cpp, zac_2.cpp and zac_proto.cpp. . Use two-dimensional output finder for imolagp and monzagp . Removed legacy outputs from acommand.cpp, allied.cpp, ampoker2.cpp, amusco.cpp, aristmk4.cpp, aristmk5.cpp, buggychl.cpp, bzone.cpp, cinemat.cpp, copsnrob.cpp, m79amb.cpp, skydiver.cpp, skyraid.cpp, stactics.cpp, starcrus.cpp, tceptor.cpp, taitojc.cpp, tehkanwc.cpp and wecleman.cpp . Removed set_digit_value and deprecate set_lamp_value and set_led_value (emu\output.h) - Dipswitch fixes in galaxian.cpp, hitpoker.cpp, jp.cpp, konblands.cpp, model2.cpp and viper.cpp - Fixed rom names in gaelco2.cpp, kyugo.cpp and model1.cpp - Description changes of Bakuretsu Breaker (Japan), Blades of Steel (version T, Joystick), Blades of Steel (version L, Trackball), Blades of Steel (version E, Trackball), Crazy Bonus 2002 (Ver. 1, set 1), Explosive Breaker (World), Gokidetor (set 1), Hotdog Storm (Korea), Joker Master (V515), Pochi and Nyaa (Ver 2.00), Popeye (bootleg set 1), Popeye (bootleg set 2), Silk Worm (prototype), Ufo Robo Dangar (9/26/1986, bootleg set 1), Ufo Robo Dangar (9/26/1986, bootleg set 2) and World Rally 2: Twin Racing (EPROM version) - Renamed (pnyaa) to (pnyaaa), (popeyeb2) to (popeyebl), (popeyebl) to (popeyeb2) and (wrally2) to (wrally2a) - MAME . VIDEO RENDERING SYSTEM . Cleaner handling of layout parsing errors (emu\rendlay.cpp and layout\noscreens.lay) . Bulk conversion . Converted MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK . Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT . Replaced MCFG_CPU_VBLANK_INT with line callbacks . Use MC6845 sync callback instead of MCFG_CPU_VBLANK_INT in funworld.cpp, goldnpkr.cpp and madalien.cpp . Use MC6845 for vertical interrupt generation in gluck2.cpp, mpu12wbk.cpp and ssingles.cpp . Added some plausible raw params and eliminated MCFG_CPU_VBLANK_INT in twins.cpp . Removed underscores from template parameter names (emu\emupal.h) . DEVICES . Allow machine configuration to specify BIOS easily, move default BIOS selection into device configuration complete. Check for error before reporting it. . Show RAM options in XML output that can actually be controlled from the command line - the others are practically useless (machine\ram.cpp and mame\info.cpp). Expose RAM size in "minimaws". . Get rid of more uses of inefficient output methods (drivers\de_2.cpp, de_3.cpp, flicker.cpp, jankenmn.cpp and machine\decopincpu.h) . Removed emucore from external tools (scripts\src\tools.lua) . Save a ref to waiting co-routine to prevent it from being gc'd (mame\luaengine.cpp) . PLUGINS: Require returns true if package returns nil (plugins\data\database.lua) . Moved some not-directly-emulation-related helpers to lib\util\coretmpl.h and disasmintf.h, further extricate emu.h from tools. . MEMORY SYSTEM . Allow for an address shift (machine\bankdev.cpp) . Fixed changing_bits < default_lowbits_mask (emu\emumem.cpp). Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving (emu\emumem.cpp). . Relax constraints on address mirroring/global mask combinations. Mirror bits are now allowed to fall outside the driver-specified global mask, though memory map validation requires that they cover the entire masked-out portions of the address space if any do. This change is intended to expedite debugging of software written for the TMPZ84C015 or similar Z80-based controllers which use 8-bit I/O addressing for the on-chip peripherals but may use either 8-bit or 16-bit addressing externally (emu\addrmap.cpp). . Removed unnecessary device_t::memory() (drivers\bublbobl.cpp, missb2.cpp and superqix.cpp) . Removed safe_pc() and safe_pcbase() (emu\distate.h) . PLUGINS . Work around small issue in conversion (plugins\cheat\cheat_xml.lua) . Changed indentation in save file by request and sort the output file (plugins\portname\init.lua) . Fixed cpu tags and print detailed errors (hiscore\hiscore.dat and init.lua) - SDLMAME: Set SO_REUSEADDR in posixsocket. Without it you have to wait until the socket is moved out of the TIME_WAIT state, which can take quite a while. This is pretty anoying when using mame with serial ports forwarded via TCP (modules\file\posixsocket.cpp). - Compiling . Added possibility of building using system pugixml . Fixed issues with CHD loading under Emscripten (scripts\src\main.lua) - Debugger . Documented debugger expression number syntax (debugger\expressions.rst) . Moved around the debugger hooks to get a small but measurable performance increase . Fixed scheduling session events from debugger (debug\debugcpu.cpp) . Added suspend and resume debugger commands (debug\debugcmd.cpp) . Documented dumpo command (debug\debughlp.cpp) 0.196 - New games: Big Buck Hunter (v1.00.14) and Warai no Hana Tenshi (Japan) - New Working games: Eyes (Italy), Gunpey, Motor Raid - Twin, Virtua Fighter 2 and War: The Final Assault - New Non-Working games: Badlands (Konami, set 1) and Photo Play 2004 - New clones: Badlands (Konami, set 2), Big Buck Hunter II - Sportsman's Paradise (v2.02.08), Big Buck Hunter II - Sportsman's Paradise (v2.02.09), Daytona USA (GTX 2004 Edition), Game King (EZ Pay, v4.0), Ghox (joystick, older), Irion, Master Boy (Spanish, PCB Rev A), Opa Opa (Rev A, unprotected), The Real Broadway (9131-20-00 R0C), Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2), Street Fighter III 3rd Strike: Fight for the Future (Japan 990512), Street Fighter III 3rd Strike: Fight for the Future (Japan 990608), Super Cobra (bootleg, set 2) and Super Seven - New PinMAME games: Earthshaker (Prototype) (PA-4), Lucky Draw (Pinball) and Strange Science (Rev C) - New drivers: konblands.cpp and lckydraw.cpp - New devices: dec_rs232_loopback, mb89374, pit_counter and scn2672 - New mame.ini options: comm_framesync = 0 (CORE COMM OPTIONS) - Analog Devices ADSP21062 CPU . Added Rn = Rn FDEP Rx BY : opcode used by Last Bronx for a vital geometrizer function (sharc\sharcops.hxx). . Added fmul abs multi opcode (used by Gunblade NY) (sharc\compute.hxx, sharc.h and sharcops.hxx) . Added SET_UREG case $67 (Zero Gunner 2B) (sharc\sharcops.hxx) . Fixed LSHIFT negative operations to not extend the sign on result, fixes Last Bronx frame flickering (sharc\sharcops.hxx). - Dynamic Re-Compiling: Make UML shorthand a bit easier to use without using namespace everywhere. Modernised cpu\drcuml.cpp. - Fujitsu MB86233 CPU: Some DASM changes - IBM PowerPC 4xx/6xx CPUs: Clean up a bit of macro hell in PowerPC core - Intel 8257 DMA Controller CPU: Cleanup - Intel I8051 / MCS-51 CPU: Use callbacks for parallel ports - Intel i960KB CPU: Support burst stall on writes - NEC uPD7810 CPU: Dasm fix (cpu\upd7810\upd7810_dasm.cpp) - TLCS-90 CPU: Separated TLCS-90 external IRQ line state from internal request register (fixes Mahjong Tenkaigen slowdowns) - ES8712 sound: The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair (gcpinbal.cpp, lastbank.cpp, metro.cpp and witch.cpp). Added notes. - K051649 sound: Added scc_map to reduce duplication in driver memory maps - N2A03 APU sound: Derive frame counter from clock input - Namco C352 sound . Changed mu-law algorithm to match Namco's WII VC emulator. This appears to be the original algorithm used in the hardware. . Fixed static noise between fights in Tekken 3 . Fixed the order of the phase inversion flags - QS1000 sound: Converted set_irq into WRITE_LINE_MEMBER - QSound . Rewrote/Improved DSP16 disassembler. Less ambiguous, more like the manual. Less cluttered output, better handling of ambiguous operations, look-ahead for predicated jumps, live will/won't comments on conditional instructions (cpu\dsp16\dsp16dis.cpp). . Cycle-accurate DSP16 core (disabled in QSound for performance reasons). Start adding DSP16 recompiler boilerplate. . QSound LLE available with a 3-character change. Changed sample rate and playback behaviour to better match DSP for qsound_hle. Simplified sample fetch/scale and register writes for qsound_hle. . Clean up host and DAC comms a bit, hopefully fix desync (sound\qsound.cpp). . Marginal DSP16 performance improvement by precalculating SIO clock divider preload, also push ILD/OLD on mode change. Moved most core state into DRC cache - keeps a lot of details out of the main header (DRC is still stubbed out). - Sega PCM sound: De-staticify initializations. Added device_clock_changed. Minor cleanup (sound\segapcm.cpp; drivers\segahang.cpp, segaorun.cpp, segaxbd.cpp and segaybd.cpp). - Taito Ensoniq Sound System . Moved imperfect_features() into es5510.h. Verified ESP input clock and output channels from GunBuster schematics (same in other PCBs?). Added m_bankmask instead runtime tag lookups. Added notes. . ES5510 CPU: Fixed DRAM read/write. Converted gpr, instr and dram into std::unique_ptr. Added save states and notes. Minor cleanup. . Ensoniq 5505/5506 to 5510 interface (sound\esqpump.cpp): Cleanup unused m_otis/m_otto and converted e[0x4000] into std::unique_ptr if used. - ER2055 EAROM: Separated CLK writes to make emulation usable for (MESS) CIT-101 - Intel 8251 USART: Added XMIT FLAG polling to (MESS) DEC VT100 using new i8251 line read handler - Intel 8253 PIT: Converted counters to subdevices - Kaneko Custom: Added device_rom_interface instead memory pointer (video\sknsspr.cpp; drivers\galpani3.cpp, jchan.cpp and suprnova.cpp) - National Semiconductor INS8250 UART: Added hack to reset transmitter when baud rate is changed. This is needed to make the (MESS) VT102 printer loopback test pass because ins8250_uart_device does not fully emulate the baud rate generator as the independent block it really is, but relies on the all-purpose, somewhat faulty device_serial_interface implementation. - PCI bus: De-staticize callbacks and remove both device parameters (machine\lpci.cpp) - Rockwell 10937 video: Cleanup - RS232 Port: Moved devcb resolution to device_resolve_objects. Added V.24 cross reference. Added speed indicator to modem control and speed select output. Added DEC 12-15336-00 RS232 loopback connector type (required for (MESS) VT102 modem control self-test). - SCN2674 Video . Use same character width for text and graphics modes. This change has been made partly to bring the implementation in line with other character-based video devices. It is also consistent with the documented ability of the SCN2674 to combine text and graphics modes on the same screen, which rules out bitmap resolution changes. . Massive register/command processing/logging cleanup - Sega Custom . Added xhout and xvout register callbacks (video\segaic24.cpp), and hooked them up to Model 2 driver, fixing 3D viewport positions. . Internalized communication latches for sega_315_5195. 315-5195 mapper has same clock as CPU (segaorun.cpp, segas16b.cpp and segas18.cpp) - Taito Custom . C-Chip . Use dumped C-Chip for Bonze Adventure, Rainbow Islands, Superman and Volfied and removed simulation. . Bonze Adventure: This most likely fixes the 1st level of Bonze Adventure, if you go into the secret hole and die in the cave, you restart in a totally black area and you can't do anything. And when you die in the 3rd level, an error message popped up and you was unable to do anything (had to restart the game) (ID 00205). This also fixed the 3rd level of Bonze Adventure, if you die, the game hangs because the restart level is wrong (ID 00377). . Mega Blast: Correct C-Chip clock . Operation Wolf: Measured C-Chip clock on working PCB (Taito custom C-Chip marked 'TC0030CMD, with sticker 'B20-18'. Clock input 12.00MHz on pin 20) . Rainbow Islands: Simulation isn't yet removed because Rainbow Islands Extra still needs it (Haze is checking if he can make a temporary ROM until it is so that we can clean it up in the meantime). . Rainbow Islands - Extra Version: Use a handcrafted C-Chip rom for Rainbow Islands Extra, pending a real dump, allows removal of simulation code and general cleanups. Also made Rainbow Islands Extra a parent, since it has it's own game code, own C-Chip and is generally considered a semi-sequel rather than a bugfix / revision of the original game. Best I can tell behavior matches the differences between original and extra that were present in the simulation at least, but obviously the real chip could be hiding more secrets. . Superman and Volfied: Made the 68k and uPD7810 use different banked windows into the RAM, this seems to prevent the fighting I was seeing, and also Superman suggests that it might be correct, as it puts response values in a bank for the 68k but then changes the window so the 68k can't see them. Needs further testing tho (other C-Chip dumps might tell us more later). Removed debug structure. . Volfied: Interrupt source still needs to be verified, but I've tested this to the end and it works fine with the real dump. - TMS9927 video: Configure device using character clock rather than dot clock - VGA video: Internalized palette - Voodoo GFX: Added rasterizers for cartfury, roadburn, sfrushrk and warfa (video\voodoo_rast.hxx) - artmagic.cpp: Replaced NVRAM with parallel EEPROM and improved ADPCM banking. This fixed new NVRAM will cause a blasted sound on Get Ready screen at the beginning of Cheese Chase (ID 06917). - asuka.cpp: Fixed clock speeds & misc updates. Both Galmedes & U.N. Defense Force: Earth Joker are chip swaps for Asuka & Asuka so use the Asuka machine config. Note that both games don't use the OKI MSM5205, but it's still on the PCB. - crospang.cpp: Fixed clock speeds based on OSC & PCB info. Note: 68000P10 is a 10MHz part, so it's not going to be overclocked to 14.318MHz. All PCBs on this platform have only a single 14.31818MHz OSC so the Oki clock is either ~1.7MHz (OSC/8) or ~.89MHz (OSC/16). - ddragon.cpp: Replaced HD6309 CPU1 with HD6309E - dec8.cpp: Use input_merger for Gondomania and Garyo Retsuden. Acknowledge NMI another way for The Real Ghostbusters. - dkong.cpp: Changed orientation so that -norotate matches direct feed recordings - dynax.cpp . Hana Jingi: Simplify bitswap for clone Hana Oriduru (Japan) . Mahjong Tenkaigen: Separated TLCS-90 external IRQ line state from internal request register (fixes Mahjong Tenkaigen slowdowns) - eolith.cpp, eolith16.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp and vegaeo.cpp . Converted QS1000 set_irq into WRITE_LINE_MEMBER . Cleaned up VRAM handler/drawing pixel (eolith.cpp, eolith16.cpp, vegaeo.cpp) . Modernize soundlatches (eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp) . Minor cleanup. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas (eolith.cpp, eolith16.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp). . Minor cleanup of sprite drawing (limenko.cpp) . Added machine_config instead driver_init for Hidden Catch 3 - gcpinbal.cpp: Minor cleanup. Added object finder instead runtime tag lookup. Replaced gfx* -> saner ROM areas. - goldstar.cpp . Merged TCL (Taiwan Chess Legend) driver into Goldstar, since it's same hardware. . Replaced macros with lambdas - gstream.cpp: Added pre-calculated RGB Palette for X2222 drawing gfxs. Removed unneeded arguments of drawgfx_transpen_x2222. Cleanup duplicates. - hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. - hyprduel.cpp . Cleanups . Added imagetek_i4220_device. Only draw portion of tilemaps exposed by clipping rectangle (improves performance). . Allocated sound output from real PCB (real PCB only has mono sound output) . Boost tilemap drawing routines when VIDEO_UPDATE_SCANLINE case of screen video attributes and fixed tilemap drawing at tilemap offset X/Y !=0 case (video\imagetek_i4100.cpp) - iteagle.cpp: Set CPU frequency to 166MHz. Seems to fixed 'Big Buck Hunter Call of the Wild' and 'Big Buck Hunter II' runs slow on certain levels despite being 100% in MAME (ID 06908). - kaneko16.cpp: Cleanup OKI banking and soundlatch handler - mcatadv.cpp: Cleanup duplicates. Allocate sound output (Magical Cat Adventure PCB has mono sound output only). Updated notes (PCB hasn't any delta-t ROM). - metro.cpp . Boost tilemap drawing routines when VIDEO_UPDATE_SCANLINE case of screen video attributes and fixed tilemap drawing at tilemap offset X/Y !=0 case (video\imagetek_i4100.cpp). Added notes. Reorder romsets in a sane order. . Added object finder instead runtime tag lookup . Manual for Daitoride says button 2 is used for change direction of mount of tiles . Enabled Puzzli raster irq . Fixed _3kokushi config name . Allocated sound outputs from real PCB for Blazing Tornado (HUM-002 PCB has stereo speaker connector, HUM-003 doesn't). Fixed sound bankswitching. - midvunit.cpp: Cleaned up Midway V-Unit inputs and outputs. Better motion inputs and sorted main buttons. Removed runtime tagmap lookup. - model1.cpp . Clear up some memory issues with very recent GCC (includes\model1.h and video\model1.cpp) . M1COMM . Updated simulation based on real firmware. Read partial frames correctly now. Added VSYNC packets (framesync currently disabled as this can cause MAME to freeze and we have no way to tell if the socket is still open). Added config option to sync frames over network. Better sync. Detect lost connection. Use osd_file rather than emu_file for better control (machine\m1comm.cpp). . Added preliminary MB89374 emulation to Virtua Racing and Wing War. Removed Z80 CPU in netmerc, swa and vf. Moved knowns roms to M1COMM device. - model2.cpp . Standardized protection accessors for Model2/3 315-5881 device . Added custom debugger commands to dump geometrizer disassembly and triangle list . Work around for 'ld rN, (rN)' read on FIFO, fixes crashes for desert, overrev, pltkids, sgt24h, skytargt and zerogun. . Bump renderer max polygons to 0x10000 (includes\model2.h) . Added Rn = Rn FDEP Rx BY : opcode used by Last Bronx for a vital geometrizer function (cpu\sharc\sharcops.hxx). . Added geo/raster state saving. Added save state registration. . Added xhout and xvout register callbacks (video\segaic24.cpp), and hooked them up to Model 2 driver, fixing 3D viewport positions. . Stateized float_to_zval, fixed z code (video\model2.cpp). Cleanup culling. . In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Virtual-On, Gunblade NY, Dead or Alive, Sonic the Fighters, Rail Chase 2, Virtua Fighter 2 and Desert Tank. . Added fmul abs multi opcode (used by Gunblade NY) (sharc\compute.hxx, sharc.h and sharcops.hxx) . Fixed untextured path colors (Motor Raid, Daytona USA) (video\model2rd.hxx) . MB86235 . Make TGPx4 to be debuggable even in non-DRC mode (cpu\mb86235\mb86235.cpp). Wrote a preliminary TGPx4 interpreter core. . generate_reg_read and generate_ea fixes. Added ALU OR / XOR (cpu\mb86235\mb86235drc.cpp). Misc fixing (floating point conversions, broken REP opcode and support for rascot2 MOV2 int->ext opcode). . SCSP / Interrupt ports cleanups . Added direct framebuffer drawing used by Last Bronx title screen. . Fixed Model 2/2A garbage 3D when exiting test mode. clip_plane belongs to clip_polygon function. . Apply focus in a specific function. Overhauled inputs. Added dipswitch bank (Zero Gunner Debug mode). . Added inputs to bel, gunblade, indy500, overrev, segawski, sgt24h, skisuprg, skytargt, stcc, topskatr, von and waverunr. Handle brake input in srallyc. Cleanup vcop inputs. Fixed rchase2 inputs. . Fixed obc == 0 case for Cyber Troopers Virtual-On and Gunblade NY . Workaround hardlocks in Fighting Viper and Sonic Championship . Avoid Daytona USA with master controller to crash . Fixed black screen in Zero Gunner (Export, Model 2A) . Fixed Motor Raid and Virtua Fighter 2 (Games now playable) . Attempt to fixing Sky Target gameplay speed . Fixed Zero Gunner background priorities . M2COMM: Updated simulation. Read partial frames correctly now. Added VSYNC packets (framesync currently disabled as this can cause MAME to freeze and we have no way to tell if the socket is still open). Added config option to sync frames over network. Added relay mode (used by Sega Touring Car Championship) and "connection loss". Use osd_file rather than emu_file for better control. Handle connection loss in a a more elegant way (machine\m2comm.cpp). . Indy500 - 4 Player Setup: - naomi.cpp . NAOMI/Dreamcast save_pointer needs units, not bytes. No longer crashes when saving state. . Updated ROM board and BIOS documentation - naomi.cpp and segasp.cpp: Enabled Dynamic Re-Compiling by default - nbmj8688.cpp: Supported d2 in text mode (video\hd61830.cpp) - nss.c, sfcbox.c and snesb.c: Allow use of separate address spaces for program, data, opcodes and/or vectors (cpu\g65816\g65816.cpp) - piggypas.cpp . Fixed interface between MCU and LCD controller for Fiddle Stix and Round and Round . Added 7-segment digits to Fiddle Stix and Round and Round . Cleanup driver. Handle serial outputs in a more hardware-consistent way. - rohga.cpp: Fixed gfxdecode instead garbage (ID 06895) - seattle.cpp: Cleaned up outputs - segas32.cpp . ACCESSING_BITS cleanup . S32COMM: updated simulation. Handle connection loss. Use osd_file rather than emu_file for better control (machine\s32comm.cpp). - segaybd.cpp: Soundlatch modernization - taito_f3.cpp: Fixed exception after logo is displayed in Riding Fight and Ring Rage (ID 06894) - tecmosys.cpp . Updated driver. Fixed background color. Cleanup bankswitching. Reduced duplicates. Cliprect related mixing. . Added object finders instead runtime tag lookup. Demoted games with MACHINE_IMPERFECT_GRAPHICS, because some graphic features (linescroll and mixing) is not perfectly emulated. Added MACHINE_NO_COCKTAIL tags, because tilemap scroll is wrong when flipscreen case. Fixed sprite drawing and transparent drawing. Minor cleanup and added notes. . More const, keep scope tight and use lambdas in preference to macros. - vigilant.cpp: Fixed no sound (ID 06921) - wecleman.cpp: Added stereo output for both WEC Le Mans 24 and Hot Chase. Because real hardware has stereo sound output with seperated sound board. Added enum for m_gameid and m_sound_hw_type. Minor cleanup. Replaced gfx* -> saner ROM areas. Added notes. - A-Plan: Make game capable of reaching at least a couple of test screens, like Cherry Master '99. - Bombjack Twin: Moved clone 'Atom (bootleg of Bombjack Twin)' from NMK16 driver to Power Balls driver. Gives sprites, though it needs some more work. - Chequered Flag: Minor cleanup - Connect 4: Fixed digit segment - D-Day (Jaleco): Fixed clouds priority, title screen colors and added flipscreen. - Dream 9 Final: Added NVRAM - Eyes: Redumped maincpu and gfx1 roms for clone Eyes (Italy) (Game now playable) - Flash Point: nternalized communication latches for sega_315_5195; sound works now in clone (Japan, bootleg set 2) - Gals Panic 3 . Bit of improves on bg-bg priorities. Fixed some galpani3 alpha blending and sprite-bg/bg-bg priorities. Cleanup duplicates. Added notes. . Kaneko GRAP2: Added device_rom_interface instead runtime tag lookup. Converted address map related defines into device address map. Added internal palette configs. Implemented brightness. Added m_brightreg on save state. Fixed color (video\kaneko_grap2.cpp). - Game King (Set Chips): Clear chips - Gunpey: Extracted decompressed sprite data from Gunpey. Hooked these up for now while we study the compression scheme, fixing graphics. Added sprite zooming (Game now playable). - Hole Land: Fixed priority bug on the boss level (ID 06900) - King Derby: Use output finders instead of set_digit_value - Kyuukoukabakugekitai: Minor cleanup. Added generic_latch_8_device for cpu comms. Added input_merger_any_high_device for fgcpu irq. Fixed tags. - Last Bank: Added object finder instead runtime tag lookup. Added generic_latch_8_device instead internal value. - Liberator: Separated CLK writes (machine\er2055.cpp) - Master Boy: Minor cleanup. Moved banked ram handler into address_map_bank_device. Fixed "RAMM err.". Added notes. Replaced gfx*/user* -> saner ROM areas. - Mouser: Soundlatch modernization - Pig Out: Fixed rom labels and documented undumped PALs - Shuttle Invader: Corrected maincpu clock divider and detailed README - Space Guerrilla: Added missing PROMs (74s288.6a and 74s288.6b; the 2 PROMs are identical) - Street Fighter III 3rd Strike: Dumped Japanese BIOS - Tetris: Documentation updates for clones Tetris (bootleg set 2) and Tetris (bootleg set 3) - Ultraman: Minor cleanup - unknown Italian poker game: Added switch to disable card graphics in bookkeeping mode - Valtric: Dumped PROM - War: The Final Assault: Fixed scaling functions for negative values (video\rgbsse.h). Fixes graphical anomalies (Game now playable). - Xexex: Minor cleanup. Added object finder instead runtime tag lookup. Add notes. Demoted Xexex/Orius with MACHINE_IMPERFECT_GRAPHICS, because it has alpha blending issue and MACHINE_NO_COCKTAIL flag, because tilemap scroll is wrong when cocktail mode. - Fixed rom names in leland.cpp and pacman.cpp - Description changes of Ataxx (rev 4), Ataxx (rev 5), Daytona USA (Turbo hack, set 1), Daytona USA (Turbo hack, set 2), Daytona USA (To The MAXX), Gongtit Jiucoi Iron Fortress (Hong Kong), Mahjong Ougon No Hai, Mahjong Ougon No Hai (bootleg), Master Boy (Spanish, PCB Rev A, hack?), Pig Out: Dine Like a Swine! (rev 1), Pig Out: Dine Like a Swine! (rev 2?), Rainbow Islands - Extra Version, Strange Science (Rev A), Science (German, Rev A), Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 1) and Super Cobra (bootleg, set 1) - Renamed (ataxx) to (ataxxa), (ataxxa) to (ataxx), (gkigtez) to (gkigtezms), (ironfortj) to (ironfortc), (mastboy) to (mastboya), (ougonpai) to (ougonhai), (ougonpaib) to (ougonhaib), (realbrod) to (realbroda), (strngsci) to (strngscia) and (strngscg) to (strngscig) - MAME . VIDEO RENDERING SYSTEM . Fixed scaling functions for negative values (video\rgbsse.h). Fixes graphical anomalies in War: The Final Assault. . Address performance concerns with previous change to screen.cpp/h . Better handling for arbitrary numbers of screens . MEMORY SYSTEM . Renamed some memory stuff (emu\addrmap.cpp) . Address maps macros removal (AM_RANGE() -> map(); AM_DEVICE16() -> .m(m_XXX, FUNC(); AM_DEVICE32() -> .m(m_XXX, FUNC()); AM_DEVICE8() -> .m("XX", FUNC()); AM_DEVREAD -> .r(); AM_DEVREADWRITE() -> .rw(); AM_DEVWRITE() -> .w(); AM_NOP -> .noprw(); AM_RAM -> .ram(); AM_RAM_READ() -> .ram().r(); AM_RAM_WRITE() -> .ram().w(); AM_RAMBANK() -> .bankrw(); AM_READ() -> .r(); AM_READ_PORT() -> .portr(); AM_READ16() -> .r(this, FUNC()); AM_READ8() -> .r(this, FUNC()); AM_READNOP -> .nopr(); AM_READONLY -> .readonly(); AM_REGION() -> .region(); AM_ROM -> .rom(); AM_ROMBANK() -> .bankr(); AM_SHARE() -> .share(); AM_WRITE() -> .w(this, FUNC()); AM_WRITE_PORT() -> .portw(); AM_WRITE32() -> .w(this, FUNC()); AM_WRITE8() -> .w(this, FUNC()); AM_WRITENOP -> .nopw(); AM_WRITEONLY -> .writeonly() ) . Fixed issue causing drivers using netlists to fail on the Emscripten target . PLUGINS . Use print_error to make testing easier (plugins\cheat\init.lua) (ID 06869). Search any address space (plugins\cheatfind\init.lua). . Changed Port name to address objections, also as suggested converted the controls.ini in repo Removed the import but will still load parent if available + Describe revised format (plugins\portname\init.lua). . Updated hiscore.dat (plugins\hiscore\hiscore.dat). Added handhelds that have high scores. . Give up if the database can't be created (plugins\data\database.lua) . Restricted ROM labels to a filesystem- and shell-safe subset of printable ASCII. Account for same label different hash (sldh) comments that arose with rom label changes. . Fixed count_leading_zeroes(0) C fallback (osd\eminline.h). Test all 32 results from count_leading_zeros() & count_leading_ones() (emu\validity.cpp). . Include option and file names in fatal error message for failure to load image (emu\image.cpp) . Get rid of dioutput - it's only used in one place, and it upset GCC on Linux debug builds for some reason (emu\dioutput.cpp -> video\dm9368.cpp). . Implemented Sega PCM interface registers in VGM player. Use QSound DSP emulation in VGM player. Disable POKEY and QSound devices if not required. . Multi-Language: Updated Brazilian Portuguese, Chinese (simplified/traditional), Dutch, French and Spanish translations - Compiling . De-staticify initializations for src\devices\video, devices\sound and others . Removed poor-performing parts of the output_manager (emu\output.cpp): Turn deprecated declaration warnings on by default and make them non-fatal. Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Fixed end()/cend() on output_finder (acefruit.cpp, bfm_sc4.cpp, by17.cpp, by35.cpp, dlair.cpp, ecoinf2.cpp, ecoinf3.cpp, gts1.cpp, jp.cpp, jpmsys5.cpp, maxaflex.cpp, maygay1b.cpp, mpu3.cpp, mpu4.cpp, mwsub.cpp, peyper.cpp, segaufo.cpp, sigmab52.cpp, stactics.cpp, twinkle.cpp, wacky_gator.cpp, machine\bfm_bd1.cpp and bfm_bda.cpp). . Forward some objects; line continuations are not scope (machine\6532riot.h, pla.h and r10788.h). . Deprecated and removed all uses of running_machine::first_screen - there's been plenty of warning (emu\machine.h) . Use device_video_interface and configured screens instead of first_screen (drivers\gambl186.cpp, gamtor.cpp, photoply.cpp, pntnpuzl.cpp, machine\i82371sb.cpp, isa\svga_cirrus.cpp, svga_s3.cpp, svga_trident.cpp, svga_tseng.cpp, vga.cpp and vga_ati.cpp) . Added device_video_interface and eliminated first_screen (video\psx.cpp) . Use screen_device_iterator rather than first_screen (mame\luaengine.cpp) . Removed first_screen usage from bartop52.cpp, cham24.cpp, famibox.cpp, ghosteo.cpp, laserbat.cpp, maxaflex.cpp, multigam.cpp, playch10.cpp, popper.cpp, punchout.cpp, rungun.cpp, stv.cpp, vsnes.cpp, machine\archimds.cpp, audio\dkong.cpp, machine\namco51.cpp, machine\s3c24xx.cpp/hxx, machine\smpc.cpp, video\avgdvg.cpp, video\huc6270.cpp, video\stvvdp2.cpp, sound\nes_apu.cpp, render\aviwrite.cpp and render\d3d. . Removed all uses of first_screen from core files (emu\crsshair.cpp, emu\debug\debugcpu.cpp, emu\debug\dvstate.cpp, emu\inpttype.h, emu\ioport.h, emu\mconfig.cpp, emu\screen.cpp, emu\video.cpp, ui\cheatopt.cpp, ui\ui.cpp, ui\viewgfx.cpp and osd\modules\input\input_windows.cpp). . Eliminated vestigial member that was behind machine().first_screen() (emu\machine.cpp) . Get rid of the last set_indexed_value in drivers/devices, this ends up a bit ugly to maintain backwards compatibility with layouts/web UI (emu\output.h) . Fixed issue causing drivers using netlists to fail on the Emscripten target (netlist\plib\pdynlib.cpp) . Disable multithreading on the Emscripten target as it is not currently supported. Fixes e.g. drivers using discrete audio components (scripts\src\main.lua and osd\osdsync.cpp). . Removed stray address maps on spaces that don't exist (drivers\twincobr.cpp and (MESS) drivers). Cleanup address map remnants (de_2.cpp, s11c.cpp, segaybd.cpp and techno.cpp). . Added missing override (sound\coreaudio_sound.cpp and sound\pa_sound.cpp) . Apply same flags when building with SOURCES= as when building normally (scripts\build\ This fixes the issue which prompted "model1: clear up some memory issues with very recent gcc (nw)" (which only occurred in a SOURCES= build). . Use more constexpr and literal classes in UML to give compiler more optimisation opportunities (cpu\drcfe.cpp and uml.cpp) . Reduced scope of stuff with different definitions across CPUs (cpu\e132xs\e132xs.h and sh\sh.h) . Prettier way of adding DRC framework on-demand (scripts\src\cpu.lua) . Reduced use of naked pointers, using namespace and preprocessor macros in recompiling CPU cores. . Don't sleepcode (dasm_override in emu\didisasm.h) - for some reason this only upset GCC, not Clang. - Debugger . Fixed extent of debug view of address-shifted memory spaces (debug\dvmemory.cpp) . Fixed output of wplist debug command and find command for address-shifted spaces (debug\debugcmd.cpp) . Fixed watchpoint view for address-shifted spaces (debug\dvwpoints.cpp) . Fixed masking of offset expressions in debug view of address-shifted spaces (debug\dvmemory.cpp) 0.195 - New games: Hammer Boy - New Non-Working games: Blockout (TAX), The Dealer (ACL), Pittanko Zaurus, Sekai Kaseki Hakken (Japan, SKH1 Ver.A), Soreyuke Anpanman Crayon Kids (J 001026 V1.000), Super Medal Fighters (Japan 970228), VJ Visual & Music Slap and Zhaoji Fengdou - New clones: Ares no Tsubasa (Japan, rev. A), Dam Dam Boy (on Tsukande Toru Chicchi PCB), Donkey Junior High Score Kit (hack,V1.2), Donkey Kong High Score Kit (hack,V1.0a), Donkey Kong High Score Kit (hack,V1.2), Donkey Kong/DK (Japan) (hack,V1.1 IKE), Donkey Kong/JR (combo) (hack,V1.2), Double Donkey Kong (hack,V1.2), Gee Bee (UK), Gigas Mark II (MC-8123, 317-5002), Hard Yardage (v1.10), Ironman Ivan Stewart's Super Off-Road (rev 3), Moon Shuttle (US, version A), Pac-Land (Bally-Midway), Pac-Man (bootleg, Video Game SA), Quarterback (rev 1, cocktail), Rabbit (Japan, location test), Sangokushi II (bootleg), Street Fighter II': Champion Edition (Taiwan 920313), Street Fighter II: The World Warrior (bootleg with rules screen), Street Fighter II: The World Warrior (bootleg, set 2), Tapper (Budweiser, 12/9/83), Target Ball '96 and Tecmo Bowl (World, set 2) - New PEPlus games: Player's Edge Plus (PS0280) 4th of July Slots - New drivers: badlandsbl.cpp, blocktax.cpp and konmedal68k.cpp - New devices: clgd5446, es5510, esq_5505_5510_pump, ladybug_video, rst_pos_buffer, rst_neg_buffer, stvcd and zerohour_stars - ADSP21062 CPU: Disabled fatalerror on debugger data area access - I286/I386 CPUs: Fixed default CS flags - I8086 CPU . Make read_byte/word and write_byte/word overridable virtual functions (80186 MMU probably will need to override this in the future). . Make fetch_op an alias for fetch (implementations were identical already). . Removed sreg argument from read_byte/word and write_byte/word (it was almost always m_easeg as set by calc_addr, sometimes with dubious evaluation order). . Restrict logic for separating address spaces for CS/ES/SS accesses to 8086/8088 (later x86 models do not broadcast the descriptors). . Encapsulate m_e16 within the only function that used it. - I80186 CPU: Added some internal peripheral block registers to 80186 debug state - i960kb CPU . Fixed disassembly of REG instructions . Support for burst mode stalling save and restore. Experimental FIFO burst mechanism. Cleanups and commentary. - K051649 sound: Added clock change support - M6502 CPU . Created derived 6502 type for (MESS) XaviX because it has at least one custom . Fixed tracing and breakpoints for paged variants - MC6809 CPU . Replaced MC6809 (legacy) with MC6809E in brkthru.cpp, bwing.cpp, chanbara.cpp, cntsteer.cpp, compgolf.cpp, homedata.cpp and sidepckt.cpp . Replaced MC6809 (legacy) with MC6809 in brkthru.cpp and renegade.cpp - Z80 CPU: Changed refresh callback to write8 - OKI MSM9810 sound: Corrected sample rate divider table. Added support for clock changes. Implemented DADR, serial interface and added notes. - POKEY sound: Removed check_debugger - Seta X1-010 sound: Improved naming of member variables/functions - Sound Interface: Soundlatch modernization in 40love.cpp, bigevglf.cpp, crgolf.cpp, ddenlovr.cpp (mmpanic and funkyfig), kurukuru.cpp, ssozumo.cpp, vaportra.cpp and yunsung8.cpp: - Taito Ensoniq ES5505-based sound: Hooked up ES5510 effects DSP (audio\taito_en.cpp) - YM2203 sound: Handle interrupt output as instant timer to prevent synchronization glitches (sound\2203intf.cpp) - YMF271 sound: Allow 4 channel output. Converted external memory handler to address space. Moved global imperfect_sound tags to device imperfect_features. Added notes. - YMZ280B sound: Added device_rom_interface instead external memory handlers - 6840 PTM . Stop defaulting external clocks to 1 Hz. Fully configure MC6840 timer to pass self-test for (MESS) Panafacom Duet-16. . Counter/timers are numbered from 1 to 3, not 0 to 2 as with 8253. Renamed OUT0, OUT1 and OUT2 callback configuration macros to match pin names (O1, O2 and O3). Updated all verbose logging messages to be one-based. Removed unnecessary mentions of device type in logging messages. - 8250 UART: Unbreak the (MESS) IBM pcjr - 8257 DMA: Don't clear DRQ on tc (machine\i8257.cpp; drivers\dkong.cpp and fastinvaders.cpp) - Data East Custom . Fixed tilemap flip (video\decbac06.cpp) . Fixed flip screen rendering of DECO MXC06 sprites (video\decmxc06.cpp). This seems to fix all remaining attract mode glitches in Act-Fancer. This fixed also flipscreen shows "split" sprites in Mad Motor (ID 04942) and Vapor Trail (ID 04987). . Synchronize soundlatch writes, fixes dropouts in Double Wings (machine\deco146.cpp). - Discrete Netlist . Fixed assertion when debugging in Visual Studio (netlist\plib\pstring.cpp) . Fixed is_set() when generic_function is an int array (netlist\plib/ppmf.h) . Disabled netlist statistic logging on shutdown, because it triggers a use after free in void device_debug::errorlog_write_line(const char *line) & fixed the copy & pasted comment (netlist\solver\nld_solver.h). - HD63484 video: Added external skew kludge to prevent display cutoff in Kyuukyoku no Othello - I8275 video . Handle invisible field attributes and "end of row - stop dma" special code better; honor Video Enable bit. Fixes display is not stable and flickers in (MESS) Radio-86RK (4K ROM) (ID 05764). No visual change on (MESS) mikromik, zorba and radio86 clones. . Make Preset Counters command useful. Fixes visuals in (MESS) tim100 and hp64k. - MSM6242 RTC: De-assert interrupt output when the IRQ flag is cleared - RST buffer: Created RST interrupt buffer device - Sega Custom . Kill tile32/char32 tranpolines (video\segaic24.h) . Added object finder m_rom instead memregion(":maincpu") (machine\st0016.cpp) . Make sega_315_5195 and sega_315_5250 sound read/write delegates standard device callbacks (segaorun.cpp, segas16b.cpp, segas18.cpp, segaxbd.cpp and machine\segaic16.cpp) - TMS9927 video . Fixed excessive sync width after recomputing parameters during sync . Adjust vertical positioning of cursor by upscroll value - V9938 video: Improved logging options with logmacro - asteroid.cpp: Use 74LS153 device for dipswitches - bnstars.cpp, macs.cpp, ms32.cpp, seibuspi.cpp, simple_st0016.cpp and speglsht.cpp: Cleanup bankswitching - cave.cpp: Reduced code duplication with templates and object array finders. Fixed spacing and added notes. Fixed FIFO and graphics. - cdi.cpp: Made DMA handling safer (machine\cdicdic.cpp). Note: This fixes the regression in quizard/2/3/4. It's surprising that this very unsafe code hadn't been crashing until just recently. - chihiro.cpp: Clean up some unnecessary machine-relative accesses (machine\xbox.cpp) - ddenlovr.cpp: Clean up DSW mux and fixed akamaru - dec8.cpp . Cleanup bankswitch initializes, driver_init_members and duplicates. . Some accurate CPU type from PCBs and added notes. Converted m_buffered_spriteram16 to unique_ptr. . Removed defined memory map for "If a new dec8.cpp game with a different mapped main CPU ROM is found" . Replaced HD6309 CPU1 with HD6309E in garyoret, ghostb and gondo. - deco32.cpp . Cleanup duplicates. Removed unneed shared_ptr. Added notes. . Converted m_spriteram16*/m_spriteram16_buffered*/m_pf_rowscroll* to std::unique_ptr . Rowscroll ram size allocated to memory mapped size. Moved m_oki2_bank to dragngun_state. Fixed DECO32 ioport tags when "DSW" aren't actually dipswitch. . Improved OKI bankswitching in Locked 'n Loaded . Demoted Dragon Gun with MACHINE_IMPERFECT_SOUND, because OKI3 bankswitching aren't verified. . Fixed ioport tags for Captain America - decocass.cpp: Inverted sprite/sprite priority (seems to help Oozumou - The Grand Sumo) - deco_mlc.cpp . Cleanup unused/duplicates . Added sprite drawing when 8bpp and alpha using simultaneously. Implemented alpha/shadow selectable bits. . Corrected game name/region related each rom versions. Implemented more blending mode. Changed m_mainCpuIsArm to m_irqLevel for when discovered non-DECO156 CPU games with different IRQ pin is connected. Accurate shadowMode. Added notes. . Added MACHINE_NOT_WORKING and MACHINE_IMPERFECT_GRAPHICS flags to Skull Fang, because it has sometimes random hangs and these blending and raster effect features aren't fully emulated currently. - djmain.cpp: Fixed MAME exception in all DJMain sets (ID 06884) - dkong.cpp . Simplified banking. Don't clear DRQ on tc (machine\i8257.cpp). . Hooked up undocumented service switch and undumped diagnostic rom to Donkey Kong and Donkey Kong Junior - firebeat.cpp: Minor cleanups. Split main CPU memory maps related for number of allocated GCU chips in PCB. - fromanc2.cpp: Cleanups - gaiden.cpp . Reduced code duplication using templates and object finder arrays. Minor fixes. . Split wildfang/raiga machine config/address map . Fixed hang at soft reset in Raiga - Strato Fighter - gkigt.cpp: Hookup RAMDAC. Some improvements to make most games to boot up to display CMOS error. Hook up SC28C94 QUARTs. Commented out for now to not interfere with development. - itech32.cpp: Hooked up stereo audio output for Driver's Edge and Time Killers - jchan.cpp . Improved sprite-tile priority. Cleanup duplicates . Verified background pen. Fixed tilemap offset. Added notes. - jclub2.cpp and srmp5.cpp: Accurate tag for CPUs and configurated ST0016 rom bankswitching - ladybug.cpp/redclash.cpp: Untangle ladybug and redclash state classes. Moved Space Raider back to Lady Bug driver. - luckgrln.cpp: Use MSM6242 RTC device - m90.cpp: Replaced VBLANK INTERRUPT_GEN with line callbacks - m92.cpp: Soundlatch modernization - megaphx.cpp . Bank the ROM in a somewhat less hacky way. This improves sound in Hammer Boy (whose sound program indeed reads different interrupt vectors, though from a table at the same addresses). Clean up code and added register state for saving (machine\inder_sb.cpp). . Mark Hammer Boy working. Patch PIC ROM to shorten timer or the game times out waiting for an answer from the PIC. Start fixing dip switches for Hammer Boy. Various cleanups. Prevent random hanging in Hammer Boy. - model2.cpp . Cleanups. Fixed viewport. Kill tile32/char32 tranpolines (video\segaic24.h). . Converted colorxlat & lumaram to 16-bit accessors . State-ized frame_start / geo_parse (video\model2.cpp) . Fixed 2D priority over polygons (Virtua Cop level select, Dead or Alive chara select etc.) . Fixed bufferram size and improved geo_parse() . Modified poly_manager parameters, crashes less often now. . Testing sRGB color space . Mask polygon_rom/texture_rom checks towards bounds. Fixed ROM loading regressions. Initialized bufferram to a sane default. . The render_mode can be read back, cfr. Gunblade NY. . Some inputs fixes and updates . Fixed Dead or Alive protection reads . Added "Bat Swing" inputs to Dynamite Baseball and Dynamite Baseball 97 . Fixed texture rom loading for Virtua Fighter 2 and rom loading for Rail Chase 2. . Added 30 Hz renderer mode, fixes Virtua Striker timings. . Hookup polygon count for Sky Target. Note: Only Sky Target seems to use this for unknown purpose. . Make Rail Chase 2 pass the initial network check (has tons of 3D issues) . 'Dead or Alive' protection was actually good this way, mangled 3D is caused by comms or core bugs (machine\315-5838_317-0229_comp.cpp) . i960KB: Fixed disassembly of REG instructions. Support for burst mode stalling save and restore. Experimental FIFO burst mechanism. Cleanups and commentary. Known status (difference from before): daytona: Runs at better speed, crashes/hangs at expert course. dynamcop, indy500, motoraid, vcop2 and vf2: Playable. fvipers: Playable if you coin it up fast enough, crashes in attract otherwise. lastbrnx: Runs a bit further, needs a few extra geometry opcodes. overrev/sgt24h/zerogun: 3D regressions (?). - ms32.cpp: Real arcade board can output stereo sound (, it has a second stereo sound connector. - namcona1.cpp . Fixed soft reset hangs. Improved encapsulation. Demoted all games to MACHINE_NO_COCKTAIL. . Fixed status bar colors for VS Express event in Numan Athletics . Fixed video disable graphic transitions (i.e. temporary gfx seizures) . Added dynamic screen visible area change effect, used mostly by Numan Athletics on transitions. . Fixed bogus palette transfers for X-Day 2. Fixed horizontal scroll adjust and background color pen, improves X-Day 2 video emulation. Added MSM6242 RTC and fixed EEPROM type. - namcos1.cpp: Use 74LS157 device for dipswitches and correct order of switches - nmk16.cpp . Cleanup duplicates. Update documents. . Verified OKI bankswitching for clones Atom (bootleg of Bombjack Twin) and Vandyke (bootleg with PIC16c57). Fixed OKI clock. - nss.cpp: Removed m_clock_line (video\m50458.cpp) - popeye.cpp . Reverted clone Popeye (bootleg set 1) to 0.33b6 names and contents. The tile ROM was replaced with the contents from the TPP2 set and all the graphics roms were renamed to match the names in use at the time. The tile rom in the recently dumped "Popeye (bootleg set 2)" also matches the old tile rom, so it's a reasonable bet that the dump was correct. . Fixed background alignment in TPP2 sets. Converted machine config, address maps, palette init, background write handler & background drawing to virtual methods. Only include protection device on hardware that has it. . Fixed TPP2 test mode background . Added Popeye sprite ram, background scroll and palette buffering. Unmap $8000 to $87ff for TPP2 as 7f is not populated at the factory. . Moved popeye palette resistor network into driver class . NMI disable is latched from A9 (which corresponds to bit 0 of the I register) when RFSH goes from high to low . Moved Popeye Copyright from dipswitches to machine configuration, the schematics show that they are just resistors. The Unknown bit isn't hooked up on the schematics and the game doesn't access it, so I've changed it to unused. . Added 'Difficulty' dipswitches to Sky Skipper - rohga.cpp: Cleaned up IO, protection handling and duplicates. Added notes and removed outdated comments. - segag80v.cpp: Fixed G80 vector opcode handling. This fixed Tac/Scan hangs or resets beyond the second phase (ID 06888). - segas24.cpp: Kill tile32/char32 tranpolines (video\segaic24.h) - seibuspi.cpp: Single PCBs only output mono sound (sxx2e PCB: unverified) - seta.cpp . Configurated M6502 bankswitching. Converted memcpy to std::copy. . Cleanup duplicates. Converted to unique_ptr when array size is >= 0x100. - stv.cpp . Moved existing CD-ROM emulation down into device for Sport Fishing 2 (machine\stvcd.cpp) . Fixed regression due to an unexpected CDDA dependency - taito_f2.cpp: Fixed palette format for games when using 15-bit palette area - taito_l.cpp: Converted VRAM banks to address_map_bank_device. Cleanup duplicates. - tetrisp2.cpp . Workable Stepping Stage Special driver: Added fundamental communication between main 68000 and (undumped) Windows PC. Figured out correct logic of data uploading from main CPU to (maybe an FPGA on some unknown board). Discovered proper V-blank frequency of 4 logigal screens (routed to 3 physical screens in real hardware), which effects the communication and synchronization between 2 68000 CPUs, thus affect booting. Borrowed foreground graphics from vjdash, added proper foreground layer handling and removed hack code. Seperated palette and decoding of 3 screens, and added independent 3rd screen decoding/drawing routine, as each screen has their own palette, and may display totally non-related graphics. Corrected sprite rom loading of step3. Mapped dancing floor light, spot light, neon light and key led output, based on some video footage of real arcade machines. Corrected NVRAM handling. Adjusted key-mapping of foot step input port, avoided key conflict. The in-game palettes are in 8-BIT YUV(UYUY) format. Each entry may contains 2 pixels. In the real game hardware, the sprites are to be mixed with a MPEG-1 under-layer, then converted together to RGB. . Driver for the recently dumped Vjdash (a 4-monitor game): Figured out that vjdash uses similar hardware to Stepping Stage. Identified graphics roms of foreground/background/ROZ layers. Been able to boot to self-test, thus mapped inputs. In addition to the currently obtained board, this game also needs a 2nd 68000 board which drives 3 upper screens, and one Windows PC, like in Stepping Stage series. This board may have 2 more (missing?) ROM ICs for sprites. - vamphalf.cpp: Converted OKI map to configured banking. Implement OKI bankswitching to Diet Family. - vaportra.cpp: Code cleanup - vectrex.cpp: Partially untangled console and arcade variants from each other - zn.cpp . Cleanup unused/duplicates. Moved bankswitch initializations to MACHINE_START. . Moved bank scheme to address_map_bank_devic in NBA Jam Extreme . Identified CPU type and sound chip for clone Beastorizer (USA bootleg) - Alien Command: Cleanups - Ameri-Hockey: Make Z8 CPU address spaces big-endian - American Poker II: Added vertical blanking input - Bad Lands: Splitted Bad Lands bootlegs into own file. Added preliminary sprite drawing to the bootlegs. Cleanups and improved sound. TODO: badlands_molayout doesn't want to link for some reason, for now I split defs into both files. - Bagman: Fixed broken clone 'Le Bagnard (bootleg on Crazy Kong hardware)' after recent memory changes - BanBam: Added notes regarding protection issues for BanBam/Pettan Pyuu. Note: Banbam has a Fujitsu MB8841 4-Bit MCU for protection labeled SUN 8212. Its internal ROM has been imaged, manually typed and decoded as sun-8212.ic3. Pettan Pyuu is a clone of Banbam although with different levels/play fields. Protection currently fails on both Pettan Pyuu and Banbam if you play either game to Round 11. When you get there, the music still plays but all you see is "ERR-43" in red text at the bottom left of the screen and the game is no longer playable. Also, in some earlier rounds you notice the background graphics are also not producing logical playfields as bits of graphics are in different locations. - Buster: Preliminary work to make it actually show something - Centipede / Millipede / Missile Command / Let's Go Bowling: Some minor investigation. Game is super weird. - Chinese Casino [BET]: No more state hacking for palette writes - City Connection: Don't lose the sprites; added some RAM mirroring. - Come On Baby: Make it to execute some opcodes - Crude Buster: Cleanup duplicates. Moved spriteram buffer functions to buffered_spriteram16_device. Removed unneeded rambank/shared ptr. Minor fix. - Cruis'n USA: Label for PAL2. Verified PAL dumps as bad. - Cyberball: Untangled the dual-screen and single-screen versions - there are substantial hardware differences. - Dark Seal . Dark Seal and clone 'Gate of Doom' have 64x64 PF1 and full 0x2000 area of PF1 ram is used. This fixed background is missing in the first boss area and third stage (ID 06889). Minor duplicate cleanup. . Clean up "control" handlers - Draw Poker III / Dwarfs Den (Dwarf Gfx): Set DIP defaults to display usable graphics - Driving Force: Verified PROMs for clone Driving Force (Galaxian conversion, Seatongrove UK) - Haunted Castle, Ponpoko and Son Son: Use 4-way joystick as documented in manuals - Kirameki Star Road: Added PAL dump - Kyuukyoku no Othello: Added external skew kludge to prevent display cutoff (ID 06446) - Little Robin: Added PCB layout - Mad Motor: General cleanup - Magic's 10: Fixed longstanding regression with gameplay not behaving properly - Mario Bros.: Workaround for missing music/sound effects (audio\mario.cpp) (ID 06870) - Ninja Warriors and Warrior Blade . Cleanup duplicates. Demoted games with MACHINE_IMPERFECT_SOUND, because SSG Output isn't accurate. . Identified Sound chip type for Warrior Blade - Photo Play 2000 . Added Cirrus Logic GD5446 VGA PCI device (video\clgd542x.cpp), now shows some legacy BIOS error (presumably needs PCI support to properly boot). . Many fixes and improvements, see driver notes for more info. . Preliminary EEPROM hookup. Hack EEPROM timings to make it work. - Quiz Do Re Mi Fa Grand Prix 2: Removed IDE hack now that Ted Green's work allows it. This fixed game hang on boot (ID 06885). - Raiden: Corrected xtal / clocks for clone Raiden (set 3) - Revolution X: Added crosshairs (ID 06866) - Sand Scorpion: Fixed sprite-tile priority (ID 06688). Make loop counters to individual values and removed hack. Minor cleanups. - Scramble: Fixed dipswitches for clone Scramble (Reben S.A. Spanish bootleg) - Shizhan Ding Huang Maque: Decapped and dumped PIC16F84 - Soul Edge: Fixed background colours in Li Long stage (ID 03563) - Space Gun: Use cswidth for TC0510NIO access - Techno Drive: Added default NVRAM with printer "off" and marked game as MACHINE_NODEVICE_PRINTER (ID 06867) - Time Crisis II: Redumped maincpu program roms for clone Time Crisis II (World, TSS2 Ver. B) - Time Traveler . Removed bogus interrupt generators . Added EEPROM and INS8250 UART - Tora Tora: Fixed dipswitches and DIP locations - Wall Crash: Updated clone (set 2) XTAL value according to PCB pic - Warrior Blade: Use 8-bit handler for TC0510NIO - Fixed year info for piccolop, rchase2, sf2049 (ID 06872), sf2049se, sf2049te and von - Dipswitch fixes in buster.cpp, dwarfd.cpp, galaxold.cpp, gkigt.cpp, namcos1.cpp, popeye.cpp, tetrisp2.cpp and toratora.cpp - Fixed rom names in freekick.cpp, galaxold.cpp, itech32.cpp, leland.cpp, littlerb.cpp, mcr.cpp, model2.cpp, ms32.cpp and tbowl.cpp - Description changes of Avengers In Galactic Storm (US/Europe 1.0), Avengers In Galactic Storm (Japan 1.2), Back to the Future - The Pinball (2.0), Back to the Future - The Pinball (2.1), Back to the Future - The Pinball (2.7), Back to the Future - The Pinball (2.7, Germany), Back to the Future - The Pinball (2.8), Best Bout Boxing (ver 1.3), Dam Dam Boy (on dedicated PCB), Danny Sullivan's Indy Heat (rev 1), Desert War / Wangan Sensou (ver 1.0), Driver's Edge (v1.6), Gratia - Second Earth (ver 1.0, 91022-10 version), Gratia - Second Earth (ver 1.0, 92047-01 version), Hayaoshi Quiz Nettou Namahousou (ver 1.5), Idol Janshi Suchie-Pai II (ver 1.0), Idol Janshi Suchie-Pai II (ver 1.1), Ironman Ivan Stewart's Super Off-Road (rev 4), Ironman Ivan Stewart's Super Off-Road Track-Pak (rev 4, 2 Players), John Elway's Team Quarterback (rev 2), John Elway's Team Quarterback (rev 3), Mahjong Angel Kiss (ver 1.0), Print Club 2 Puffy (J V1.100), Quarterback (rev 2), Quarterback (rev 5), Skull Fang (Japan 1.09), Skull Fang (Asia 1.13), Skull Fang (Europe 1.13), Stadium Hero '96 (Europe, EAJ), Street Fighter II': Champion Edition (Hung Hsi, bootleg, set 1), Tapper (Budweiser, 1/27/84), Tapper (Budweiser, Date Unknown), Target Ball (With Nudity), Tecmo Bowl (World, set 1), Tetris Plus (ver 1.0), Tetris Plus 2 (ver 1.0, MegaSystem 32 Version), The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise (ver 1.0), Viper (rev 3), Vs. Janshi Brandnew Stars (Ver 1.1, MegaSystem32 Version) and World Soccer Finals (rev 3) - Renamed (tapper) to (tapperb), (tappera) to (tapper), (tgtball) to (tgtballn) and (tgtballa) to (tgtball) - MAME . DEVICES . API change . Memory maps are now "last entry wins". This allows for the much more natural "import another map and patch it" structure, or "cover a whole region then punch holes in it". Our previous first-entry-wins rule was always a surprise to newcomers, and oldcomers too. . Memory maps are now methods of the owner class. Fixed extra-large device map (emu\addrmap.cpp). Removed multiple handlers with different unitmasks on the same line (aerofgt.cpp, astrcorp.cpp, fromanc2.cpp, gaelco3d.cpp, mcatadv.cpp, neogeo.cpp, pgm.cpp, taito_b.cpp and tatsumi.cpp). Fixed (machine\iteagle_fpga.cpp, namco_c139.cpp, drivers\mcatadv.cpp). . Generalized support for byte-smeared accesses: The new cswidth address map constructor method overrides the masking normally performed on narrow-width accesses. This entailed a lot of reconfiguration to make the shifting and masking of subunits independent operations. There is unlikely to have any significant performance impact on drivers that don't frequently reconfigure their memory handlers (emu\addrmap.cpp and emumem.cpp). Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently (emu\emumem.cpp). . Internal maps must now be constructed last to have priority (emu\addrmap.cpp). Fixed memorymap ordering/regression in aeroboto, alibaba, armedf, buster.cpp, calchase.cpp, cave.cpp, cdi.cpp, csplayh5.cpp, cubo.cpp, diamond, exterm.cpp, fastfred.cpp, formatz, gammagic.cpp, jangou.cpp, jpmimpct.cpp, liberate.cpp, ltcasino.cpp, megaplay.cpp, metalmx.cpp, metlfrzr, mlanding.cpp, mpatrol, namcos11.cpp, namcos21.cpp, nbmj8688.cpp, nmk16.cpp, psikyo4.cpp, raiden2.cpp, renju, skyraid, scobra.cpp, scramble.cpp, seabattl.cpp, srmp5.cpp, ssv.cpp, system16.cpp, taito.cpp, tankbatt, tazmania, toratora, tnzs.cpp, voyager.cpp and williams.cpp. Fixed renju regression (emu\emumem.cpp). . Screwed macros: Replaced MACHINE_CONFIG_DERIVED with MACHINE_CONFIG_START. Removed MCFG_FRAGMENT_ADD. There's no voodoo involved in derived machine configurations and fragments any more. The macros were just obfuscating things at this point. . Made some methods private in devices\bus\*.h now that it's possible. Some private-ization and removed some duplication. . Lots of cleanup and encapsulation (drivers\ace.cpp, albazc.cpp, albazg.cpp, aleisttl.cpp, altair.cpp, appoooh.cpp, arcadecl.cpp, aristmk5.cpp, aristmk6.cpp, atarig1.cpp, atarig42.cpp, atarigt.cpp, atarigx2.cpp, atarisy1.cpp, atarisy2.cpp, badlands.cpp, bagman.cpp, batman.cpp, beathead.cpp, bfcobra.cpp, bfm_ad5.cpp, bfm_sc1.cpp, bfm_sc2.cpp, big10.cpp, blstroid.cpp, bowltry.cpp, boxer.cpp, bsktball.cpp, bzone.cpp, canyon.cpp, carpolo.cpp, caswin.cpp, ccastles.cpp, clayshoo.cpp, cloak.cpp, cloud9.cpp, copsnrob.cpp, cyberbal.cpp, cybstorm.cpp, destroyr.cpp, dooyong.cpp, dragrace.cpp, eprom.cpp, eprom.cpp, equites.cpp, equites.cpp, exidy440.cpp, firefox.cpp, firetrk.cpp, flyball.cpp, foodf.cpp, forte2.cpp, gauntlet.cpp, gridlee.cpp, irobot.cpp, jedi.cpp, klax.cpp, ladybug.cpp, liberatr.cpp, looping.cpp, manohman.cpp, mediagx.cpp, meijinsn.cpp, metalmx.cpp, mgolf.cpp, mpu2.cpp, mpu3.cpp, mpu5.cpp, nitedrvr.cpp, offtwall.cpp, ohmygod.cpp, opwolf.cpp, orbit.cpp, patapata.cpp, pengadvb.cpp, poolshrk.cpp, quantum.cpp, quizshow.cpp, quizshow.cpp, rampart.cpp, redclash.cpp, relief.cpp, rmhaihai.cpp, sbrkout.cpp, sfkick.cpp, shougi.cpp, shuuz.cpp, skullxbo.cpp, skydiver.cpp, skyraid.cpp, sprint4.cpp, sprint8.cpp, starshp1.cpp, stellafr.cpp, superslave.cpp, supertnk.cpp, tamag1.cpp, tank8.cpp, tempest.cpp, thunderj.cpp, tomcat.cpp, toobin.cpp, tourtabl.cpp, triplhnt.cpp, tunhunt.cpp, ultratnk.cpp, unico.cpp, vectrex.cpp, vertigo.cpp, victory.cpp, videopin.cpp, vindictr.cpp, wolfpack.cpp, wrally.cpp, xybots.cpp and machine\atarigen.cpp) . Register device callbacks and added some basic validation for them (emu/devcb.cpp, device.h, emufwd.h and validity.cpp) . PLUGINS . Read whole block (plugins\cheatfind\init.lua) . Make the console behave like the docs, unlike the official LUA console if you are in a block, entering a newline on a blank line gets you out (plugins\console\init.lua). . Flip screen . Set flip screen state without peeking into driver_data (video\decbac06.cpp, deckarn.cpp, decmxc06.cpp and decospr.cpp). . Flip screen API cleanup: Make the global flipping functions of driver_device protected so as not to be accessible from within subdevices. Eliminate the flip_screen_set_no_update kludge. . Added K051649 support to VGM player . Added support for multiple patterns and devices to -listfull verb. (mame\clifront.cpp and commandline\commandline-all.rst) . MAME documentation . Terminology cleanup of docs commandline section (docs\source\commandline\commandline-all.rst) . More docs work: Escapes, debugger update. Missed a couple escape sequences. A little more escaping, acronym fixes, fixed oddity in symlist. Updated debugger internal help to match docs. Lowercasing for CPU in command parameters, fix casing on ASCII (docs\source\debugger\breakpoint.rst, cheats.rst, expressions.rst, general.rst, watchpoint.rst, tools\imgtool.rst and debug\debughlp.cpp) . Multi-Language: Updated Brazilian Portuguese and Turkish translations - Compiling . Fixed issue linking Emscripten build with certain single-driver compiles (e.g. spectrum.cpp). Emscripten 1.37.29 or higher is now required (scripts\genie.lua). . MAME_INCLUDES__H is now the standardized way for a MAME include header, starting with a double underscore is reserved by the C++ standard go figure. . Fixed building using system utf8proc and portaudio. Allow using system-wide ASIO (1.11.0 or higher required), GLM and RapidJson headers. Put all ext_includedir calls together. Fixed build failure when SOURCES is defined (scripts\build\ and target\mame\arcade.lua). . De-staticify initializations for src\mame\video, machine, includes and audio - Debugger . Fixed ASCII dump output for big-endian spaces (debug\debugcmd.cpp) . Fixed F10 step over of instructions with a branch delay slot 0.194 - New games: Cyberstorm (prototype), Last KM (Ver 1.0.0275) and Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) - New Working games: Knights of Valour 3 (V100, China, Hong Kong, Taiwan), Knights of Valour 3 (V102, China, Hong Kong, Taiwan) and Knights of Valour 3 (V104, China, Hong Kong, Taiwan), Road Burners (ver 1.0) and Road Burners (ver 1.04) - New Non-Working games: Lucky Ball 96 (Ver 3.50 - 627), Missing In Action, Odyssey, Quick Pick 5, Strike Zone (Purple Star), Tiger (slot) and Trocana - New clones: Area 51 / Maximum Force Duo (R3000, 2/02/98), Bioplaything Cop (Ver. 1.0.1823, prototype), Cadash (Spain, version 1), Cookie & Bibi 2 (set 2), Driving Force (Galaxian conversion, Seatongrove UK), Four Trax (Asia), Jolly Card (Italian, bootleg, set 2), Kick Goal (set 2), Knights of Valour 2 New Legend (V300, Oversea), Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK), Knights of Valour 2 New Legend (V301, Oversea), Knights of Valour 2 New Legend (V302, Oversea), Knights of Valour 3 (V101, China, Hong Kong, Taiwan), Lucky Ball 96 (Ver 3.50 - 616), Lucky Ball 96 (Ver 3.50 - 623), Lucky Ball 96 (Ver 3.50 - 626), Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB), NEW Moero!! Pro Yakyuu Homerun Kyousou, Oriental Legend 2 (V101, Japan), Oriental Legend 2 (V103, Japan), Oriental Legend 2 (V104, Japan), Popeye (bootleg set 2), Popeye (bootleg set 3), Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe), Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong), Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan), Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea), Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan), Pretty Soldier Sailor Moon (Ver. 95/03/21, USA), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2), Super 97-2 (Witch Bonus), Super World Court (World, bootleg), Track & Field (Centuri, unencrypted), Turbo Force (World, set 2), World Class Bowling (v1.0) and X-Men: Children of the Atom (Brazil 950331) - New drivers: cybstorm.cpp, luckybal.cpp, nmkmedal.cpp, odyssey.cpp, quickpick5.cpp and strkzn.cpp - New devices: deco_ace, generic_cartslot, ls157_x2, seganetw and ttl165 - New mame.ini options: nvram_save = 1 (CORE MISC OPTIONS). fallback_artwork and override_artwork (CORE ARTWORK OPTIONS). - New artworks . bankp, blueprnt, circus, devzone, fireone, lockon, magspot, magspot2, p47, polepos, polepos2, rygar, shuuz and timber . Updated default.lay for dkong3, fantasy->fantasyu and tws96->twsoc96 - 8085A CPU: Clean up state registration. SOD and SID are 8085-specific. STATUS and INTE are 8080-only outputs. Added IM register for 8085. - ADSP-21xx CPUs: Fixed m_pcbucket log typo - ARM7/9 CPUs . Reverted ROR cases in arm7\arm7thmb.cpp, explicit masking and rotating was unneeded (except for POP {Rlist} which is correct), handle v5 behavior (LSB address bit is ignored in 16bit loads) in arm946es_cpu_device::arm7_cpu_read16 instead, manually handle v4 and v5 difference for LDRSH signed halfword load. NOTE: It looks like all? v5 cores ignore least significant address bit during 16bit loads, so we should add something like virtual uint32_t arm7_cpu_read16(uint32_t addr) override { return base_class::arm7_cpu_read16(addr & ~1)}; into theirs class declaration. . Added front-end for ARM7 DRC (arm7\arm7fe.hxx) - Dynamic Re-Compiling: Fixed an 'optimization' which was actually a random bug inducer (cpu\drcbex86.cpp) - Hyperstone CPUs . Added Dynamic Re-Compiling (cpu\e132xs\e132xs.cpp). Added subs to DRC, fixes Hidden Catch fatalerror when selecting a difference. . Allocated core from DRC cache. Potentially fix DRC crash on Linux and OSX. Fixed some 32-bit DRC issues and address Coverity concerns (cpu\e132xs\e132xsdrc_ops.hxx and e132xsfe.cpp). - I386 CPU: Correct when some opcodes were introduced and permit lock with other prefixes (cpu\i386\i386ops.h) - I8051 / MCS-51 CPU: Added DPTR, P0, P1, P2 and P3 to debug state registration - M6502 CPU: Fixed memory leak in M6502 CPU cores (M4510, M6502, M6504, M6507, M6509, M6510 and M65CE02) (ID 06810) - M6800/6801 CPU: Error logging fixups - MC6809 CPU . SWI2 is not HD6309-exclusive (m6809\6x09dasm.cpp) . Fixed memory leak in M6809 CPU core (ID 06811) . Fixed disassembly of relative instructions - M68000 CPU: Fixed m_cpcc in cpu\m68000\m68kdasm.cpp - MC68HC11 CPU . CPU is big-endian . Fixed dissassembly of instructions with 16-bit operands (immediate or direct) - MCS-48 CPU . Use paged mode for disassembler. UPI41 lacks MB0/MB1 paging and has no external memory space. Use 11-bit offsets now (cpu\mcs48\mcs48dsm.cpp). . Program counter wraps at 11 bits . More specific emulation of Intel 8021: Separated disassembler for i802x (including unemulated 8022 instructions). Provided separate (though mostly just more limited) 8021 opcode table. Writes to 8021 P0 no longer go through memory space. - PSXCPU (CXD8530AQ, CXD8530BQ, CXD8530CQ, CXD8661R and CXD8606BQ): Improved PSX state saving - S2650 CPU: Use paged mode for disassembler - Z80 CPU: Fixed disassembly when $ed, $dd & $fd prefixes are used but the instruction is not valid (z80\z80dasm.cpp) - DCS sound: Some minor changes mainly for DSIO and DENVER systems (audio\dcs.cpp) - Time Pilot Audio: Moved soundlatch down into device (audio\timeplt.cpp), since it's actually part of the board (drivers\pooyan.cpp, rallyx.cpp, rocnrope.cpp, timeplt.cpp and tutankhm.cpp). - Yamaha YMW-258-F sound . Avoid unnecessary initialization and fixes division by zero (sound\multipcm.cpp) . Moved bank schemes to DEVICE_ADDRESS_MAP and allow 512 Samples (0x1800 Header size, 12byte Header per sample). Fixed MultiPCM banking in segas32.cpp (chip doesn't have panning-related bankswitching). - YMZ770 sound: Updated documentation and tidied up - CD-ROM: Recognized ISO images with 2336 byte sectors - CGA video: Fixed 400 line text mode for (MESS) Olivetti M24 - Data East Custom . Removed space, offset and mem mask from decocomn_device::priority_r. Get rid of nonbuffered_palette_w (video\decocomn.cpp; drivers\boogwing.cpp, cninja.cpp, dassault.cpp and rohga.cpp). . Splitted ACE Chip emulation from video\deco32.cpp into video\deco_ace.cpp . Split pf1/pf2 RAM allowing sizes to differ (video\deco16ic.c) - Floppy: Got rid of bogus default drive in lookup functions, avoid some potential nullptr dereferences and made floppy_get_drive() internal for imagedev\flopdrv.cpp. - IDE: Actually implement read multiple command for machine\idehd.cpp. Fixes crash on 'NBA Showtime: NBA on NBC' where the vegas driver assumes that the buffer is 16 deep. - Konami Custom . K001604: Implemented front layer rotate and zoom (drivers\cobra.cpp, gticlub.cpp, nwk-tr.cpp and zr107.cpp) . K054539: Moved sample RAM to address map (drivers\djmain, konamigq and qdrmfgp) - SCN2674 Video Controller . Splitted up logging. Hook up SCN2674 to (MESS) Micro-Term 420. . Avert screen_device::update_partial assert failure during debugging in debug build - SVGA video . S3 hardware pointer colour select is now reset on reading CR45, as per documentation. . ATI MACH8/MACH32: Limit sourcex/y to 11 bits, fixes MACH32 detection in bundled Win9x drivers. Mapped MACH32 hardware pointer registers. Added 8514/A compatible DAC registers, fixes I/O port conflict in DOS MACH32 utilities and 8ppp colours under Win9x. Get MACH32 hardware cursor to display. . Added Scan To X command to MACH8, used by Win9x drivers to write cursor data. . Corrected MACH32 display of 16bpp video mode in Windows 9x (hardware pointer still needs work) - TMS9927 video . Added BL line read for future use . Correct sync timings and added untested HSYN callback . Added 80-column/132-column display clock switch for (MESS) Visual 100 . Disabled side effects for reads - TTL . Converted 74157 TTL to bitswap<4> . Added two-in-one version of LS157 and hook it up to Alien Arena, Joust, Plotting and Splat!. . Use 74157 device in williams.cpp to do input multiplexing. Added port names. . Added SN54/74165 8-Bit Parallel-In/Serial-Out Shift Register for Otakara Itadaki Luffy Kaizoku-Dan! . Improved 74153 interface (carpolo.cpp) - V9938 video: V9938 should abort a command when the mode is switched before completion - VGA video: Avoid crash in (MESS) Windows 95 'A-10 Cuba!' - Xicor X2212 256x4 NOVRAM: Eliminated alloca() - aristmk5.cpp: Green Lizard (AHG1623, US) and King Galah (AHG1625, US) were actually Cash Express versions (and Honky Tonk wasn't, oddly enough). Updated the descriptions to suit. Fixed bugs in layout\qnilecea.lay and added new layouts. - asteroid.cpp: Added coin counters and clarify LEDs - atlantis.cpp: Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Atlantis driver. - blockout.cpp . Fixed Agress offsetted text layer, worked around initial VRAM check. . Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out. . Fixed input labels and hookups, following manual and in-game descriptions. . Cleaned up video function . Separated Agress rom patch from blockout_state - chihiro.cpp . Temporary fix machine\xbox_pci.cpp to show Xbox recovery screen. Make USB work again. . Added skeleton Sega network device so that the rom can be moved from to - cninja.cpp: Added MCFG_SCREEN_RAWS. Cleaned up I/O and protection handling. - deco156.cpp: Get rid of unused functions - esd16.cpp: Added factory defaults (EEPROM) for Deluxe 5, Multi Champ Deluxe and Multi Champ Deluxe (ver. 1114, 14/11/1999) so they don't run with bogus values - gaelco.cpp: Fixed sample end position in sound\gaelco.cpp, fixes clicking sounds in various games. Verified this with the sample data in ROM, looks correct, we were playing an extra byte from a different sample each time. - gaelco2.cpp: Updated documentation based on photos of PCBs - goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range (needed for some sets). - hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury: Wild Ambition and Buriki One - homerun.cpp: Added SCREEN RAW PARAMS - kickgoal.cpp . Cleaned up driver so that it uses OKI6295 mem map etc. . Added pic16c57 audiocpu rom, 93c46 EEPROM and a redumped TMS27C040 OKI rom to Kick Goal (set 1). - m72.cpp: Clean up address maps - mexico86.cpp: Fixed some fallout - model1/2.cpp: Added configured banking to audio\segam1audio.cpp - ms32.cpp . Improved and cleaned up tile-tile priorities. Fixes title screen in 'Idol Janshi Suchie-Pai II', 'Gratia - Second Earth' intermissions and 'Hayaoshi Quiz Nettou Namahousou' flame screen during attract. . Fixed MAME exit with exception "unhandled priority type f8" in Gratia ending screen (ID 03790) - multfish.cpp and multfish_boot.cpp: Added pre-initialized factory defaults to all sets so they boot by default - namcond1.cpp . Added mosaic effect for NCV1 'Galaga Arrangement' ending/staffroll (video\ygv608.cpp) . Guessed that R#13 is used for transparent color, fixes 'COLOR TEST' in ND-1 self test. . Fixed a small graphics glitch in 'RALLY-X Arrangement' (video\ygv608.cpp) - namcos2.cpp and namcos21.cpp: Namco C148 (CPU Bus Manager) use required_device and optional_device (machine\namco_c148.cpp). This fixed debug assert in winrun, winrun91 and winrungp when starting emulation (ID 06548). - nss.cpp, sfcbox.cpp and snesb.cpp . TnDIV divides by 256 when setting written is 0 in SNES sound. Merged timer counters into one single function (audio\snes_snd.cpp) . All SNES APU docs claims that SPC700 audio CPU runs at 2.048 MHz and there's no mention about an internal divider (which should belong to the CPU core while fixing the opcode cycles anyway). - nwk-tr.cpp: System has 2 graphics boards. Implemented front layer rotate and zoom (video\k001604.cpp). This fixed crash shortly after OK in clones Racing Jam: Chapter 2 (EAE) and (JAE) with debug build (ID 05632). - pgm2.cpp . Do rowscroll for all rows so 240 cases work . Dumped internal firmware/module keys for Knights of Valour 3 (V104, China, Hong Kong, Taiwan) and clone (V102, China, Hong Kong, Taiwan). Added default SRAM, speedups and fixed visible area. Note: FPGA comms emulation required, currently hacked out. . Emulated kov3 ROM module communication and removed hack. Added few more kov3 security notes. . Fixed foreground tilemap size, fixes kov3 boss death sequences. . Added 'sprite disable' bit, prevents stray horemen heads in kov3 attract and changes what you see in the shop. . Handle MSB of zooming, used by kov3. . Removed BAD_DUMP flags from orleg2 sprites_colour roms, they are not suspects anymore. . Ensure savestates work from commandline (eg launching with -state 0) tag driver as supporting states . Improved simulation using real data and make fake keys for kov3 100 and 104. - playch10.cpp: Exposed countdown LEDs through output system and render with artwork (ID 02076). Note: Add "-bios single" or "-bios singleb" on command-line to access it and set in MAME "Video Options" to "Single Screen". - popeye.cpp . Fixed background in Popeye (Japan), Popeye (Japan, Older) and Popeye (bootleg set 1). Popeye (Japan) does not run on the exact same hardware as Sky Skipper & was the basis for the popeyebl set. Fixed horizontal and vertical scroll register behaviour in Popeye. Changed function names from the game name to the hardware id the functionality was first used in. . Fixed Popeye background scrolling when screen is flipped . Implemented tile palette banking on TNX1 hardware, the side bars in Sky Skipper are now darker on night time levels. This is a guess based on the prom contents, due to lack of unmodified TNX1 boards. . Implemented sprite priority & clipping according to description in MT03725. Note: On the real Popeye hardware, sprite colour 0 is not transparent with respect to overlapping sprites. It's only transparent with respect to the background graphics. When two sprites overlap in Popeye, the sprite with the highest priority completely overdraws the sprite underlying it, including the transparent area (pixel with colour value 0). The result is that instead of proper sprite prioritzing, overlapping sprites are overdrawn like chunky blocks. . Moved protection save state into driver_start() leaving driver init for decryption, combine sprite proms & invert bootleg proms in the rom load, bank the sprite palette & only update the palette if the bank register changes, draw background directly into bitmap & include the area above the background buffer (although it's not clear exactly where the values are fetched from on real hardware). - psikyo4.cpp: Cleanup YMF278B banking - r2dx_v33.cpp: Moved globals into state - rohga.cpp . Improved Nitro Ball priority/alpha mixing. Demoted Nitro Ball/Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue. . Updated priority mode 0x20 - segas32.cpp: Fixed MultiPCM banking (chip doesn't have panning-related bankswitching). Added configured banking and notes. - segaxbd.cpp and taitotx.cpp: Don't use driver_device - seta.cpp . Replaced ROM patches with protection simulation for Meta Fox . Added IRQ acks and PIT8254 for latter to madshark and magspeed . Use PIT8254 device in kamenrid and msgundam . Acknowledge interrupt for tndrcade, thunderl, wiggie and wits - stv.cpp . Fixed color calculations for non-mode 5 sprites (i.e. (MESS) Sega Saturn 'Virtual Hydlide' avatar shadow) (video\stvvdp1.cpp) . Fixed mode 2 transparent pen sprites for (MESS) Sega Saturn 'Scud - The Disposable Assassin' (video\stvvdp1.cpp) . Fixed some boundary checks for filters access (machine\stvcd.cpp) - system16.cpp: Removed sprite device in Beauty Block and IQ Pipe - thief.cpp: Interrupt modernization and use MCFG_SCREEN_RAW_PARAMS - twinkle.cpp: Moved a couple of functions into driver class - vamphalf.cpp . Improved Mr. Dig speedup, it appears to be faster and works for DRC & interpreter. . Improved Mr. Kicker speedup and standardised the rest (except Age Of Heroes) . Removed "space" calls and use e132xs state enum instead of magic numbers - vegas.cpp . Use only assert/clear interrupts on a change in VRC5074 System Controller. Prevents clearing of MIPS3 timer interrupt inadvertantly (machine\vrc5074.cpp). . Promoted Road Burners and clone to WORKING . Calculate screen size and timing using Voodoo CRTC and PLL registers. Use CRTC registers for vblank start (video\voodoo.cpp). . Actually implement read multiple command for machine\idehd.cpp. Fixes crash on 'NBA Showtime: NBA on NBC' where the vegas driver assumes that the buffer is 16 deep. . Only clear edge triggered interrupts and initialize timer from counter register (machine\vrc5074.cpp) . Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Vegas driver. - viper.cpp: Moved remaining globals into viper_state - wms.cpp: Added year to WMS sets and copyright/year to mame.lst - AGEMAME . Added 74HC259 device (addressable latch) to maygay1b.cpp . Added some rudimentary handlers and guessed devices to Lucky Dip (Maygay) - Backfire!: Palette cleanup - Black Touch '96: Fixed pickup colours and hook up OKI6295 sound - Block Hole: Restored Button 2 and 3 and Joystick Down inputs - Boogie Wings: Updated alpha blend/palette effect improvements. Hooked up DECO 99 "ACE" chip. Updated alpha blending notes. Demoted game with MACHINE_IMPERFECT_GRAPHICS. - Cabaret and Time Traveler: Added 8255 PPIs - California Chase: Added some keyboard inputs - City Connection . Fixed MC6809E sound CPU speed . Hooked up AY-3-8910A read, which fixes cop car spin sound. - Crush Roller . Replaced ROM patches with protection simulation for Make Trax. Restored maketrax save state support. Fixed maketrax regression (teleport holes DIP not working). . Fixed regression in clones mbrush and crushbl2 . Simulated protection for korosuke and cleanup - Darius Gaiden - Silver Hawk: Removed outdated kludge - Diamond Run: Fixed missing level start music (ID 06825) - Dragon Master: Fixed palette (12-bit RGB 4-bit intensity; fixes fading) - Draw Poker III / Dwarfs Den (Dwarf Gfx): Removed unnecessary gfx expand code, the interpolation is impossible to properly display in the gfx display anyway. Show tiles as 8x8. - F-1 Grand Prix: Fixed getting stuck on "ID CHECK" - Ginga NinkyouDen and Xain'd Sleena: Identified 6809 type - Grudge Match: Default 'Free Play' dipswitch to 'Off' for the recently added Grudge Match parent set (Free Play doesn't work properly on it anyway). Leave it to 'On' for the previous set because Coin mode doesn't work properly there. - Hana Jingi: Fixed hjingi_bank_w regression. Managed to removed it entirely in the course of separating the bank switches. This fixed emulation hang (ID 06799). - Intrepid: Fixed 'Lives' dipswitch for Intrepid bootleg sets - Jolly Card: Added full specs for clone Jolly Card (Italian, different colors, set 1) - The King of Fighters 2002: Added gross hack to fix clone 'The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)' state save, save_pointer() must be called after the pointer is set & does not cope with it changing. - Max RPM: Converted ADC0844 write to bitswap<4> - Mosaic: Added PCB layout and changed CPU/Sound clocks to be derived from actual OSCs on PCB - Nurete Mitaino: Redumped sound rom - Olympic Hot Stuff: Added MC146818 RTC to make one more test pass and serial interface - Passing Shot: Fixed address map for Passing Shot (4 Players) (bootleg) - PinMAME: Replaced M6809 CPU in wpc_s.cpp with MC6809E - Polygonet Commanders: Added K054321 sound control - The Punisher: Fixed m_sprite_base for clones The Punisher (bootleg with PIC16c57, set 1/2/3) - Route 16: Replaced ROM patches with protection simulation for Route 16. Restored save state support for protected sets. - Shooting Star: Added 68681 DUARTs and YM2149 sound - Shuriken Boy: Allowed game to display and fully pass POST and hooked up I/O ports - Splash!: Draw sprites in reverse order. This fixed wrong sprite priority on bonus items in Splash! and clones (ID 06791) - Strike Force: Fixed black screen after rom check (machine\midyunit.cpp) (ID 06804) - Thunder Zone: Added MCFG_SCREEN_RAWS. Demoted game with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated. Added notes. - Top Gunner: Added XTAL and motor MCU. Removed no longer used functions. - Turbo Sub: Switch to non-legacy 6809E CPU - Warriors of Fate: Verified clone Warriors of Fate (World 921002) program ROMs dump - Fixed year info for Behind Enemy Lines and Virtua Fighter 2 - Dipswitch fixes in balsente.cpp, blockout.cpp, konmedal.cpp, tigeroad.cpp and toaplan2.cpp - Fixed rom names in gaelco2.cpp, jaguar.cpp, kickgoal.cpp and mosaic.cpp - Description changes of Aero Fighters (bootleg, set 1), Aero Fighters (bootleg, set 2), Area 51 (Time Warner license, Nov 27, 1995), Area 51 / Maximum Force Duo (R3000, 2/10/98), Chicken (01J01886, Venezuela), DoDonPachi Dai-Ou-Jou Tamashii (V201, China), Cookie & Bibi 2 (set 1), Dongfang Zhi Zhu (Hong Kong, V011H), Enchanted Forest - Cash Express (AHG1615, US), Fortress 2 Blue Arcade (World) (ver 1.01 / pcb ver 3.05), Fortress 2 Blue Arcade (Korea) (ver 1.00 / pcb ver 3.05), Four Trax (World), Green Lizard - Cash Express (AHG1623, US), Hong Hu Zhanji II (China, set 1), Hong Hu Zhanji II (China, set 2), Honky Tonk (BHG1455, US), Hudie Meng 97, Jolly Card (Italian, bootleg, set 1), Kick Goal (set 1), King Galah - Cash Express (AHG1625, US), Knights of Valour 3 (V100, China, Hong Kong, Taiwan), Knights of Valour 3 (V102, China, Hong Kong, Taiwan), Knights of Valour 3 (V104, China, Hong Kong, Taiwan), Mahjong Long Hu Zhengba 2 (set 1), Mahjong Long Hu Zhengba 2 (VS221M), Mahjong Man Guan Caishen (V103CS), Mahjong Man Guan Daheng (Taiwan, V123T1), Mahjong Man Guan Daheng (Taiwan, V125T1), Neraidoula, Popeye (bootleg set 1), Popeye (Japan), Popeye (Japan, Older), Queen of the Nile - Cash Express (AHG1608, US), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1), Shizhan Ding Huang Maque (Version 4.1), Shizhan Majiang Wang (Version 8.8), Shuzi Leyuan (V113FR), Shuzi Leyuan (V127M), Sorcer Striker, Sorcer Striker (Korea), Thunder Hoop (Ver. 1, Checksum 02A09F7D), Turbo Force (World, set 1), Wanli Changcheng (China, V638C), Xingyun Man Guan (China, V651C), Zhongguo Long (China, V010C), Zhongguo Long (Japan, V020J), Zhongguo Long (Japan, V021J) - Renamed (47pie2) to (suchie2), (47pie2o) to (suchie2o), (chickna5b) to (chickna5v), (chickna5qld) to (chickna5ql), (ddpdojh) to (ddpdojt), (eforsta5ub) to (eforsta5cea), (glizardu) to (glizrdce), (kgalahu) to (kgalahce), (kov2nl) to (kov2nl_302cn), (kov2nl_300) to (kov2nl_300cn), (kov2nl_301) to (kov2nl_301cn), (pengpayuc) to (pengpayce), (qnileub) to (qnileceb), (sailormno) to (sailormnn), (sailormnoh) to (sailormnnh), (sailormnoj) to (sailormnnj), (sailormnok) to (sailormnnk), (sailormnot) to (sailormnnt), (sailormnou) to (sailormnnu), (sstrikera) to (sstrikerk), (suchipi) to (suchiesp), (weststory) to (weststry) and (weststorya) to (weststrya) - MAME . VIDEO RENDERING SYSTEM . BGFX . Use bgfx::ViewMode::Sequential fixes handheld overlays (render\drawbgfx.cpp). This fixed bitmap overlays don't display with BGFX video output (ID 06806). . Abstracted some view-related functions into bgfx_view class . Fixed two issues with the GLSL Bilinear Shader: 1. Off-by-one pixel coordinates. 2. Sampling of wrong pixels at some non-integer stretch factors. Note: First was noticed while comparing screenshots of the software and OpenGL w/GLSL renderers (OpenGL output was shifted up and to the right). Fixed by subtracting a 1/2 pixel from the texture coordinates when calculating the bottom left pixel to use for interpolation. Second was apparent when running Pac-Man fullscreen on a 1920x1080 screen and allowing non-integer stretching. Manifested as irregular horizontal 'steps' in the output. Fixed by sampling from the center of all pixels which should avoid any funny business in regards to pixel coordinate rounding. . Added GLSL Bicubic Shader to OpenGL backend. This shader uses the equation described by R. Keys in the paper 'Cubic Convolution Interpolation for Digital Image Processing' which is, in this case, the same as a Catmull-Rom spline. This produces a sharper upscaled image than bilinear filtering. The new shader is selected by setting gl_glsl_filter to 2. Consequently, gl_glsl_filter is now treated as an int rather than a boolean. Also fixed a variable name problem in the code guarded by GLSL_SOURCE_ON_DISK. . Fixed update_gamma_ramp (render\drawd3d.cpp). This fixed full screen Brightness/Contrast/Gamma settings not working anymore (ID 06623). . Privatized m_screen and other variables of device_video_interface . Fixed Blit function (binding reference to nullptr; emu\screen.cpp) . Added artwork override and fallback options. Removed debug testing code. Allow loading of built-in layouts even if override_artwork is specified. Allow loading of fallback_artwork if only default view have been found. Fixed order of built-in layouts with regards to fallback_artwork as agreed upon the forums. Changed |= true to = true, and changed override artwork so it only checks for default.lay if the .lay is not found (emu\render.cpp and emuopts.cpp). . DEVICES . Removed space.device().safe_pc() from devices . Eliminated some machine().firstcpu usage. Eliminated unnecessary downcast in debug\debugcpu.cpp. . Moved machine\meters.cpp/h and ticket.cpp/h to devices\machine\ . Differentiate between cartridge (cart) and romimage (rom) in generic\slot.cpp . API Change: Machine configs are now a method of the owner class, and the prototype is simplified. NOTE: Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag. Fixed timeplt_audio and Chance Kun regression. Regression fixes/cleanups to pooyan.cpp, rocnrope.cpp and tutankhm.cpp. Removed machine_config_constructor (emu\emu.h, gamedrv.h, mconfig.cpp and validity.cpp). . UI . Added option to disable saving NVRAM on exit (emu\emuopts.cpp and machine.cpp) . Fixed AddressSanitizer: alloc-dealloc-mismatch when closing dipswitch menu (ui\menu.cpp) (ID 06816) . Disambiguate memory handlers . Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes . Fixed nodump disk validation regression (emu\softlist.cpp). Simplified nodump CHD check. . Added verbose logging for configuration files (emu\config.cpp). Note: We already have verbose logging for INI files that get parsed, so having CFGs get similar treatment is useful. . Converted zippath directory to a C++ interface (ui\filesel.cpp, imgcntrl.cpp, util\zippath.cpp and debugger\debugimgui.cpp) . PLUGINS . New WIP plugin for loading translations or alt names for input port fields. Use a subdir and emu.file so they can be packaged in ZIPs. Added #import and #set tags. Note: Use plugin options to save the input port list to a gettext formatted file. The file is saved in the ctrlrpath dir. Use #import to load names from a different file. Use #set ,,... to override names for a child set, common names should be listed at the top before any #set tag. Sort the list and print the port names and masks (plugins\portname\init.lua and plugin.json). . Fixed table lookup in plugins\data\database.lua (ID 06821) . Added reporting of database errors (plugins\data\database.lua and data_marp.lua) . Don't pollute the namespace and use emu.print_error (plugins\data\data_marp.luam database.lua and load_dat.lua) . Updated hiscore.dat (plugins\hiscore\hiscore.dat) . Fixed plugins\cheatfind . Use C locale for int/float in XML files (util\xmlfile.cpp) . Clean up and improved comments for some Chinese names. Hong Kong titles should probably be Cantonese. . Basic anchor links for FAQ page (docs\source\usingmame\commonissues.rst) . Updated documentation for castool and added floptool (tools\castool.rst and floptool.rst) . Overhaul commandline section of docs, includes index with linkable anchors (docs\source\commandline\commandline-all.rst): The first set of commandline overhauls. Correct case on headings, further improvements to index and spelling fix. More updates to the index and cleanup to the commandline stuff. More core options in the index. Finished multiplatform commandline index. Completion of first revision commandline index. . Added HuC6280 stereo, K054539, NMK112, dual OKIM6295 and Qsound support to VGM player. Cleanup of duplicated code using templates and device finder arrays (drivers\vgmplay.cpp). . Multi-Language . Regenerated localisations . Updated Dutch, German and Greek translation - MAC OS X: Detect attached debugger on OSX before generating trace/breakpoint trap - Compiling . Added workround for Clang static builds and enable them again, don't force -O1 on Clang builds (scripts\genie.lua). . Added -lSDL2main to fix linking with GCC 7 (osd\sdl.lua). Use dynamic linking for Windows SDL builds to workround an error during linking about liblualibs.a being corrupt, which is dependant on the order of the .o files contained within it (scripts\genie.lua). . Removed qtmain on windows, it conflicts with SDL2_Main (osd\modules.lua). Fixed building for windows with qt debugger (osd\windows\window.cpp). . Fixed tiny build (scripts\target\mame\tiny.lua) . Fixed MSVC 2015 build (drivers\eprom.cpp) . Added asserts for index out of bounds with e.g. mushi2k4 (ID 06817) and ddboy to sound\aica.cpp and video\k054156_k054157_k056832.cpp . Restored SANITIZE make option. Restored basic support for SANITIZE make option. Disabled some unwanted UBSAN checks / enabled nullability checks / enabled ASAN use-after-scope checks. . std::function is too inefficient, std::function and delegate both require runtime relocations and slowing down startup. Just use function pointers. Get rid of a circular dependency between gamedrv.h and mconfig.h (emu\devdelegate.h, driver.cpp, emu.h, gamedrv.h and mconfig.h). . Eliminated core_strdup (mame\pluginopts.cpp, util\corestr.cpp and lib\osdobj_common.cpp). This fixed memory leak in options (ID 06813). Work around glibstdc++ allocator not dealing with T & being the same thing as T const & because T is already const-qualified. Note that this makes the code less safe because modifying elements of the list can cause the addresses of the data to change (mame\pluginopts.h). . Removed unused macro in osd\windows\winmain.h . Temp workaround for GCC 7.3 (3rdparty\glm\glm\simd\platform.h) - Debugger . Fixed masking of signed integer types in debug state (emu\distate.h) . Added MAME Debugger help documentation . Removed address-to-byte calls in emu\debug\debugcpu.cpp and mame\luaengine.cpp. This fixed cheats not working in Battletoads and other games (ID 06857). 0.193 - New games: 4-in-1, Calcune (Japan, prototype), In Your Face (North America, prototype), Joker Poker With Hi-Lo Double-Up, The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23), Slot (unknown bootleg?) and TelePachi Fever Lion (V1.0) - New Working games: Action Fighter (FD1089B 317-unknown), Action Fighter (FD1089B 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-0018), Action Fighter (System 16B, FD1089B 317-unknown), Action Fighter (System 16B, FD1089B 317-unknown, analog controls), beatmania IIDX 4th style (GCA03 JAA), beatmania IIDX 6th style (GCB4U JAB), beatmania IIDX 6th style (GCB4U JAA), beatmania IIDX 7th style (GCB44 JAA), beatmania IIDX 8th style (GCC44 JAA), beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM), Dodonpachi Daioujou Tamashii (V201, China), Knights of Valour 2 New Legend (V300, China), Knights of Valour 2 New Legend (V301, China), Knights of Valour 2 New Legend (V302, China), Oriental Legend 2 (V101, China), Oriental Legend 2 (V103, China), Oriental Legend 2 (V104, China), San Francisco Rush: The Rock and Tazz-Mania (Arfyc / Rodmar bootleg) - New Non-Working games: Golden Hexa, Hexa President, Multi Game IV (V.Ger 3.44), Pitch Hitter - Baseball Challenge, Real Battle Super Phoenix Mahjong (Version 4.1), Shuriken Boy and Torarechattano - AV Kantoku Hen (Japan) - New clones: A-Blast (Japan), Amigo (bootleg of Amidar, set 2), Attack (Defender bootleg), Blood Bros. (US), Blue's Journey / Raguy (ALH-001), Dangerous Curves (Ver 2.9 O), Death Crimson OX (Rev A), Fantasy (Germany, set 2), G.I. Joe (Asia, AA), Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg), Jolly Card (Italian, bootleg), Oriental Legend 2 (V101, Oversea), Oriental Legend 2 (V103, Oversea), Oriental Legend 2 (V104, Oversea), San Francisco Rush 2049: Tournament Edition Unlocked, Super Bagman (Itisa, Spain), Teki Paki (location test), Twin Brats (set 1) and West Story (bootleg of Blood Bros., set 2) - New AGEMAME games: Boot Scootin' (AHG1547, US), Bumble Bugs (CHG0479-99, US), Chicken (01J01886, NSW/ACT), Chicken (RHG0730-99, US), Enchanted Forest (AHG1615, US), Enchanted Forest (JHG0415-99, US), Filthy Rich (English), Green Lizard (AHG1623, US), Honkey Tonk - Cash Express (BHG1455, US), Inca Sun (01J01946, Venezuela), Keep Your Hat On (BHG1204, US), King Galah (AHG1625, US), Mine, Mine, Mine (NHG0416-99, US), Money To Burn (English), Mountain Money (BHG1464, US), Penguin Pays (OHG0417-02, US), Penguin Pays (OHG0417-03, US), Penguin Pays - Cash Express (AHG1544, US), Queen of the Nile (AHG1608, US), Queen of the Nile (GHG4091-03, US), Reel 'Em In (English), Wild Africa (AHG1535, US), Wild Cougar (AHG1531, US), Wild Cougar (NHG0296-07, US), Wild Cougar (NHG0296-99, US) and Winning Bid (English) - New PinMAME games: Creature from the Black Lagoon (L-2) and Striker Xtreme (1.01 Italy) - New TourVision games (Softwarelist: hash\pce_tourvision.xml): Final Soldier, PC Genjin, Saint Dragon, Splatterhouse, Tora e no Michi and Violent Soldier - New MAME Build Tools (2017-12-26): - Removed games: Margarita Magic (EHG1559, US, set 2) - New drivers: calcune.cpp, nsg6809.cpp and yuvomz80.cpp - New devices: hd6309e, mc2661, mc6809, mc6809e, mos6551, pgm2_memcard, pit68230 and ripple_counter - New mame.ini options: rewind = 0 and rewind_capacity = 100 (CORE STATE/PLAYBACK OPTIONS) - ARM7/9 CPUs . Fixed misaligned 16-bit loads (thanks to MoochMcGee for report) . Made LDMIA/STMIA align to 32-bit boundary (cpu\arm7\arm7thmb.cpp) . Only define LSL, LSR, ROL & ROR when building the cpu core (cpu\arm7\arm7core.h). Protect trampoline constructors (cpu\arm7\arm7.h). . Mask address LSB during 16/32 bit memory access, as per ARMv5/ARM9 behavior. Handle 2 magical ROR cases. This needed to be changed or split when we will be emulate ARMv6/ARM11 (cpu\arm7\arm7thmb.cpp). - I386 CPU . In the poentium_smi() routine all calls to WRITE32 have the parameters swapped . x87 bug fixes and FERR support . Small change to enter system management mode (cpu\i386\i386.cpp). Fixed rsm instruction (cpu\i386\pentops.hxx). . Separated i8087 FPU device and added save state. Fixed i8087 regression pending further investigation with (MESS) Fanuc driver. - I4004 CPU: MCS-40 is paged - M680x0, MC68307 and MC68340 CPUs . Refactor 680x0 so that member variables aren't public . More static, less const and some irrelevant inline (cpu\m68000\m68kcpu.h). . Removed safe_pc() from MC68307 and MC68340 CPU - MC6809/HD6309 CPU . Resolved the great device type/clock divider mix-up . Fixed MC6809 clock speed in aeroboto.cpp, archrivl, beezer, bfcobra.cpp, bladestl.cpp, capbowl.cpp, citycon, darktowr, ddragon, de_2.cpp, de_3.cpp, de_3b.cpp, demoderb, ddungeon, exidy440.cpp, exprraid, firefox, gladiatr.cpp, gng.cpp, hotchase, itech8.cpp, itech32.cpp, jackal.cpp, jdreddp, joust2, kram3, maxrpm, mk, mpu12wbk.cpp, mpu4.cpp, mpu4avan.cpp, mpu4bwb.cpp, mpu4concept.cpp, mpu4crystal.cpp, mpu4empire.cpp, mpu4mdm.cpp, mpu4misc.cpp, mpu4mod2sw.cpp, mpu4plasma.cpp, mpu4sw.cpp, mpu4union.cpp, nbajam, nyny, pigskin, s11.cpp, s11a.cpp, s11b.cpp, s11c.cpp, sarge, sbasketb.cpp, shaolins.cpp, sigmab52.cpp, sonson, sothello, spdodgeb, spyhunt2, srumbler, stoffy, toffy, tattass, trisport, tstrike, vectrex.cpp, vertigo.cpp, whitestar.cpp, wpc_an.cpp, wpc_dot.cpp, wpc_flip1.cpp and wpc_flip2.cpp . Replaced M6809 with MC6809E in aristmk4.cpp, balsente.cpp, baraduke.cpp, bigkarnk, bladestl, citycon, contra, de_3.cpp, de_3b.cpp, dec8.cpp, ddribble, exidy440.cpp, gaplus, halleys.cpp, hotchase, icecold, irobot, ironhors, mappy.cpp, mastkin, mikie, namcos1.cpp, namcos2.cpp, namcos21.cpp, namcos86.cpp, overdriv, pacland, pandoras, qix.cpp, skykid.cpp, spy, starwars.cpp, toypop.cpp, tp84, tutankhm, white_mod.cpp, whitestar.cpp, wico.cpp, williams.cpp, wmg, wpc_95.cpp, wpc_an.cpp and yiear . Replaced M6809 with HD6309E in ajax and bottom9 . Replaced M6809E with MC6809 in byvid.cpp and wackygtr . Replaced HD6309 with HD6309E in bladestl, contra and rockrage - TMS9995 CPU . Fixed debugger do command . Fixed READY check on RESET (auto-waitstate) - Z180 CPU: Fixed Z180_RCR_REFW and added Wait State Generator (DCNTL) support - DCS sound . Fixed DCS audio banking for DENVER and DSIO DCS audio . DSIO and DENVER don't use SDRC DMA - FM sound: Turn a bit more of fmopl into something resembling C++ - RF5C400 sound . Fixed sound regression. This fixes Gradius IV, and also fixes the dog whistling and other issues in the beatmania IIDX games. . Converted RF5C400 to use device_rom_interface. . Save/restore the external memory registers. Moved static variable into device state. Fix the commented out osd_printf_debug. Fixed "always values". Added skeleton for reading and writing channel register 0x0F (which is used by the beatmania IIDX games). - Williams ADPCM Sound Board: Lower ADPCM volume. This fixed possible volume balance issue in NBA Jam / Williams ADPCM Sound Board (ID 06780). - YMZ770 sound: Implemented CHAN/SEQ "keep playing" command, document other known SPU in this series. - YMZ774 sound . Added sequencer, blind work based on KOF98UM rom data, not tested at all. Assume each sequencer have its own current bank. . Implemented SQC thing on top of sequencers, fix sequencers timers setup. . When SQC stopped stop SEQ too, make SEQ/SQC save state-friendly and cleanup. . Added volume delayed transition and handle CHAN/SEQ pause/resume - 6522 VIA: Eliminated truly ancient hack to default clock to that of first CPU. All VIAs in MAME now have properly configured clocks. - 6850 ACIA: Created standard read/write handlers - 8257 DMA: Added LOG messages - ATA: Simplified class hierarchy so there is no ambiguity with 16 & 32 bit methods. Removed the memory system read/write handler trampolines from the ATA devices as they are not required (machine\atadev.cpp). - Floppy: Updated debug printouts to use logmacro.h LOG messages (machine\wd_fdc.cpp) - IDE: Disambiguated 16- and 32-bit CS access and added non-space CS access methods - Konami Custom: Removed space from k007121_device::ctrlram_r - RS232: Added DCE RxC/TxC callbacks (untested) and table of standard signals - SCSI Hard Disk: Use CHD IDNT metadata for inquiry and logmacro.h logging (machine\nscsi_hd.cpp) - Taito Custom: Removed space and mem_mask from some TC0080VCO call - VGA video: CRTC start address is supposed to be shifted left by 2, from 86Box (video\pc_vga.cpp). - Voodoo GFX: Set number of SGRAM chips to 2 for 16M cards - adp.cpp: Updated documentation. Clean up driver. - amaticmg.cpp . Some cleanup. Removed the third 8255 PPI from AMA-8000-1 system since only has two of them. AMA-8000-2 and the new hardware for MGIV have three PPI devices. Need to set the ports. . Switched Multi Game III (V.Ger 3.64) to the new machine config since has a lot of similarities with The MGIV memory map - atlantis.cpp, iteagle.cpp, seattle.cpp and vegas.cpp . Promoted San Francisco Rush: The Rock to working . Added wheel force control for initial calibration. Set wheel calibration complete as soon as any SYSTEM button is hit (seattle.cpp and vegas.cpp) . NEC VRC5074 System Controller: Don't try to save zero length vectors (vegas.cpp) . NEC VR4373 system controller: Corrected VRC4373 device/vendor id PCI field (atlantis.cpp and iteagle.cpp) . SMC91C9X ethernet controller: Fixed loopback and added proper MMU handling. Switch from queue to vector for save state support. Added packet padding and variable transmit timing (seattle.cpp and vegas.cpp). . Added gearshift to sfrush and sfrushrk . Disconnect ethernet for War: The Final Assault. Fixes game hang at start. . Midway DCS Audio: Fixed DCS audio banking for DENVER and DSIO DCS audio (atlantis.cpp and vegas.cpp). DSIO and DENVER don't use SDRC DMA. Fixes boot hang on Road Burners. - bagman.cpp: Fixed Bagman dying sound plays repetitively when game starts (ID 06784) - bfcobra.cpp: Fixed AY-3-8910 bad clock - coolpool.cpp: Fixed stupid TMS340X0 Shift register bug - cps1.cpp and kenseim.cpp: Substituted IOC1 PAL logically equivalent replacement with real dump from an unprotected device - harddriv.cpp: Fixed harddriv sound - ksys573.cpp: Improved Hyper Bishi Bashi Champ and Salary Man Champ control - manohman.cpp: Merged Backgammon (adp.cpp) with manohman driver, which has a better description of same hardware. Reduced region size. - mcr.cpp and mcr3.cpp: Moved some globals into the state class, started splitting some in subclasses. - mermaid.cpp . Added new generic ripple counter device to Rougien. This device emulates basic ripple counter logic ICs with fallingedge clocks and a synchronous reset inputs such as CD4040 and 74LS393. . Don't break Mermaid and clone not using MSM5205 ADPCM - metro.cpp: Added coin counters. Updated notes. - micro3d.cpp: Added diagnostic terminals to the DrMath and VGB boards - namcos12.cpp: Replaced strcmp with polymorphism in namcos12_state::machine_reset() - pgm2.cpp . Dumped internal rom from 'Dodonpachi Daioujou Tamashii (V201, China)', 'The King of Fighters '98: Ultimate Match HERO' and 'Oriental Legend 2 (Oversea) (English)' IGS036 chip. The 'Oriental Legend 2' cartridge confirming only the region byte changes in that case. Other regions, including Japan single PCB need confirming to see if there are further changes in those cases or not. As the Oversea version ignores the Card Reader MCU we can mark it as working, so new working machines. . Make RTC ticking and removed orleg2 patch, its not needed anymore. Document PGM2 debug features. . Updated IGS036 encryption to support kof98umh (machine\igs036crypt.cpp). Use uploaded IGS036 encryption tables for kov2nl and orleg2. . Use sprite decryption keys uploaded by games where we have internal rom. Tweak MCU timing for kov2nl and hook shared ram. . Added MCU HLE, now it works like if MCU/RW is alive but card is not inserted. Added ICRW simulation (machine\pgm2_memcard.cpp). . Memcard reader now uses image_device stuff, cards can be inserted/removed and get saved. Use optional_device_array. . Promoted The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23), Knights of Valour 2 New Legend (V302, China), (V301, China), (V300, China), Oriental Legend 2 (V101, China), (V103, China) and (V104, China) to working. As each game/region requires a valid default card in order to save said cards are part of romset. . IGS036 seems to be derived from a ARM946ES type core based on using MPU not MMU, change it to be such (cpu\arm7\arm7.cpp). . Added PGM2 GPU registers notes. Added foreground scroll. Fixed end of sprite list handling. Dynamic resolution change. Fixed bug in yzoom code causing hang. . Added default memcard for future use to Knights of Valour 3 (V104, China) . Rewrote Atmel ARM AIC logic and implemented most features (machine\atmel_arm_aic.cpp) . Allow ddpdojh to actually run code from ram rather than treating ram as rom (even if the game doesn't actually care). Added few notes. - pgm2.cpp and igs_m036.cpp: The format of the IGS036 key tables is now compatible with the real ones provided by the internal ARM (machine\igs036crypt.cpp) - segae.cpp: Minor documentation update - tatsumi.cpp . Driver state class separation . Removed calls to driver_data - toaplan2.cpp: Added line reads to GP9001 video controller for polling sync outputs and privatize a few things - tourvis.cpp: Moved known games list to the software list (hash\pce_tourvision.xml) - twinkle.cpp . Many fixes to waveram banking and DMA, most sets are semi-playable now. . Games promoted to working: beatmania IIDX 4th style (GCA03 JAA), beatmania IIDX 6th style (GCB4U JAB), beatmania IIDX 6th style (GCB4U JAA), beatmania IIDX 7th style (GCB44 JAA), beatmania IIDX 8th style (GCC44 JAA) and beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM). . Changed RF5C400 clock to match board notes in driver. Added 8Mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Fixed RF5C400 sound regression. This fixes the dog whistling and other issues in the beatmania IIDX games. . Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork. . Changed security card padding from 0x00 to 0xff. Security card for beatmania IIDX 4th & 5th has now been dumped and scrubbed serial numbers. - vectrex.cpp: Quick and dirty regression fix - zn.cpp: Mostly switched to configured banking. NBA Jam Extreme banking still to update. Very preliminary work on supporting save state. Will need more work in various devices. Use optional_memory_bank. - 1941: Added yi22b.1a PAL dump and confirmed lwio.12e dump for clone 1941: Counter Attack (Japan) - Action Fighter: Added 317-0018 decryption key to clones Action Fighter (FD1089B 317-unknown), (FD1089B 317-unknown, analog controls), (System 16B, FD1089A 317-0018), (System 16B, FD1089B 317-unknown) and (System 16B, FD1089B 317-unknown, analog controls) (Games now playable). Fixed year info in clones afightere, afighterf, afighterg and afighterh. - AGEMAME . aristmk5.cpp: Redumped Inca Sun (DHG1577, US), Loco Loot (AHG1513, US) and Unicorn Dreaming (BHG1584, US). Layout updates. . jpmmps.cpp: Added 74LS259 device and correct clocks . mpu4*.cpp: Proper CPU type and XTAL value . stellafr.cpp: Added some devices - Amiga: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp. - Archimedes (aristmk5.cpp and ertictac.cpp): Clean 8bpp color handling (machine\archimds.cpp) - Armed Police Batrider: Fixed Z80 CPU2 clock - Batman Forever and NBA Jam Extreme: Fixed Acclaim RAX sound - Beezer: Sound section has its own XTAL - Blood Bros.: Verified sprite data in clone West Story by converting original mask rom into bootleg format and figuring out what was scrambled from there, it's a very simple but quite stupid bitswap on 2 of the roms. Made a note that one byte actually differs in the bootleg even after this, since it's been verified on 2 bootlegs it could be the original mask rom has a bad byte in it instead, should really be checked. - Borderline: Demoted clone Borderline (Tranquillizer Gun conversion) due to bad rom dump (never should have been considered working) - Chequered Flag: Notes and demotion to IMPERFECT_COLORS / UNEMULATED_PROTECTION - Fruit Deuce: Added devices - Ghosts'n Goblins: Added correct character rom to clone Ghosts'n Goblins (prototype) - Gradius IV: Fixed RF5C400 sound regression - Head On: Minor documentation update for clone Super Crash (bootleg of Head On) - Iron Horse: Measured clocks - Landing Gear: Fixed throttle control - Mario Bros.: Verified Mario Bros. (US, Unknown Rev) as revision G and identified the unknown PROM as the main cpu memory map decoding PROM. - Megadrive hardware: Removed driver_data usage (machine\megadriv.cpp; drivers\hshavoc.cpp, megadrvb.cpp, megaplay.cpp, megatech.cpp, puckpkmn.cpp and segac2.cpp) - Mighty Warriors: Switched to configured banking - Paint & Puzzle: Updated notes based on schematics - PinMAME . idsa.cpp: Random fixes . wpc_an.cpp: CPU type and clock determined . Updated zira.snd rom for Zira. According to the schematic this is a 2716 rom with a size of 2048 and it contains the same code twice. - Polaroid Instant Memories: Added MC1408 DAC sound. At the moment it simply outputs all the speech strings, one after the other, then stops. - Quizard 3: Decapped and dumped MCU - Spy Hunter: Added CD4099 demuxer for lamps - Surprise Attack: Fixed visible area (ID 06683) - T.T Mahjong: Added Player 2 inputs - Twin Brats: Corrected OKI clock - X the Ball: Added 74LS259 addressable latches - Input port . Eliminated legacy read/write methods and "active bit" nonsense (machine\ticket.cpp) . Fixed random strings of question marks in displayed key names (emu\ioport.cpp) - Dipswitch fixes in aristmk5.cpp, pgm2.cpp, rbmk.cpp, twinkle.cpp and vicdual.cpp - Fixed year info for afighter, anpanman, batlgear, gal3, mastrglf, pacapp, panicprk, shabdama, thunderh and vs2v991 - Fixed rom names in asuka.cpp, bloodbro.cpp, cps1.cpp, gottlieb.cpp, segae.cpp, seta2.cpp and zn.cpp - Description changes of A-Blast (bootleg), Action Fighter (FD1089B 317-unknown), Action Fighter (FD1089B 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-0018), Action Fighter (System 16B, FD1089B 317-unknown), Action Fighter (System 16B, FD1089B 317-unknown, analog controls), Amigo (bootleg of Amidar, set 1), Blood Bros. (Japan), Blood Bros. (World?), Blood Bros. (Japan, rev A), Cadillacs and Dinosaurs (Asia TW 930223), Crush Roller (Famare SA PCB), Fantasy (Germany, set 1), Hang-On Jr. (Rev. B), Margarita Magic (EHG1559, US), Mario Bros. (US, Revision G), Paint 'N Puzzle, Real Battle Mahjong King (Version 8.8), Striker Xtreme (1.02 France), Striker Xtreme (1.03 Germany), Striker Xtreme (1.02 Italy), Striker Xtreme (1.02 Spain), Striker Xtreme (1.01 UK), Tazz-Mania (Arfyc / Rodmar bootleg), Twin Brats (set 2), Twin Brats (set 3) and West Story (bootleg of Blood Bros., set 1) - Renamed (bloodbro) to (bloodbroja), (bloodbroa) to (bloodbroj), (bloodbrob) to (bloodbro), (dangcurv) to (dangcurvj), (deathcox) to (deathcoxo), (filthyr) to (filthyrr), (gijoea) to (gijoeea), (mario) to (mariof), (marioo) to (mario), (mtburn) to (mtburnr), (orleg2) to (orleg2_104cn), (orleg2_101) to (orleg2_101cn), (orleg2_103) to (orleg2_103cn), (penbrosk) to (ablastb), (reelemin) to (reeleminr), (twinbrat) to (twinbrata), (twinbrata) to (twinbratb), (weststry) to (weststory) and (winbid) to (winbidr) - MAME . UI . Fixed can't change into directories that have a "." prefix in their name (ui\filesel.cpp and posixdir.cpp) (ID 06785) . Fixed off-by-one crash (ui\selsoft.cpp) . MEMORY SYSTEM . API change (emu\emumem.cpp): * direct_read_data is now a template which takes the address bus shift as a parameter. * address_space::direct() is now a template method that takes the shift as a parameter and returns a pointer instead of a reference. * The address to give to {read|write}_* on address_space or direct_read_data is now the address one wants to access. Longer explanation: Up until now, the {read|write}_* methods required the caller to give the byte offset instead of the actual address. That's the same on byte-addressing CPUs, e.g. the ones everyone knows, but it's different on the word/long/quad addressing ones (TMS, Sharc, etc...) or the bit-addressing one (TMS340x0). Changing that required templatizing the direct access interface on the bus addressing granularity, historically called address bus shift. Also, since everybody was taking the address of the reference returned by direct(), and structurally didn't have much choice in the matter, it got changed to return a pointer directly. Longest historical explanation: In a cpu core, the hottest memory access, by far, is the opcode fetching. It's also an access with very good locality (doesn't move much, tends to stay in the same rom/ram zone even when jumping around, tends not to hit handlers), which makes efficient caching worthwhile (as in, 30-50% faster core iirc on something like the 6502, but that was 20 years ago and a number of things changed since then). In fact, opcode fetching was, in the distant past, just an array lookup indexed by pc on an offset pointer, which was updated on branches. It didn't stay that way because more elaborate access is often needed (handlers, banking with instructions crossing a bank...) but it still ends up with a frontend of "if the address is still in the current range read from pointer+address otherwise do the slowpath", e.g. two usually correctly predicted branches plus the read most of the time. Then the >8 bits cpus arrived. That was ok, it just required to do the add to a u8 *, then convert to a u16/u32 * and do the read. At the asm level, it was all identical except for the final read, and read_byte/word/long being separate there was no test (and associated overhead) added in the path. Then the word-addressing CPUs arrived with, iirc, the tms cpus used in atari games. They require, to read from the pointer, to shift the address, either explicitely, or implicitely through indexing a u16 *. There were three possibilities: 1. Create a new read_* method for each size and granularity. That amounts to a lot of copy/paste in the end, and functions with identical prototypes so the compiler can't detect you're using the wrong one. 2. Put a variable shift in the read path. That was too expensive especially since the most critical cpus are byte-addressing (68000 at the time was the key). Having bit-adressing cpus which means the shift can either be right or left depending on the variable makes things even worse. 3. Require the caller to do the shift himself when needed. The last solution was chosen, and starting that day the address was a byte offset and not the real address. Which is, actually, quite surprising when writing a new cpu core or, worse, when using the read/write methods from the driver code. But since then, C++ happened. And, in particular, templates with non-type parameters. Suddendly, solution 1 can be done without the copy/paste and with different types allowing to detect (at runtime, but systematically and at startup) if you got it wrong, while still generating optimal code. So it was time to switch to that solution and makes the address parameter sane again. Especially since it makes mucking in the rest of the memory subsystem code a lot more understandable. . Constexpr implies inline, generalise iabs, work around lack of C++14 constexpr in VS2015 (emu\emucore.h and emumem.cpp/h). . Replaced space.machine() with machine() (emu\emumem.cpp) . Eliminated remaining uses of address_space::machine() outside of emumem (debug\debugbuf.cpp, debugcmd.cpp and machine\seibucop\seibucop_cmd.hxx) . Removed machine member of address_space (emu\emumem.cpp) . DEVICES . Fixed -listdevices misplacement of subdevices in some configurations (mame\clifront.cpp) . Moderate overhaul of device_rom_interface: Allow endianness and data/address width to be altered during configuration. Raise memory_space_config from private to protected so it can be overridden. Make entire interface optional (as needed by one device to be added soon). Use interface_post_load instead of explicitly registered delegate. Only call rom_bank_updated when bank actually changes. Removed prototypes for nonexistent functions (emu\dirom.cpp). Documentation update (docs\source\techspecs\device_rom_interface.rst). . Replaced some space.device() calls (drivers\namcos11.cpp, namcos22.cpp, namcos23.cpp, naomi.cpp, rmhaihai.cpp, witch.cpp, x1.cpp, x68k.cpp, xexex.cpp, xmen.cpp, xyonix.cpp, yunsung8.cpp and zn.cpp) . Eliminated device pointer conversion from device_interface (emu\device.h) . Added rewind feature and RAM savestates . How RAM states work: Implemented using util::vectorstream. Instead of dumping m_save.m_entry_list to file, it writes them as binary to vectorstream. Compression is not used, as it would slow down the process. The header is written as usual, also in binary. When a state is loaded, the savestate data gets binary-read from vectorstream. How rewind works: Rewind is optional, it can be turned off through MAME GUI while not running. Rewind capacity is available there too. Rewind step hotkey is available from the standard hotkey menu. In the debugger you have the "rewind" command ("rw" shortcut) that works the same as the hotkey. Every time you advance a frame (pause step), rewinder captures a RAM savestate of the frame you were at. It does the same when you do step into/over/out in the debugger. Every time it captures a new state (and when you unpause), it marks as invalid all its states that go after the current machine time, because input might change, so they are not relevant anymore. It keeps their buffers allocated though, for future use. When rewinder runs out of allowed amount of savestates it can have, it invalidates the first state in the list and tosses its unique_ptr to the end of the list, then it uses its buffer to capture a new state. When you hit the rewind step key, or use "rewind" command in the debugger, it loads a state that is immediately before the current machine time. Invalid states between valid ones are not allowed to appear, as that breaks rewinder integrity and causes problems. Rewinder keeps its own set of ram states as a vector of unique_ptr's. All rewinder operations and errors get reported using machine().popmessage(). . icount was missing from the savestates. When you load a state, icount (*icountptr) would remain whatever it was before loading, messing with the remaining cycles and with the amount of code executed per run() call. This introduced non-determinism and badly influenced usage of savestates while debugging. machine().time() would also return wrong values after that, since it adds remaining cycles (emu\diexec.cpp). . Reset scheduler savestate to what it was for years before rewind. Changing saved variables should be done after thorough testing. right now, adding some vars breaks some machines, adding other vars breaks others. Switch to megabyte-wise capacity. Savestate size greatly differs between machines, relying on state count is unstable. Switch to internal indexing. No longer depends on inaccurate machine time. Rewind accelerator key in debugger (Ctrl+F11). Report capacity hit (once), with some useful info. Make error reports saner. Mention rewind and rewind_capacity in the docs. . Get rid of legacy BITSWAP* (BITSWAP8(_) -> bitswap<8>(_)) (emu\emucore.h) . Stop save and load logging timers unless VERBOSE is set (emu\schedule.cpp) . Changed misleading parameter name (emu\softlist_dev.cpp) . Validity: Prevent insane recursion when multiple slot devices have the same tag (emu\validity.cpp) . PLUGINS . Fixed sentence building by concatenation, and at the same time collapse two translatable strings to one (plugins\cheatfind\init.lua). . Raise a fatal error if LUA console is requested but the console plugin is not found (rather than crashing) (frontend\mame\mame.cpp) . Updated hiscore.dat. Removed duplicate sets, debug print and merged identical entries. . Fixed crlf issue (plugins\data\load_dat.lua) . 3rdparty: Updated GENie, BGFX and BX. Added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces. . Multi-Language: Updated Brazilian Portuguese, French and Italian translations. Note: All translation updated to follow GNOME Translation Rules for Brazilian Portuguese, this are the same rules for other Linux Distributions, Manuals, etc. Now we can avoid translation conflicts ( and . Added preliminary YM2608 OPNA support for VGM player - Compiling . Start replacing auto_alloc_* with smart pointers, get rid of reference constants in the debugger in favour of capturing the value in the bind/lambda (cpu\i386\i386.cpp, debug\debugcmd.cpp/h, debugcpu.cpp/h, express.cpp/h, mame\cheat.cpp/h, drivers\amusco.cpp, coolridr.cpp, includes\cave.h, wecleman.h, video\cave.cpp and wecleman.cpp). . Allow compiler a little more optimisation leeway in x86 count_leading_* (emu\validity.cpp, osd\eigccx86.h and eivc.h) - Debugger . Disassemblers are now independant classes. Not only the code is cleaner, but unidasm has access to all the CPU cores again. The interface to the disassembly method has changed from byte buffers to objects that give a result to read methods. This also adds support for lfsr and/or paged PCs. Fixed building with Visual Studio 2017 & Clang 5.0.0 (also tested with GCC 7.2.0). . Reset m_dasm on source switch (debug\debugvw.h and dvdisasm.cpp/h) . Added nicer autoscrolling (debug\dvdisasm.cpp) . Fixed watchpoint hit message for address-shifted processors (debug\debugcpu.cpp). Fixed memory window (debug\dvmemory.cpp). . Changed back to uppercase hex for util::stream_format (debug\debugbuf.cpp) . Set REG_BEAMX/BEAMY/FRAME to 0 on invalid eg. screenless (debug\dvstate.cpp) . Removed stutter in dump command ASCII bytes (debug\debugcmd.cpp)


0.196: Updated to MAME 0.196 ( Added Source/Listinfo changes. Newest Bugs (27th Mar). Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos.
0.195: Updated to MAME 0.195 ( Added Source/Listinfo changes. Newest Bugs (27th Feb). Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos. Updated Artwork.ini.
0.194: Updated to MAME 0.194 ( Added Source/Listinfo changes. Newest Bugs (31st Jan). Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos.
0.193: Updated to MAME 0.193 ( Added Source/Listinfo changes. Newest Bugs (27th Dec). Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos.


MAMEINFO.DAT 0.196  (2.81 MB)

MAMEINFO.DAT 0.195  (2.79 MB)

MAMEINFO.DAT 0.194  (2.78 MB)

MAMEINFO.DAT 0.193  (2.77 MB)

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