Mameinfo.dat v0.195
Updated - 18th March 2018

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*NEW* Mameinfo + MAMEUI-inifiles-0196GIT (17th Mar) (3.39 MB)

MAMEUI 0.195 Category-, Version and Alltime inifiles (721 kB)

MAME NEWS from 0.37b1 - 0.195 (4.17 MB)

PCB-infos 0.153 (2.11 MB)

MAME listinfos from 0.25 to 0.170 (153 MB)

New in MAME:    
0.196GIT - New games: Big Buck Hunter (v1.00.14) and Warai no Hana Tenshi (Japan) - New Working games: Gunpey, Motor Raid - Twin, Virtua Fighter 2 and War: The Final Assault - New Non-Working games: Badlands (Konami, set 1) and Photo Play 2004 - New clones: Badlands (Konami, set 2), Big Buck Hunter II - Sportsman's Paradise (v2.02.08), Big Buck Hunter II - Sportsman's Paradise (v2.02.09), Daytona USA (GTX 2004 Edition), Game King (EZ Pay, v4.0), Ghox (joystick, older), Irion, Master Boy (Spanish, PCB Rev A), Opa Opa (Rev A, unprotected), The Real Broadway (9131-20-00 R0C), Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2), Street Fighter III 3rd Strike: Fight for the Future (Japan 990512), Street Fighter III 3rd Strike: Fight for the Future (Japan 990608), Super Cobra (bootleg, set 2) and Super Seven - New PinMAME games: Earthshaker (Prototype) (PA-4) and Lucky Draw (Pinball) - New drivers: konblands.cpp and lckydraw.cpp - New devices: pit_counter - ADSP21062 CPU . Added Rn = Rn FDEP Rx BY : opcode, used by Last Bronx for a vital geometrizer function (sharc\sharcops.hxx). . Added fmul abs multi opcode (used by Gunblade NY) (sharc\compute.hxx, sharc.h and sharcops.hxx) . Added SET_UREG case $67 (Zero Gunner 2B) (sharc\sharcops.hxx) . Fixed LSHIFT negative operations to not extend the sign on result, fixes Last Bronx frame flickering (sharc\sharcops.hxx). - I8051 / MCS-51 CPU: Use callbacks for parallel ports - MB86233 CPU: Some dasm changes - uPD7810 CPU: Dasm fix (cpu\upd7810\upd7810_dasm.cpp) - TLCS-90 CPU: Separated TLCS-90 external IRQ line state from internal request register (fixes Mahjong Tenkaigen slowdowns) - ES8712 sound: The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair (gcpinbal.cpp, lastbank.cpp, metro.cpp and witch.cpp). Added notes. - Namco C352 sound . Changed mulaw algorithm to match Namco's WII VC emulator. This appears to be the original algorithm used in the hardware. . Fixed static noise between fights in Tekken 3 . Fixed the order of the phase inversion flags - QSound (HLE) . Rewrote/Improved DSP16 disassembler. Less ambiguous, more like the manual. Less cluttered output, better handling of ambiguous operations, look-ahead for predicated jumps, live will/won't comments on conditional instructions (cpu\dsp16\dsp16dis.cpp). . Cycle-accurate DSP16 core (disabled in QSound for performance reasons). Start adding DSP16 recompiler boilerplate. . QSound LLE available with a 3-character change. Clean up host and DAC comms a bit, hopefully fix desync. . Marginal DSP16 performance improvement by precalculating SIO clock divider preload, also push ILD/OLD on mode change. - QS1000 sound: Converted set_irq into WRITE_LINE_MEMBER - Sega PCM sound: De-staticify initializations. Added device_clock_changed. Minor cleanup (sound\segapcm.cpp; drivers\segahang.cpp, segaorun.cpp, segaxbd.cpp and segaybd.cpp). - Taito Ensoniq ES5505-based sound . Moved imperfect_features() into es5510.h. Verify ESP input clock/output channels (from Gunbuster schematics, same in other PCBs?). Added m_bankmask instead runtime tag lookups. Added notes. . ES5510 CPU: Fixed dram read/write. Converted gpr, instr and dram into std::unique_ptr. Added save states and notes. Minor cleanup. . Ensoniq 5505/5506 to 5510 interface (sound\esqpump.cpp): Cleanup unused m_otis/m_otto and converted e[0x4000] into std::unique_ptr if used. - ER2055 EAROM: Separated CLK writes to make emulation usable for (MESS) CIT-101 - INS8250 UART: Added hack to reset transmitter when baud rate is changed. This is needed to make the (MESS) VT102 printer loopback test pass because ins8250_uart_device does not fully emulate the baud rate generator as the independent block it really is, but relies on the all-purpose, somewhat faulty device_serial_interface implementation. - Intel 8251 USART: Added XMIT FLAG polling to (MESS) DEC VT100 using new i8251 line read handler - Intel 8253 PIT: Counters are now subdevices - Intel 8257 DMA: Cleanup - Kaneko Custom: Added device_rom_interface instead memory pointer (video\sknsspr.cpp; drivers\galpani3.cpp, jchan.cpp and suprnova.cpp) - PCI bus: De-staticize callbacks and remove both device parameters (machine\lpci.cpp) - Rockwell 10937 video: Cleanup - RS232 Port: Moved devcb resolution to device_resolve_objects. Added V.24 cross reference. - SCN2674 Video: Use same character width for text and graphics modes. This change has been made partly to bring the implementation in line with other character-based video devices. It is also consistent with the documented ability of the SCN2674 to combine text and graphics modes on the same screen, which rules out bitmap resolution changes. - Sega Custom . Added xhout and xvout register callbacks (video\segaic24.cpp), and hooked them up to Model 2 driver, fixing 3D viewport positions. . Internalized communication latches for sega_315_5195. 315-5195 mapper has same clock as CPU (segaorun.cpp, segas16b.cpp and segas18.cpp) - Taito Custom . C-Chip . Use dumped C-Chip for Bonze Adventure, Rainbow Islands, Superman and Volfied and removed simulation. . Bonze Adventure: This most likely fixes the 1st level of Bonze Adventure, if you go into the secret hole and die in the cave, you restart in a totally black area and you can't do anything. And when you die in the 3rd level, an error message popped up and you was unable to do anything (had to restart the game) (ID 00205). This also fixed the 3rd level of Bonze Adventure, if you die, the game hangs because the restart level is wrong (ID 00377). . Mega Blast: Correct C-Chip clock . Operation Wolf: Measured C-Chip clock on working PCB (Taito custom C-Chip marked 'TC0030CMD, with sticker 'B20-18'. Clock input 12.00MHz on pin 20) . Rainbow Islands: Simulation isn't yet removed because Rainbow Islands Extra still needs it (Haze is checking if he can make a temporary ROM until it is so that we can clean it up in the meantime). . Rainbow Islands - Extra Version: Use a handcrafted C-Chip rom for Rainbow Islands Extra, pending a real dump, allows removal of simulation code and general cleanups. Also made Rainbow Islands Extra a parent, since it has it's own game code, own C-Chip and is generally considered a semi-sequel rather than a bugfix / revision of the original game. Best I can tell behavior matches the differences between original and extra that were present in the simulation at least, but obviously the real chip could be hiding more secrets. . Superman and Volfied: Made the 68k and uPD7810 use different banked windows into the RAM, this seems to prevent the fighting I was seeing, and also Superman suggests that it might be correct, as it puts response values in a bank for the 68k but then changes the window so the 68k can't see them. Needs further testing tho (other C-Chip dumps might tell us more later). Removed debug structure. . Volfied: Interrupt source still needs to be verified, but I've tested this to the end and it works fine with the real dump. - TMS9927 video: Configure device using character clock rather than dot clock - VGA video: Internalized palette - Voodoo GFX: Added rasterizers for cartfury, roadburn, sfrushrk and warfa (video\voodoo_rast.hxx) - asuka.cpp: Fixed clock speeds & misc updates. Both Galmedes & U.N. Defense Force: Earth Joker are chip swaps for Asuka & Asuka so use the Asuka machine config. Note that both games don't use the OKI MSM5205, but it's still on the PCB. - crospang.cpp: Fixed clock speeds based on OSC & PCB info. Note: 68000P10 is a 10MHz part, so it's not going to be overclocked to 14.318MHz. All PCBs on this platform have only a single 14.31818MHz OSC so the Oki clock is either ~1.7MHz (OSC/8) or ~.89MHz (OSC/16). - dynax.cpp . Hana Jingi: Simplify bitswap for clone Hana Oriduru (Japan) . Mahjong Tenkaigen: Separated TLCS-90 external IRQ line state from internal request register (fixes Mahjong Tenkaigen slowdowns) - eolith.cpp, eolith16.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp and vegaeo.cpp . Converted QS1000 set_irq into WRITE_LINE_MEMBER . Cleanup vram handler/drawing pixel (eolith.cpp, eolith16.cpp, vegaeo.cpp) . Modernize soundlatches (eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp) . Minor cleanup. Added object finders instead runtime tag lookup. Replaced user* -> saner ROM areas (eolith.cpp, eolith16.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp). . Minor cleanup of sprite drawing (limenko.cpp) . Added machine_config instead driver_init for Hidden Catch 3 - gcpinbal.cpp: Minor cleanup. Added object finder instead runtime tag lookup. Replaced gfx* -> saner ROM areas. - goldstar.cpp: Merged TCL (Taiwan Chess Legend) driver into Goldstar, since it's same hardware. - hnayayoi.cpp: Use HD6845 CRTC for video and improved screen parameters - hyprduel.cpp . Cleanups . Added imagetek_i4220_device . Allocated sound output from real PCB (real PCB only has mono sound output) . Boost tilemap drawing routines when VIDEO_UPDATE_SCANLINE case of screen video attributes and fixed tilemap drawing at tilemap offset X/Y !=0 case (video\imagetek_i4100.cpp) - iteagle.cpp: Set CPU frequency to 166MHz. Seems to fixed Big Buck Hunter Call of the Wild and Big Buck Hunter II runs slow on certain levels despite being 100% in MAME (ID 06908). - kaneko16.cpp: Cleanup OKI banking and soundlatch handler - mcatadv.cpp: Cleanup duplicates. Allocate sound output (Magical Cat Adventure PCB has mono sound output only). Updated notes (PCB hasn't any delta-t ROM). - metro.cpp . Boost tilemap drawing routines when VIDEO_UPDATE_SCANLINE case of screen video attributes and fixed tilemap drawing at tilemap offset X/Y !=0 case (video\imagetek_i4100.cpp). Added notes. Reorder romsets in a sane order. . Added object finder instead runtime tag lookup . Manual for Daitoride says button 2 is used for change direction of mount of tiles . Enabled Puzzli raster irq . Fixed _3kokushi config name . Allocated sound outputs from real PCB for Blazing Tornado (HUM-002 PCB has stereo speaker connector, HUM-003 doesn't). Fixed sound bankswitching. - model1.cpp: Clear up some memory issues with very recent GCC (includes\model1.h and video\model1.cpp). Minor updates (machine\m1comm.cpp). - model2.cpp . Standardized protection accessors for Model2/3 315-5881 device . Added geo dasm dump and trilist to a custom debugger command . Work around for 'ld rN, (rN)' read on FIFO. Fixes crashes for desert, overrev, pltkids, sgt24h, skytargt and zerogun. . Bump renderer max polygons to 0x10000 (includes\model2.h) . Added Rn = Rn FDEP Rx BY : opcode, used by Last Bronx for a vital geometrizer function (cpu\sharc\sharcops.hxx). . Added geo/raster state saving. Added save state registration. . Added xhout and xvout register callbacks (video\segaic24.cpp), and hooked them up to Model 2 driver, fixing 3D viewport positions. . Stateized float_to_zval, fixed z code (video\model2.cpp). Cleanup culling. . In geo mode 2 & 3 normals are skipped for every triangle/quad. Fixes graphical glitches in Virtual-On, Gunblade NY, Dead or Alive, Sonic the Fighters, Rail Chase 2, Virtua Fighter 2 and Desert Tank. . Added fmul abs multi opcode (used by Gunblade NY) (sharc\compute.hxx, sharc.h and sharcops.hxx) . Fixed untextured path colors (Motor Raid, Daytona USA) (video\model2rd.hxx) . MB86235: Make TGPx4 to be debuggable even in non-DRC mode (cpu\mb86235\mb86235.cpp). generate_reg_read and generate_ea fixes. Added ALU OR / XOR (cpu\mb86235\mb86235drc.cpp). . SCSP / Interrupt ports cleanups . Added direct framebuffer drawing, used by Last Bronx title screen. . Fixed Model 2/2A garbage 3D when exiting test mode. clip_plane belongs to clip_polygon function. . Apply focus in a specific function. Overhauled inputs. Added dipswitch bank (Zero Gunner Debug mode). . Added inputs to bel, gunblade, indy500, overrev, segawski, sgt24h, skisuprg, skytargt, stcc, topskatr, von and waverunr. Handle brake input in srallyc. Cleanup vcop inputs. Fixed rchase2 inputs. . Fixed obc == 0 case for Cyber Troopers Virtual-On and Gunblade NY . Workaround hardlocks in Fighting Viper and Sonic Championship . Avoid Daytona USA with master controller to crash . Fixed black screen in Zero Gunner (Export, Model 2A) . Fixed Motor Raid and Virtua Fighter 2 (Games now playable) . Attempt to fixing Sky Target gameplay speed . Fixed Zero Gunner background priorities - piggypas.cpp . Fixed interface between MCU and LCD controller for Fiddle Stix and Round and Round . Added 7-segment digits to Fiddle Stix and Round and Round - rohga.cpp: Fixed gfxdecode instead garbage (ID 06895) - segas32.cpp: ACCESSING_BITS cleanup - segaybd.cpp: Soundlatch modernization - taito_f3.cpp: Fixed exception after logo is displayed in Riding Fight and Ring Rage (ID 06894) - tecmosys.cpp . Updated driver. Fixed background color. Cleanup bankswitching. Reduced duplicates. Cliprect related mixing. . Added object finders instead runtime tag lookup. Demoted games with MACHINE_IMPERFECT_GRAPHICS, because some graphic features (linescroll and mixing) is not perfectly emulated. Added MACHINE_NO_COCKTAIL tags, because tilemap scroll is wrong when flipscreen case. Fixed sprite drawing and transparent drawing. Minor cleanup and added notes. . More const, keep scope tight and use lambdas in preference to macros. - wecleman.cpp: Added stereo output for both WEC Le Mans 24 and Hot Chase. Because real hardware has stereo sound output with seperated sound board. Added enum for m_gameid and m_sound_hw_type. Minor cleanup. Replaced gfx* -> saner ROM areas. Added notes. - A-Plan: Make game capable of reaching at least a couple of test screens, like Cherry Master '99. - Bombjack Twin: Moved clone 'Atom (bootleg of Bombjack Twin)' from NMK16 driver to Power Balls driver. Gives sprites, though it needs some more work. - Chequered Flag: Minor cleanup - Connect 4: Fixed digit segment - Dream 9 Final: Added NVRAM - Eyes: Redumped maincpu and gfx1 roms for clone Eyes (Italy) (Game now playable) - Flash Point: Sound works now in clone (Japan, bootleg set 2) - Gals Panic 3 . Bit of improves on bg-bg priorities. Fixed some galpani3 alpha blending and sprite-bg/bg-bg priorities. Cleanup duplicates. Added notes. . Kaneko GRAP2: Added device_rom_interface instead runtime tag lookup. Converted address map related defines into device address map. Added internal palette configs. Implemented brightness. Added m_brightreg on save state. Fixed color. - Game King (Set Chips): Clear chips - Gunpey: Extracted decompressed sprite data from Gunpey. Hooked these up for now while we study the compression scheme, fixing graphics. Added sprite zooming (Game now playable). - Hole Land: Fixed priority bug on the boss level (ID 06900) - King Derby: Use output finders instead of set_digit_value - Last Bank: Added object finder instead runtime tag lookup. Added generic_latch_8_device instead internal value. - Liberator: Separated CLK writes (machine\er2055.cpp) - Master Boy: Minor cleanup. Moved banked ram handler into address_map_bank_device. Fixed "RAMM err.". Added notes. Replaced gfx*/user* -> saner ROM areas. - Pig Out: Fixed rom labels and documented undumped PALs - Space Guerrilla: Added missing PROMs (74s288.6a and 74s288.6b; the 2 PROMs are identical) - Street Fighter III 3rd Strike: Dumped Japanese BIOS - Tetris: Documentation updates for clones Tetris (bootleg set 2) and Tetris (bootleg set 3) - Ultraman: Minor cleanup - unknown Italian poker game: Added switch to disable card graphics in bookkeeping mode - War: The Final Assault: Fixed scaling functions for negative values (video\rgbsse.h). Fixes graphical anomalies (Game now playable). - Xexex: Minor cleanup. Added object finder instead runtime tag lookup. Add notes. Demoted Xexex/Orius with MACHINE_IMPERFECT_GRAPHICS, because it has alpha blending issue and MACHINE_NO_COCKTAIL flag, because tilemap scroll is wrong when cocktail mode. - Fixed rom names in leland.cpp and pacman.cpp - Description changes of Ataxx (rev 4), Ataxx (rev 5), Daytona USA (Turbo hack, set 1), Daytona USA (Turbo hack, set 2), Daytona USA (To The MAXX), Gongtit Jiucoi Iron Fortress (Hong Kong), Mahjong Ougon No Hai, Mahjong Ougon No Hai (bootleg), Master Boy (Spanish, PCB Rev A, hack?), Pig Out: Dine Like a Swine! (rev 1), Pig Out: Dine Like a Swine! (rev 2?), Rainbow Islands - Extra Version, Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 1) and Super Cobra (bootleg, set 1) - Renamed (ataxx) to (ataxxa), (ataxxa) to (ataxx), (gkigtez) to (gkigtezms), (ironfortj) to (ironfortc), (mastboy) to (mastboya), (ougonpai) to (ougonhai), (ougonpaib) to (ougonhaib) and (realbrod) to (realbroda) - MAME . VIDEO RENDERING SYSTEM . Fixed scaling functions for negative values (video\rgbsse.h). Fixes graphical anomalies in War: The Final Assault. . Address performance concerns with previous change to screen.cpp/h . Better handling for arbitrary numbers of screens . MEMORY SYSTEM . Renamed some memory stuff (emu\addrmap.cpp) . Address maps macros removal (AM_RANGE() -> map(); AM_DEVICE16() -> .m(m_XXX, FUNC(); AM_DEVICE32() -> .m(m_XXX, FUNC()); AM_DEVICE8() -> .m("XX", FUNC()); AM_DEVREAD -> .r(); AM_DEVREADWRITE() -> .rw(); AM_DEVWRITE() -> .w(); AM_NOP -> .noprw(); AM_RAM -> .ram(); AM_RAM_READ() -> .ram().r(); AM_RAM_WRITE() -> .ram().w(); AM_RAMBANK() -> .bankrw(); AM_READ() -> .r(); AM_READ_PORT() -> .portr(); AM_READ16() -> .r(this, FUNC()); AM_READ8() -> .r(this, FUNC()); AM_READNOP -> .nopr(); AM_READONLY -> .readonly(); AM_REGION() -> .region(); AM_ROM -> .rom(); AM_ROMBANK() -> .bankr(); AM_SHARE() -> .share(); AM_WRITE() -> .w(this, FUNC()); AM_WRITE_PORT() -> .portw(); AM_WRITE32() -> .w(this, FUNC()); AM_WRITE8() -> .w(this, FUNC()); AM_WRITENOP -> .nopw(); AM_WRITEONLY -> .writeonly() ) . Fixed issue causing drivers using netlists to fail on the Emscripten target . Implemented Sega PCM interface registers in VGM player . PLUGINS . Use print_error to make testing easier (plugins\cheat\init.lua) (ID 06869) . Changed Port name to address objections, also as suggested converted the controls.ini in repo Removed the import but will still load parent if available (plugins\portname\init.lua). Describe revised format. . Restricted ROM labels to a filesystem- and shell-safe subset of printable ASCII. Account for same label different hash (sldh) comments that arose with rom label changes. . Use QSound DSP emulation in VGM player - Compiling . De-staticify initializations for src\devices\video, devices\sound and others . Removed poor-performing parts of the output_manager (emu\output.cpp): Turn deprecated declaration warnings on by default and make them non-fatal. Make output_finder iterable in algorithms and range-based for loops. Replaced a lot of set_something with output_finder. Fixed end()/cend() on output_finder (acefruit.cpp, bfm_sc4.cpp, by17.cpp, by35.cpp, dlair.cpp, ecoinf2.cpp, ecoinf3.cpp, gts1.cpp, jp.cpp, jpmsys5.cpp, maxaflex.cpp, maygay1b.cpp, mpu3.cpp, mpu4.cpp, mwsub.cpp, peyper.cpp, segaufo.cpp, sigmab52.cpp, stactics.cpp, twinkle.cpp, wacky_gator.cpp, machine\bfm_bd1.cpp and bfm_bda.cpp). . Forward some objects; line continuations are not scope (machine\6532riot.h, pla.h and r10788.h). . Deprecate first_screen - there's been plenty of warning (emu\machine.h) . Use device_video_interface and configured screens instead of first_screen (drivers\gambl186.cpp, gamtor.cpp, photoply.cpp, pntnpuzl.cpp, machine\i82371sb.cpp, isa\svga_cirrus.cpp, svga_s3.cpp, svga_trident.cpp, svga_tseng.cpp, vga.cpp and vga_ati.cpp) . Added device_video_interface and eliminated first_screen (video\psx.cpp) . Use screen_device_iterator rather than first_screen (mame\luaengine.cpp) . Removed first_screen usage from bartop52.cpp, cham24.cpp, famibox.cpp, ghosteo.cpp, laserbat.cpp, maxaflex.cpp, multigam.cpp, playch10.cpp, popper.cpp, punchout.cpp, rungun.cpp, stv.cpp, vsnes.cpp, machine\archimds.cpp, audio\dkong.cpp, machine\namco51.cpp, machine\s3c24xx.cpp/hxx, machine\smpc.cpp, video\avgdvg.cpp, video\huc6270.cpp, video\stvvdp2.cpp, sound\nes_apu.cpp, render\aviwrite.cpp and render\d3d. . Removed all uses of first_screen from core files (emu\crsshair.cpp, emu\debug\debugcpu.cpp, emu\debug\dvstate.cpp, emu\inpttype.h, emu\ioport.h, emu\mconfig.cpp, emu\screen.cpp, emu\video.cpp, ui\cheatopt.cpp, ui\ui.cpp, ui\viewgfx.cpp and osd\modules\input\input_windows.cpp) . Get rid of the last set_indexed_value in drivers/devices, this ends up a bit ugly to maintain backwards compatibility with layouts/web UI (emu\output.h) . Fixed issue causing drivers using netlists to fail on the Emscripten target (netlist\plib\pdynlib.cpp) . Disable multithreading on the Emscripten target as it is not currently supported. Fixes e.g. drivers using discrete audio components (scripts\src\main.lua and osd\osdsync.cpp). . Removed stray address maps on spaces that don't exist (drivers\twincobr.cpp and (MESS) drivers). Cleanup address map remnants (de_2.cpp, s11c.cpp, segaybd.cpp and techno.cpp). . Added missing override (sound\coreaudio_sound.cpp and sound\pa_sound.cpp) . Apply same flags when building with SOURCES= as when building normally (scripts\build\ This fixes the issue which prompted "model1: clear up some memory issues with very recent gcc (nw)" (which only occurred in a SOURCES= build). . Use more constexpr and literal classes in UML to give compiler more optimisation opportunities (cpu\drcfe.cpp and uml.cpp) - Debugger . Fixed extent of debug view of address-shifted memory spaces (debug\dvmemory.cpp) . Fixed output of wplist debug command and find command for address-shifted spaces (debug\debugcmd.cpp) . Fixed watchpoint view for address-shifted spaces (debug\dvwpoints.cpp) . Fixed masking of offset expressions in debug view of address-shifted spaces (debug\dvmemory.cpp) 0.195 - New games: Hammer Boy - New Non-Working games: Blockout (TAX), The Dealer (ACL), Pittanko Zaurus, Sekai Kaseki Hakken (Japan, SKH1 Ver.A), Soreyuke Anpanman Crayon Kids (J 001026 V1.000), Super Medal Fighters (Japan 970228), VJ Visual & Music Slap and Zhaoji Fengdou - New clones: Ares no Tsubasa (Japan, rev. A), Dam Dam Boy (on Tsukande Toru Chicchi PCB), Donkey Junior High Score Kit (hack,V1.2), Donkey Kong High Score Kit (hack,V1.0a), Donkey Kong High Score Kit (hack,V1.2), Donkey Kong/DK (Japan) (hack,V1.1 IKE), Donkey Kong/JR (combo) (hack,V1.2), Double Donkey Kong (hack,V1.2), Gee Bee (UK), Gigas Mark II (MC-8123, 317-5002), Hard Yardage (v1.10), Ironman Ivan Stewart's Super Off-Road (rev 3), Moon Shuttle (US, version A), Pac-Land (Bally-Midway), Pac-Man (bootleg, Video Game SA), Quarterback (rev 1, cocktail), Rabbit (Japan, location test), Sangokushi II (bootleg), Street Fighter II': Champion Edition (Taiwan 920313), Street Fighter II: The World Warrior (bootleg with rules screen), Street Fighter II: The World Warrior (bootleg, set 2), Tapper (Budweiser, 12/9/83), Target Ball '96 and Tecmo Bowl (World, set 2) - New PEPlus games: Player's Edge Plus (PS0280) 4th of July Slots - New drivers: badlandsbl.cpp, blocktax.cpp and konmedal68k.cpp - New devices: clgd5446, es5510, esq_5505_5510_pump, ladybug_video, rst_pos_buffer, rst_neg_buffer, stvcd and zerohour_stars - ADSP21062 CPU: Disabled fatalerror on debugger data area access - I286/I386 CPUs: Fixed default CS flags - I8086 CPU . Make read_byte/word and write_byte/word overridable virtual functions (80186 MMU probably will need to override this in the future). . Make fetch_op an alias for fetch (implementations were identical already). . Removed sreg argument from read_byte/word and write_byte/word (it was almost always m_easeg as set by calc_addr, sometimes with dubious evaluation order). . Restrict logic for separating address spaces for CS/ES/SS accesses to 8086/8088 (later x86 models do not broadcast the descriptors). . Encapsulate m_e16 within the only function that used it. - I80186 CPU: Added some internal peripheral block registers to 80186 debug state - i960kb CPU . Fixed disassembly of REG instructions . Support for burst mode stalling save and restore. Experimental FIFO burst mechanism. Cleanups and commentary. - K051649 sound: Added clock change support - M6502 CPU . Created derived 6502 type for (MESS) XaviX because it has at least one custom . Fixed tracing and breakpoints for paged variants - MC6809 CPU . Replaced MC6809 (legacy) with MC6809E in brkthru.cpp, bwing.cpp, chanbara.cpp, cntsteer.cpp, compgolf.cpp, homedata.cpp and sidepckt.cpp . Replaced MC6809 (legacy) with MC6809 in brkthru.cpp and renegade.cpp - Z80 CPU: Changed refresh callback to write8 - OKI MSM9810 sound: Corrected sample rate divider table. Added support for clock changes. Implemented DADR, serial interface and added notes. - POKEY sound: Removed check_debugger - Seta X1-010 sound: Improved naming of member variables/functions - Sound Interface: Soundlatch modernization in 40love.cpp, bigevglf.cpp, crgolf.cpp, ddenlovr.cpp (mmpanic and funkyfig), kurukuru.cpp, ssozumo.cpp, vaportra.cpp and yunsung8.cpp: - Taito Ensoniq ES5505-based sound: Hooked up ES5510 effects DSP (audio\taito_en.cpp) - YM2203 sound: Handle interrupt output as instant timer to prevent synchronization glitches (sound\2203intf.cpp) - YMF271 sound: Allow 4 channel output. Converted external memory handler to address space. Moved global imperfect_sound tags to device imperfect_features. Added notes. - YMZ280B sound: Added device_rom_interface instead external memory handlers - 6840 PTM . Stop defaulting external clocks to 1 Hz. Fully configure MC6840 timer to pass self-test for (MESS) Panafacom Duet-16. . Counter/timers are numbered from 1 to 3, not 0 to 2 as with 8253. Renamed OUT0, OUT1 and OUT2 callback configuration macros to match pin names (O1, O2 and O3). Updated all verbose logging messages to be one-based. Removed unnecessary mentions of device type in logging messages. - 8250 UART: Unbreak the (MESS) IBM pcjr - 8257 DMA: Don't clear DRQ on tc (machine\i8257.cpp; drivers\dkong.cpp and fastinvaders.cpp) - Data East Custom . Fixed tilemap flip (video\decbac06.cpp) . Fixed flip screen rendering of DECO MXC06 sprites. This seems to fix all remaining attract mode glitches in Act-Fancer (video\decmxc06.cpp). . Synchronize soundlatch writes, fixes dropouts in Double Wings (machine\deco146.cpp) - Discrete Netlist . Fixed assertion when debugging in Visual Studio (netlist\plib\pstring.cpp) . Fixed is_set() when generic_function is an int array (netlist\plib/ppmf.h) . Disabled netlist statistic logging on shutdown, because it triggers a use after free in void device_debug::errorlog_write_line(const char *line) & fixed the copy & pasted comment (netlist\solver\nld_solver.h). - HD63484 video: Added external skew kludge to prevent display cutoff in Kyuukyoku no Othello - I8275 video . Handle invisible field attributes and "end of row - stop dma" special code better; honor Video Enable bit. Fixes display is not stable and flickers in (MESS) Radio-86RK (4K ROM) (ID 05764). No visual change on (MESS) mikromik, zorba and radio86 clones. . Make Preset Counters command useful. Fixes visuals in (MESS) tim100 and hp64k. - MSM6242 RTC: De-assert interrupt output when the IRQ flag is cleared - RST buffer: Created RST interrupt buffer device - Sega Custom . Kill tile32/char32 tranpolines (video\segaic24.h) . Added object finder m_rom instead memregion(":maincpu") (machine\st0016.cpp) . Make sega_315_5195 and sega_315_5250 sound read/write delegates standard device callbacks (segaorun.cpp, segas16b.cpp, segas18.cpp, segaxbd.cpp and machine\segaic16.cpp) - TMS9927 video . Fixed excessive sync width after recomputing parameters during sync . Adjust vertical positioning of cursor by upscroll value - V9938 video: Improved logging options with logmacro - asteroid.cpp: Use 74LS153 device for dipswitches - bnstars.cpp, macs.cpp, ms32.cpp, seibuspi.cpp, simple_st0016.cpp and speglsht.cpp: Cleanup bankswitching - cave.cpp: Reduced code duplication with templates and object array finders. Fixed spacing and added notes. Fixed FIFO and graphics. - cdi.cpp: Made DMA handling safer (machine\cdicdic.cpp). Note: This fixes the regression in quizard/2/3/4. It's surprising that this very unsafe code hadn't been crashing until just recently. - chihiro.cpp: Clean up some unnecessary machine-relative accesses (machine\xbox.cpp) - ddenlovr.cpp: Clean up DSW mux and fixed akamaru - dec8.cpp . Cleanup bankswitch initializes, driver_init_members and duplicates. . Some accurate CPU type from PCBs and added notes. Converted m_buffered_spriteram16 to unique_ptr. . Removed defined memory map for "If a new dec8.cpp game with a different mapped main CPU ROM is found" . Replaced HD6309 CPU1 with HD6309E in garyoret, ghostb and gondo. - deco32.cpp . Cleanup duplicates. Removed unneed shared_ptr. Added notes. . Converted m_spriteram16*/m_spriteram16_buffered*/m_pf_rowscroll* to std::unique_ptr . Rowscroll ram size allocated to memory mapped size. Moved m_oki2_bank to dragngun_state. Fixed DECO32 ioport tags when "DSW" aren't actually dipswitch. . Improved OKI bankswitching in Locked 'n Loaded . Demoted Dragon Gun with MACHINE_IMPERFECT_SOUND, because OKI3 bankswitching aren't verified. . Fixed ioport tags for Captain America - decocass.cpp: Inverted sprite/sprite priority (seems to help Oozumou - The Grand Sumo) - deco_mlc.cpp . Cleanup unused/duplicates . Added sprite drawing when 8bpp and alpha using simultaneously. Implemented alpha/shadow selectable bits. . Corrected game name/region related each rom versions. Implemented more blending mode. Changed m_mainCpuIsArm to m_irqLevel for when discovered non-DECO156 CPU games with different IRQ pin is connected. Accurate shadowMode. Added notes. . Added MACHINE_NOT_WORKING and MACHINE_IMPERFECT_GRAPHICS flags to Skull Fang, because it has sometimes random hangs and these blending and raster effect features aren't fully emulated currently. - djmain.cpp: Fixed MAME exception in all DJMain sets (ID 06884) - dkong.cpp . Simplified banking. Don't clear DRQ on tc (machine\i8257.cpp). . Hooked up undocumented service switch and undumped diagnostic rom to Donkey Kong and Donkey Kong Junior - firebeat.cpp: Minor cleanups. Split main CPU memory maps related for number of allocated GCU chips in PCB. - fromanc2.cpp: Cleanups - gaiden.cpp . Reduced code duplication using templates and object finder arrays. Minor fixes. . Split wildfang/raiga machine config/address map . Fixed hang at soft reset in Raiga - Strato Fighter - gkigt.cpp: Hookup RAMDAC. Some improvements to make most games to boot up to display CMOS error. Hook up SC28C94 QUARTs. Commented out for now to not interfere with development. - itech32.cpp: Hooked up stereo audio output for Driver's Edge and Time Killers - jchan.cpp . Improved sprite-tile priority. Cleanup duplicates . Verified background pen. Fixed tilemap offset. Added notes. - jclub2.cpp and srmp5.cpp: Accurate tag for CPUs and configurated ST0016 rom bankswitching - ladybug.cpp/redclash.cpp: Untangle ladybug and redclash state classes. Moved Space Raider back to Lady Bug driver. - luckgrln.cpp: Use MSM6242 RTC device - m90.cpp: Replaced VBLANK INTERRUPT_GEN with line callbacks - m92.cpp: Soundlatch modernization - megaphx.cpp . Bank the ROM in a somewhat less hacky way. This improves sound in Hammer Boy (whose sound program indeed reads different interrupt vectors, though from a table at the same addresses). Clean up code and added register state for saving (machine\inder_sb.cpp). . Mark Hammer Boy working. Patch PIC ROM to shorten timer or the game times out waiting for an answer from the PIC. Start fixing dip switches for Hammer Boy. Various cleanups. Prevent random hanging in Hammer Boy. - model2.cpp . Cleanups. Fixed viewport. Kill tile32/char32 tranpolines (video\segaic24.h). . Converted colorxlat & lumaram to 16-bit accessors . State-ized frame_start / geo_parse (video\model2.cpp) . Fixed 2D priority over polygons (Virtua Cop level select, Dead or Alive chara select etc.) . Fixed bufferram size and improved geo_parse() . Modified poly_manager parameters, crashes less often now. . Testing sRGB color space . Mask polygon_rom/texture_rom checks towards bounds. Fixed ROM loading regressions. Initialized bufferram to a sane default. . The render_mode can be read back, cfr. Gunblade NY. . Some inputs fixes and updates . Fixed Dead or Alive protection reads . Added "Bat Swing" inputs to Dynamite Baseball and Dynamite Baseball 97 . Fixed texture rom loading for Virtua Fighter 2 and rom loading for Rail Chase 2. . Added 30 Hz renderer mode, fixes Virtua Striker timings. . Hookup polygon count for Sky Target. Note: Only Sky Target seems to use this for unknown purpose. . Make Rail Chase 2 pass the initial network check (has tons of 3D issues) . 'Dead or Alive' protection was actually good this way, mangled 3D is caused by comms or core bugs (machine\315-5838_317-0229_comp.cpp) . i960KB: Fixed disassembly of REG instructions. Support for burst mode stalling save and restore. Experimental FIFO burst mechanism. Cleanups and commentary. Known status (difference from before): daytona: Runs at better speed, crashes/hangs at expert course. dynamcop, indy500, motoraid, vcop2 and vf2: Playable. fvipers: Playable if you coin it up fast enough, crashes in attract otherwise. lastbrnx: Runs a bit further, needs a few extra geometry opcodes. overrev/sgt24h/zerogun: 3D regressions (?). - ms32.cpp: Real arcade board can output stereo sound (, it has a second stereo sound connector. - namcona1.cpp . Fixed soft reset hangs. Improved encapsulation. Demoted all games to MACHINE_NO_COCKTAIL. . Fixed status bar colors for VS Express event in Numan Athletics . Fixed video disable graphic transitions (i.e. temporary gfx seizures) . Added dynamic screen visible area change effect, used mostly by Numan Athletics on transitions. . Fixed bogus palette transfers for X-Day 2. Fixed horizontal scroll adjust and background color pen, improves X-Day 2 video emulation. Added MSM6242 RTC and fixed EEPROM type. - namcos1.cpp: Use 74LS157 device for dipswitches and correct order of switches - nmk16.cpp . Cleanup duplicates. Update documents. . Verified OKI bankswitching for clones Atom (bootleg of Bombjack Twin) and Vandyke (bootleg with PIC16c57). Fixed OKI clock. - nss.cpp: Removed m_clock_line (video\m50458.cpp) - popeye.cpp . Reverted clone Popeye (bootleg set 1) to 0.33b6 names and contents. The tile ROM was replaced with the contents from the TPP2 set and all the graphics roms were renamed to match the names in use at the time. The tile rom in the recently dumped "Popeye (bootleg set 2)" also matches the old tile rom, so it's a reasonable bet that the dump was correct. . Fixed background alignment in TPP2 sets. Converted machine config, address maps, palette init, background write handler & background drawing to virtual methods. Only include protection device on hardware that has it. . Fixed TPP2 test mode background . Added Popeye sprite ram, background scroll and palette buffering. Unmap $8000 to $87ff for TPP2 as 7f is not populated at the factory. . Moved popeye palette resistor network into driver class . NMI disable is latched from A9 (which corresponds to bit 0 of the I register) when RFSH goes from high to low . Moved Popeye Copyright from dipswitches to machine configuration, the schematics show that they are just resistors. The Unknown bit isn't hooked up on the schematics and the game doesn't access it, so I've changed it to unused. . Added 'Difficulty' dipswitches to Sky Skipper - rohga.cpp: Cleaned up IO, protection handling and duplicates. Added notes and removed outdated comments. - segag80v.cpp: Fixed G80 vector opcode handling. This fixed Tac/Scan hangs or resets beyond the second phase (ID 06888). - segas24.cpp: Kill tile32/char32 tranpolines (video\segaic24.h) - seibuspi.cpp: Single PCBs only output mono sound (sxx2e PCB: unverified) - seta.cpp . Configurated M6502 bankswitching. Converted memcpy to std::copy. . Cleanup duplicates. Converted to unique_ptr when array size is >= 0x100. - stv.cpp . Moved existing CD-ROM emulation down into device for Sport Fishing 2 (machine\stvcd.cpp) . Fixed regression due to an unexpected CDDA dependency - taito_f2.cpp: Fixed palette format for games when using 15-bit palette area - taito_l.cpp: Converted VRAM banks to address_map_bank_device. Cleanup duplicates. - tetrisp2.cpp . Workable Stepping Stage Special driver: Added fundamental communication between main 68000 and (undumped) Windows PC. Figured out correct logic of data uploading from main CPU to (maybe an FPGA on some unknown board). Discovered proper V-blank frequency of 4 logigal screens (routed to 3 physical screens in real hardware), which effects the communication and synchronization between 2 68000 CPUs, thus affect booting. Borrowed foreground graphics from vjdash, added proper foreground layer handling and removed hack code. Seperated palette and decoding of 3 screens, and added independent 3rd screen decoding/drawing routine, as each screen has their own palette, and may display totally non-related graphics. Corrected sprite rom loading of step3. Mapped dancing floor light, spot light, neon light and key led output, based on some video footage of real arcade machines. Corrected NVRAM handling. Adjusted key-mapping of foot step input port, avoided key conflict. The in-game palettes are in 8-BIT YUV(UYUY) format. Each entry may contains 2 pixels. In the real game hardware, the sprites are to be mixed with a MPEG-1 under-layer, then converted together to RGB. . Driver for the recently dumped Vjdash (a 4-monitor game): Figured out that vjdash uses similar hardware to Stepping Stage. Identified graphics roms of foreground/background/ROZ layers. Been able to boot to self-test, thus mapped inputs. In addition to the currently obtained board, this game also needs a 2nd 68000 board which drives 3 upper screens, and one Windows PC, like in Stepping Stage series. This board may have 2 more (missing?) ROM ICs for sprites. - vamphalf.cpp: Converted OKI map to configured banking. Implement OKI bankswitching to Diet Family. - vaportra.cpp: Code cleanup - vectrex.cpp: Partially untangled console and arcade variants from each other - zn.cpp . Cleanup unused/duplicates. Moved bankswitch initializations to MACHINE_START. . Moved bank scheme to address_map_bank_devic in NBA Jam Extreme . Identified CPU type and sound chip for clone Beastorizer (USA bootleg) - Alien Command: Cleanups - Ameri-Hockey: Make Z8 CPU address spaces big-endian - American Poker II: Added vertical blanking input - Bad Lands: Splitted Bad Lands bootlegs into own file. Added preliminary sprite drawing to the bootlegs. Cleanups and improved sound. TODO: badlands_molayout doesn't want to link for some reason, for now I split defs into both files. - Bagman: Fixed broken clone 'Le Bagnard (bootleg on Crazy Kong hardware)' after recent memory changes - BanBam: Added notes regarding protection issues for BanBam/Pettan Pyuu. Note: Banbam has a Fujitsu MB8841 4-Bit MCU for protection labeled SUN 8212. Its internal ROM has been imaged, manually typed and decoded as sun-8212.ic3. Pettan Pyuu is a clone of Banbam although with different levels/play fields. Protection currently fails on both Pettan Pyuu and Banbam if you play either game to Round 11. When you get there, the music still plays but all you see is "ERR-43" in red text at the bottom left of the screen and the game is no longer playable. Also, in some earlier rounds you notice the background graphics are also not producing logical playfields as bits of graphics are in different locations. - Buster: Preliminary work to make it actually show something - Centipede / Millipede / Missile Command / Let's Go Bowling: Some minor investigation. Game is super weird. - Chinese Casino [BET]: No more state hacking for palette writes - City Connection: Don't lose the sprites; added some RAM mirroring. - Come On Baby: Make it to execute some opcodes - Crude Buster: Cleanup duplicates. Moved spriteram buffer functions to buffered_spriteram16_device. Removed unneeded rambank/shared ptr. Minor fix. - Cruis'n USA: Label for PAL2. Verified PAL dumps as bad. - Cyberball: Untangled the dual-screen and single-screen versions - there are substantial hardware differences. - Dark Seal . Dark Seal and clone 'Gate of Doom' have 64x64 PF1 and full 0x2000 area of PF1 ram is used. This fixed background is missing in the first boss area and third stage (ID 06889). Minor duplicate cleanup. . Clean up "control" handlers - Draw Poker III / Dwarfs Den (Dwarf Gfx): Set DIP defaults to display usable graphics - Driving Force: Verified PROMs for clone Driving Force (Galaxian conversion, Seatongrove UK) - Haunted Castle, Ponpoko and Son Son: Use 4-way joystick as documented in manuals - Kirameki Star Road: Added PAL dump - Kyuukyoku no Othello: Added external skew kludge to prevent display cutoff (ID 06446) - Little Robin: Added PCB layout - Mad Motor: General cleanup - Magic's 10: Fixed longstanding regression with gameplay not behaving properly - Mario Bros.: Workaround for missing music/sound effects (audio\mario.cpp) (ID 06870) - Ninja Warriors and Warrior Blade . Cleanup duplicates. Demoted games with MACHINE_IMPERFECT_SOUND, because SSG Output isn't accurate. . Identified Sound chip type for Warrior Blade - Photo Play 2000 . Added Cirrus Logic GD5446 VGA PCI device (video\clgd542x.cpp), now shows some legacy BIOS error (presumably needs PCI support to properly boot). . Many fixes and improvements, see driver notes for more info. . Preliminary EEPROM hookup. Hack EEPROM timings to make it work. - Quiz Do Re Mi Fa Grand Prix 2: Removed IDE hack now that Ted Green's work allows it. This fixed game hang on boot (ID 06885). - Raiden: Corrected xtal / clocks for clone Raiden (set 3) - Revolution X: Added crosshairs (ID 06866) - Sand Scorpion: Fixed sprite-tile priority (ID 06688). Make loop counters to individual values and removed hack. Minor cleanups. - Scramble: Fixed dipswitches for clone Scramble (Reben S.A. Spanish bootleg) - Shizhan Ding Huang Maque: Decapped and dumped PIC16F84 - Soul Edge: Fixed background colours in Li Long stage (ID 03563) - Space Gun: Use cswidth for TC0510NIO access - Techno Drive: Added default NVRAM with printer "off" and marked game as MACHINE_NODEVICE_PRINTER (ID 06867) - Time Crisis II: Redumped maincpu program roms for clone Time Crisis II (World, TSS2 Ver. B) - Time Traveler . Removed bogus interrupt generators . Added EEPROM and INS8250 UART - Tora Tora: Fixed dipswitches and DIP locations - Wall Crash: Updated clone (set 2) XTAL value according to PCB pic - Warrior Blade: Use 8-bit handler for TC0510NIO - Fixed year info for piccolop, rchase2, sf2049 (ID 06872), sf2049se, sf2049te and von - Dipswitch fixes in buster.cpp, dwarfd.cpp, galaxold.cpp, gkigt.cpp, namcos1.cpp, popeye.cpp, tetrisp2.cpp and toratora.cpp - Fixed rom names in freekick.cpp, galaxold.cpp, itech32.cpp, leland.cpp, littlerb.cpp, mcr.cpp, model2.cpp, ms32.cpp and tbowl.cpp - Description changes of Avengers In Galactic Storm (US/Europe 1.0), Avengers In Galactic Storm (Japan 1.2), Back to the Future - The Pinball (2.0), Back to the Future - The Pinball (2.1), Back to the Future - The Pinball (2.7), Back to the Future - The Pinball (2.7, Germany), Back to the Future - The Pinball (2.8), Best Bout Boxing (ver 1.3), Dam Dam Boy (on dedicated PCB), Danny Sullivan's Indy Heat (rev 1), Desert War / Wangan Sensou (ver 1.0), Driver's Edge (v1.6), Gratia - Second Earth (ver 1.0, 91022-10 version), Gratia - Second Earth (ver 1.0, 92047-01 version), Hayaoshi Quiz Nettou Namahousou (ver 1.5), Idol Janshi Suchie-Pai II (ver 1.0), Idol Janshi Suchie-Pai II (ver 1.1), Ironman Ivan Stewart's Super Off-Road (rev 4), Ironman Ivan Stewart's Super Off-Road Track-Pak (rev 4, 2 Players), John Elway's Team Quarterback (rev 2), John Elway's Team Quarterback (rev 3), Mahjong Angel Kiss (ver 1.0), Print Club 2 Puffy (J V1.100), Quarterback (rev 2), Quarterback (rev 5), Skull Fang (Japan 1.09), Skull Fang (Asia 1.13), Skull Fang (Europe 1.13), Stadium Hero '96 (Europe, EAJ), Street Fighter II': Champion Edition (Hung Hsi, bootleg, set 1), Tapper (Budweiser, 1/27/84), Tapper (Budweiser, Date Unknown), Target Ball (With Nudity), Tecmo Bowl (World, set 1), Tetris Plus (ver 1.0), Tetris Plus 2 (ver 1.0, MegaSystem 32 Version), The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise (ver 1.0), Viper (rev 3), Vs. Janshi Brandnew Stars (Ver 1.1, MegaSystem32 Version) and World Soccer Finals (rev 3) - Renamed (tapper) to (tapperb), (tappera) to (tapper), (tgtball) to (tgtballn) and (tgtballa) to (tgtball) - MAME . DEVICES . API change . Memory maps are now "last entry wins". This allows for the much more natural "import another map and patch it" structure, or "cover a whole region then punch holes in it". Our previous first-entry-wins rule was always a surprise to newcomers, and oldcomers too. . Memory maps are now methods of the owner class. Fixed extra-large device map (emu\addrmap.cpp). Removed multiple handlers with different unitmasks on the same line (aerofgt.cpp, astrcorp.cpp, fromanc2.cpp, gaelco3d.cpp, mcatadv.cpp, neogeo.cpp, pgm.cpp, taito_b.cpp and tatsumi.cpp). Fixed (machine\iteagle_fpga.cpp, namco_c139.cpp, drivers\mcatadv.cpp). . Generalized support for byte-smeared accesses: The new cswidth address map constructor method overrides the masking normally performed on narrow-width accesses. This entailed a lot of reconfiguration to make the shifting and masking of subunits independent operations. There is unlikely to have any significant performance impact on drivers that don't frequently reconfigure their memory handlers (emu\addrmap.cpp and emumem.cpp). Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently (emu\emumem.cpp). . Internal maps must now be constructed last to have priority (emu\addrmap.cpp). Fixed memorymap ordering/regression in aeroboto, alibaba, armedf, buster.cpp, calchase.cpp, cave.cpp, cdi.cpp, csplayh5.cpp, cubo.cpp, diamond, exterm.cpp, fastfred.cpp, formatz, gammagic.cpp, jangou.cpp, jpmimpct.cpp, liberate.cpp, ltcasino.cpp, megaplay.cpp, metalmx.cpp, metlfrzr, mlanding.cpp, mpatrol, namcos11.cpp, namcos21.cpp, nbmj8688.cpp, nmk16.cpp, psikyo4.cpp, raiden2.cpp, renju, skyraid, scobra.cpp, scramble.cpp, seabattl.cpp, srmp5.cpp, ssv.cpp, system16.cpp, taito.cpp, tankbatt, tazmania, toratora, tnzs.cpp, voyager.cpp and williams.cpp. Fixed renju regression (emu\emumem.cpp). . Screwed macros: Replaced MACHINE_CONFIG_DERIVED with MACHINE_CONFIG_START. Removed MCFG_FRAGMENT_ADD. There's no voodoo involved in derived machine configurations and fragments any more. The macros were just obfuscating things at this point. . Made some methods private in devices\bus\*.h now that it's possible. Some private-ization and removed some duplication. . Lots of cleanup and encapsulation (drivers\ace.cpp, albazc.cpp, albazg.cpp, aleisttl.cpp, altair.cpp, appoooh.cpp, arcadecl.cpp, aristmk5.cpp, aristmk6.cpp, atarig1.cpp, atarig42.cpp, atarigt.cpp, atarigx2.cpp, atarisy1.cpp, atarisy2.cpp, badlands.cpp, bagman.cpp, batman.cpp, beathead.cpp, bfcobra.cpp, bfm_ad5.cpp, bfm_sc1.cpp, bfm_sc2.cpp, big10.cpp, blstroid.cpp, bowltry.cpp, boxer.cpp, bsktball.cpp, bzone.cpp, canyon.cpp, carpolo.cpp, caswin.cpp, ccastles.cpp, clayshoo.cpp, cloak.cpp, cloud9.cpp, copsnrob.cpp, cyberbal.cpp, cybstorm.cpp, destroyr.cpp, dooyong.cpp, dragrace.cpp, eprom.cpp, eprom.cpp, equites.cpp, equites.cpp, exidy440.cpp, firefox.cpp, firetrk.cpp, flyball.cpp, foodf.cpp, forte2.cpp, gauntlet.cpp, gridlee.cpp, irobot.cpp, jedi.cpp, klax.cpp, ladybug.cpp, liberatr.cpp, looping.cpp, manohman.cpp, mediagx.cpp, meijinsn.cpp, metalmx.cpp, mgolf.cpp, mpu2.cpp, mpu3.cpp, mpu5.cpp, nitedrvr.cpp, offtwall.cpp, ohmygod.cpp, opwolf.cpp, orbit.cpp, patapata.cpp, pengadvb.cpp, poolshrk.cpp, quantum.cpp, quizshow.cpp, quizshow.cpp, rampart.cpp, redclash.cpp, relief.cpp, rmhaihai.cpp, sbrkout.cpp, sfkick.cpp, shougi.cpp, shuuz.cpp, skullxbo.cpp, skydiver.cpp, skyraid.cpp, sprint4.cpp, sprint8.cpp, starshp1.cpp, stellafr.cpp, superslave.cpp, supertnk.cpp, tamag1.cpp, tank8.cpp, tempest.cpp, thunderj.cpp, tomcat.cpp, toobin.cpp, tourtabl.cpp, triplhnt.cpp, tunhunt.cpp, ultratnk.cpp, unico.cpp, vectrex.cpp, vertigo.cpp, victory.cpp, videopin.cpp, vindictr.cpp, wolfpack.cpp, wrally.cpp, xybots.cpp and machine\atarigen.cpp) . Register device callbacks and added some basic validation for them (emu/devcb.cpp, device.h, emufwd.h and validity.cpp) . PLUGINS . Read whole block (plugins\cheatfind\init.lua) . Make the console behave like the docs, unlike the official LUA console if you are in a block, entering a newline on a blank line gets you out (plugins\console\init.lua). . Flip screen . Set flip screen state without peeking into driver_data (video\decbac06.cpp, deckarn.cpp, decmxc06.cpp and decospr.cpp). . Flip screen API cleanup: Make the global flipping functions of driver_device protected so as not to be accessible from within subdevices. Eliminate the flip_screen_set_no_update kludge. . Added K051649 support to VGM player . Added support for multiple patterns and devices to -listfull verb. (mame\clifront.cpp and commandline\commandline-all.rst) . MAME documentation . Terminology cleanup of docs commandline section (docs\source\commandline\commandline-all.rst) . More docs work: Escapes, debugger update. Missed a couple escape sequences. A little more escaping, acronym fixes, fixed oddity in symlist. Updated debugger internal help to match docs. Lowercasing for CPU in command parameters, fix casing on ASCII (docs\source\debugger\breakpoint.rst, cheats.rst, expressions.rst, general.rst, watchpoint.rst, tools\imgtool.rst and debug\debughlp.cpp) . Multi-Language: Updated Brazilian Portuguese and Turkish translations - Compiling . Fixed issue linking Emscripten build with certain single-driver compiles (e.g. spectrum.cpp). Emscripten 1.37.29 or higher is now required (scripts\genie.lua). . MAME_INCLUDES__H is now the standardized way for a MAME include header, starting with a double underscore is reserved by the C++ standard go figure. . Fixed building using system utf8proc and portaudio. Allow using system-wide ASIO (1.11.0 or higher required), GLM and RapidJson headers. Put all ext_includedir calls together. Fixed build failure when SOURCES is defined (scripts\build\ and target\mame\arcade.lua). . De-staticify initializations for src\mame\video, machine, includes and audio - Debugger . Fixed ASCII dump output for big-endian spaces (debug\debugcmd.cpp) . Fixed F10 step over of instructions with a branch delay slot 0.194 - New games: Cyberstorm (prototype), Last KM (Ver 1.0.0275) and Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) - New Working games: Knights of Valour 3 (V100, China, Hong Kong, Taiwan), Knights of Valour 3 (V102, China, Hong Kong, Taiwan) and Knights of Valour 3 (V104, China, Hong Kong, Taiwan), Road Burners (ver 1.0) and Road Burners (ver 1.04) - New Non-Working games: Lucky Ball 96 (Ver 3.50 - 627), Missing In Action, Odyssey, Quick Pick 5, Strike Zone (Purple Star), Tiger (slot) and Trocana - New clones: Area 51 / Maximum Force Duo (R3000, 2/02/98), Bioplaything Cop (Ver. 1.0.1823, prototype), Cadash (Spain, version 1), Cookie & Bibi 2 (set 2), Driving Force (Galaxian conversion, Seatongrove UK), Four Trax (Asia), Jolly Card (Italian, bootleg, set 2), Kick Goal (set 2), Knights of Valour 2 New Legend (V300, Oversea), Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK), Knights of Valour 2 New Legend (V301, Oversea), Knights of Valour 2 New Legend (V302, Oversea), Knights of Valour 3 (V101, China, Hong Kong, Taiwan), Lucky Ball 96 (Ver 3.50 - 616), Lucky Ball 96 (Ver 3.50 - 623), Lucky Ball 96 (Ver 3.50 - 626), Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB), NEW Moero!! Pro Yakyuu Homerun Kyousou, Oriental Legend 2 (V101, Japan), Oriental Legend 2 (V103, Japan), Oriental Legend 2 (V104, Japan), Popeye (bootleg set 2), Popeye (bootleg set 3), Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe), Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong), Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan), Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea), Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan), Pretty Soldier Sailor Moon (Ver. 95/03/21, USA), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2), Super 97-2 (Witch Bonus), Super World Court (World, bootleg), Track & Field (Centuri, unencrypted), Turbo Force (World, set 2), World Class Bowling (v1.0) and X-Men: Children of the Atom (Brazil 950331) - New drivers: cybstorm.cpp, luckybal.cpp, nmkmedal.cpp, odyssey.cpp, quickpick5.cpp and strkzn.cpp - New devices: deco_ace, generic_cartslot, ls157_x2, seganetw and ttl165 - New mame.ini options: nvram_save = 1 (CORE MISC OPTIONS). fallback_artwork and override_artwork (CORE ARTWORK OPTIONS). - New artworks . bankp, blueprnt, circus, devzone, fireone, lockon, magspot, magspot2, p47, polepos, polepos2, rygar, shuuz and timber . Updated default.lay for dkong3, fantasy->fantasyu and tws96->twsoc96 - 8085A CPU: Clean up state registration. SOD and SID are 8085-specific. STATUS and INTE are 8080-only outputs. Added IM register for 8085. - ADSP-21xx CPUs: Fixed m_pcbucket log typo - ARM7/9 CPUs . Reverted ROR cases in arm7\arm7thmb.cpp, explicit masking and rotating was unneeded (except for POP {Rlist} which is correct), handle v5 behavior (LSB address bit is ignored in 16bit loads) in arm946es_cpu_device::arm7_cpu_read16 instead, manually handle v4 and v5 difference for LDRSH signed halfword load. NOTE: It looks like all? v5 cores ignore least significant address bit during 16bit loads, so we should add something like virtual uint32_t arm7_cpu_read16(uint32_t addr) override { return base_class::arm7_cpu_read16(addr & ~1)}; into theirs class declaration. . Added front-end for ARM7 DRC (arm7\arm7fe.hxx) - Dynamic Re-Compiling: Fixed an 'optimization' which was actually a random bug inducer (cpu\drcbex86.cpp) - Hyperstone CPUs . Added Dynamic Re-Compiling (cpu\e132xs\e132xs.cpp). Added subs to DRC, fixes Hidden Catch fatalerror when selecting a difference. . Allocated core from DRC cache. Potentially fix DRC crash on Linux and OSX. Fixed some 32-bit DRC issues and address Coverity concerns (cpu\e132xs\e132xsdrc_ops.hxx and e132xsfe.cpp). - I386 CPU: Correct when some opcodes were introduced and permit lock with other prefixes (cpu\i386\i386ops.h) - I8051 / MCS-51 CPU: Added DPTR, P0, P1, P2 and P3 to debug state registration - M6502 CPU: Fixed memory leak in M6502 CPU cores (M4510, M6502, M6504, M6507, M6509, M6510 and M65CE02) (ID 06810) - M6800/6801 CPU: Error logging fixups - MC6809 CPU . SWI2 is not HD6309-exclusive (m6809\6x09dasm.cpp) . Fixed memory leak in M6809 CPU core (ID 06811) . Fixed disassembly of relative instructions - M68000 CPU: Fixed m_cpcc in cpu\m68000\m68kdasm.cpp - MC68HC11 CPU . CPU is big-endian . Fixed dissassembly of instructions with 16-bit operands (immediate or direct) - MCS-48 CPU . Use paged mode for disassembler. UPI41 lacks MB0/MB1 paging and has no external memory space. Use 11-bit offsets now (cpu\mcs48\mcs48dsm.cpp). . Program counter wraps at 11 bits . More specific emulation of Intel 8021: Separated disassembler for i802x (including unemulated 8022 instructions). Provided separate (though mostly just more limited) 8021 opcode table. Writes to 8021 P0 no longer go through memory space. - PSXCPU (CXD8530AQ, CXD8530BQ, CXD8530CQ, CXD8661R and CXD8606BQ): Improved PSX state saving - S2650 CPU: Use paged mode for disassembler - Z80 CPU: Fixed disassembly when $ed, $dd & $fd prefixes are used but the instruction is not valid (z80\z80dasm.cpp) - DCS sound: Some minor changes mainly for DSIO and DENVER systems (audio\dcs.cpp) - Time Pilot Audio: Moved soundlatch down into device (audio\timeplt.cpp), since it's actually part of the board (drivers\pooyan.cpp, rallyx.cpp, rocnrope.cpp, timeplt.cpp and tutankhm.cpp). - Yamaha YMW-258-F sound . Avoid unnecessary initialization and fixes division by zero (sound\multipcm.cpp) . Moved bank schemes to DEVICE_ADDRESS_MAP and allow 512 Samples (0x1800 Header size, 12byte Header per sample). Fixed MultiPCM banking in segas32.cpp (chip doesn't have panning-related bankswitching). - YMZ770 sound: Updated documentation and tidied up - CD-ROM: Recognized ISO images with 2336 byte sectors - CGA video: Fixed 400 line text mode for (MESS) Olivetti M24 - Data East Custom . Removed space, offset and mem mask from decocomn_device::priority_r. Get rid of nonbuffered_palette_w (video\decocomn.cpp; drivers\boogwing.cpp, cninja.cpp, dassault.cpp and rohga.cpp). . Splitted ACE Chip emulation from video\deco32.cpp into video\deco_ace.cpp . Split pf1/pf2 RAM allowing sizes to differ (video\deco16ic.c) - Floppy: Got rid of bogus default drive in lookup functions, avoid some potential nullptr dereferences and made floppy_get_drive() internal for imagedev\flopdrv.cpp. - IDE: Actually implement read multiple command for machine\idehd.cpp. Fixes crash on 'NBA Showtime: NBA on NBC' where the vegas driver assumes that the buffer is 16 deep. - Konami Custom . K001604: Implemented front layer rotate and zoom (drivers\cobra.cpp, gticlub.cpp, nwk-tr.cpp and zr107.cpp) . K054539: Moved sample RAM to address map (drivers\djmain, konamigq and qdrmfgp) - SCN2674 Video Controller . Splitted up logging. Hook up SCN2674 to (MESS) Micro-Term 420. . Avert screen_device::update_partial assert failure during debugging in debug build - SVGA video . S3 hardware pointer colour select is now reset on reading CR45, as per documentation. . ATI MACH8/MACH32: Limit sourcex/y to 11 bits, fixes MACH32 detection in bundled Win9x drivers. Mapped MACH32 hardware pointer registers. Added 8514/A compatible DAC registers, fixes I/O port conflict in DOS MACH32 utilities and 8ppp colours under Win9x. Get MACH32 hardware cursor to display. . Added Scan To X command to MACH8, used by Win9x drivers to write cursor data. . Corrected MACH32 display of 16bpp video mode in Windows 9x (hardware pointer still needs work) - TMS9927 video . Added BL line read for future use . Correct sync timings and added untested HSYN callback . Added 80-column/132-column display clock switch for (MESS) Visual 100 . Disabled side effects for reads - TTL . Converted 74157 TTL to bitswap<4> . Added two-in-one version of LS157 and hook it up to Alien Arena, Joust, Plotting and Splat!. . Use 74157 device in williams.cpp to do input multiplexing. Added port names. . Added SN54/74165 8-Bit Parallel-In/Serial-Out Shift Register for Otakara Itadaki Luffy Kaizoku-Dan! . Improved 74153 interface (carpolo.cpp) - V9938 video: V9938 should abort a command when the mode is switched before completion - VGA video: Avoid crash in (MESS) Windows 95 'A-10 Cuba!' - Xicor X2212 256x4 NOVRAM: Eliminated alloca() - aristmk5.cpp: Green Lizard (AHG1623, US) and King Galah (AHG1625, US) were actually Cash Express versions (and Honky Tonk wasn't, oddly enough). Updated the descriptions to suit. Fixed bugs in layout\qnilecea.lay and added new layouts. - asteroid.cpp: Added coin counters and clarify LEDs - atlantis.cpp: Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Atlantis driver. - blockout.cpp . Fixed Agress offsetted text layer, worked around initial VRAM check. . Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out. . Fixed input labels and hookups, following manual and in-game descriptions. . Cleaned up video function . Separated Agress rom patch from blockout_state - chihiro.cpp . Temporary fix machine\xbox_pci.cpp to show Xbox recovery screen. Make USB work again. . Added skeleton Sega network device so that the rom can be moved from to - cninja.cpp: Added MCFG_SCREEN_RAWS. Cleaned up I/O and protection handling. - deco156.cpp: Get rid of unused functions - esd16.cpp: Added factory defaults (EEPROM) for Deluxe 5, Multi Champ Deluxe and Multi Champ Deluxe (ver. 1114, 14/11/1999) so they don't run with bogus values - gaelco.cpp: Fixed sample end position in sound\gaelco.cpp, fixes clicking sounds in various games. Verified this with the sample data in ROM, looks correct, we were playing an extra byte from a different sample each time. - gaelco2.cpp: Updated documentation based on photos of PCBs - goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range (needed for some sets). - hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury: Wild Ambition and Buriki One - homerun.cpp: Added SCREEN RAW PARAMS - kickgoal.cpp . Cleaned up driver so that it uses OKI6295 mem map etc. . Added pic16c57 audiocpu rom, 93c46 EEPROM and a redumped TMS27C040 OKI rom to Kick Goal (set 1). - m72.cpp: Clean up address maps - mexico86.cpp: Fixed some fallout - model1/2.cpp: Added configured banking to audio\segam1audio.cpp - ms32.cpp . Improved and cleaned up tile-tile priorities. Fixes title screen in 'Idol Janshi Suchie-Pai II', 'Gratia - Second Earth' intermissions and 'Hayaoshi Quiz Nettou Namahousou' flame screen during attract. . Fixed MAME exit with exception "unhandled priority type f8" in Gratia ending screen (ID 03790) - multfish.cpp and multfish_boot.cpp: Added pre-initialized factory defaults to all sets so they boot by default - namcond1.cpp . Added mosaic effect for NCV1 'Galaga Arrangement' ending/staffroll (video\ygv608.cpp) . Guessed that R#13 is used for transparent color, fixes 'COLOR TEST' in ND-1 self test. . Fixed a small graphics glitch in 'RALLY-X Arrangement' (video\ygv608.cpp) - namcos2.cpp and namcos21.cpp: Namco C148 (CPU Bus Manager) use required_device and optional_device (machine\namco_c148.cpp). This fixed debug assert in winrun, winrun91 and winrungp when starting emulation (ID 06548). - nss.cpp, sfcbox.cpp and snesb.cpp . TnDIV divides by 256 when setting written is 0 in SNES sound. Merged timer counters into one single function (audio\snes_snd.cpp) . All SNES APU docs claims that SPC700 audio CPU runs at 2.048 MHz and there's no mention about an internal divider (which should belong to the CPU core while fixing the opcode cycles anyway). - nwk-tr.cpp: System has 2 graphics boards. Implemented front layer rotate and zoom (video\k001604.cpp). This fixed crash shortly after OK in clones Racing Jam: Chapter 2 (EAE) and (JAE) with debug build (ID 05632). - pgm2.cpp . Do rowscroll for all rows so 240 cases work . Dumped internal firmware/module keys for Knights of Valour 3 (V104, China, Hong Kong, Taiwan) and clone (V102, China, Hong Kong, Taiwan). Added default SRAM, speedups and fixed visible area. Note: FPGA comms emulation required, currently hacked out. . Emulated kov3 ROM module communication and removed hack. Added few more kov3 security notes. . Fixed foreground tilemap size, fixes kov3 boss death sequences. . Added 'sprite disable' bit, prevents stray horemen heads in kov3 attract and changes what you see in the shop. . Handle MSB of zooming, used by kov3. . Removed BAD_DUMP flags from orleg2 sprites_colour roms, they are not suspects anymore. . Ensure savestates work from commandline (eg launching with -state 0) tag driver as supporting states . Improved simulation using real data and make fake keys for kov3 100 and 104. - playch10.cpp: Exposed countdown LEDs through output system and render with artwork (ID 02076). Note: Add "-bios single" or "-bios singleb" on command-line to access it and set in MAME "Video Options" to "Single Screen". - popeye.cpp . Fixed background in Popeye (Japan), Popeye (Japan, Older) and Popeye (bootleg set 1). Popeye (Japan) does not run on the exact same hardware as Sky Skipper & was the basis for the popeyebl set. Fixed horizontal and vertical scroll register behaviour in Popeye. Changed function names from the game name to the hardware id the functionality was first used in. . Fixed Popeye background scrolling when screen is flipped . Implemented tile palette banking on TNX1 hardware, the side bars in Sky Skipper are now darker on night time levels. This is a guess based on the prom contents, due to lack of unmodified TNX1 boards. . Implemented sprite priority & clipping according to description in MT03725. Note: On the real Popeye hardware, sprite colour 0 is not transparent with respect to overlapping sprites. It's only transparent with respect to the background graphics. When two sprites overlap in Popeye, the sprite with the highest priority completely overdraws the sprite underlying it, including the transparent area (pixel with colour value 0). The result is that instead of proper sprite prioritzing, overlapping sprites are overdrawn like chunky blocks. . Moved protection save state into driver_start() leaving driver init for decryption, combine sprite proms & invert bootleg proms in the rom load, bank the sprite palette & only update the palette if the bank register changes, draw background directly into bitmap & include the area above the background buffer (although it's not clear exactly where the values are fetched from on real hardware). - psikyo4.cpp: Cleanup YMF278B banking - r2dx_v33.cpp: Moved globals into state - rohga.cpp . Improved Nitro Ball priority/alpha mixing. Demoted Nitro Ball/Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue. . Updated priority mode 0x20 - segas32.cpp: Fixed MultiPCM banking (chip doesn't have panning-related bankswitching). Added configured banking and notes. - segaxbd.cpp and taitotx.cpp: Don't use driver_device - seta.cpp . Replaced ROM patches with protection simulation for Meta Fox . Added IRQ acks and PIT8254 for latter to madshark and magspeed . Use PIT8254 device in kamenrid and msgundam . Acknowledge interrupt for tndrcade, thunderl, wiggie and wits - stv.cpp . Fixed color calculations for non-mode 5 sprites (i.e. (MESS) Sega Saturn 'Virtual Hydlide' avatar shadow) (video\stvvdp1.cpp) . Fixed mode 2 transparent pen sprites for (MESS) Sega Saturn 'Scud - The Disposable Assassin' (video\stvvdp1.cpp) . Fixed some boundary checks for filters access (machine\stvcd.cpp) - system16.cpp: Removed sprite device in Beauty Block and IQ Pipe - thief.cpp: Interrupt modernization and use MCFG_SCREEN_RAW_PARAMS - twinkle.cpp: Moved a couple of functions into driver class - vamphalf.cpp . Improved Mr. Dig speedup, it appears to be faster and works for DRC & interpreter. . Improved Mr. Kicker speedup and standardised the rest (except Age Of Heroes) . Removed "space" calls and use e132xs state enum instead of magic numbers - vegas.cpp . Use only assert/clear interrupts on a change in VRC5074 System Controller. Prevents clearing of MIPS3 timer interrupt inadvertantly (machine\vrc5074.cpp). . Promoted Road Burners and clone to WORKING . Calculate screen size and timing using Voodoo CRTC and PLL registers. Use CRTC registers for vblank start (video\voodoo.cpp). . Actually implement read multiple command for machine\idehd.cpp. Fixes crash on 'NBA Showtime: NBA on NBC' where the vegas driver assumes that the buffer is 16 deep. . Only clear edge triggered interrupts and initialize timer from counter register (machine\vrc5074.cpp) . Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Vegas driver. - viper.cpp: Moved remaining globals into viper_state - wms.cpp: Added year to WMS sets and copyright/year to mame.lst - AGEMAME . Added 74HC259 device (addressable latch) to maygay1b.cpp . Added some rudimentary handlers and guessed devices to Lucky Dip (Maygay) - Backfire!: Palette cleanup - Black Touch '96: Fixed pickup colours and hook up OKI6295 sound - Block Hole: Restored Button 2 and 3 and Joystick Down inputs - Boogie Wings: Updated alpha blend/palette effect improvements. Hooked up DECO 99 "ACE" chip. Updated alpha blending notes. Demoted game with MACHINE_IMPERFECT_GRAPHICS. - Cabaret and Time Traveler: Added 8255 PPIs - California Chase: Added some keyboard inputs - City Connection . Fixed MC6809E sound CPU speed . Hooked up AY-3-8910A read, which fixes cop car spin sound. - Crush Roller . Replaced ROM patches with protection simulation for Make Trax. Restored maketrax save state support. Fixed maketrax regression (teleport holes DIP not working). . Fixed regression in clones mbrush and crushbl2 . Simulated protection for korosuke and cleanup - Darius Gaiden - Silver Hawk: Removed outdated kludge - Diamond Run: Fixed missing level start music (ID 06825) - Dragon Master: Fixed palette (12-bit RGB 4-bit intensity; fixes fading) - Draw Poker III / Dwarfs Den (Dwarf Gfx): Removed unnecessary gfx expand code, the interpolation is impossible to properly display in the gfx display anyway. Show tiles as 8x8. - F-1 Grand Prix: Fixed getting stuck on "ID CHECK" - Ginga NinkyouDen and Xain'd Sleena: Identified 6809 type - Grudge Match: Default 'Free Play' dipswitch to 'Off' for the recently added Grudge Match parent set (Free Play doesn't work properly on it anyway). Leave it to 'On' for the previous set because Coin mode doesn't work properly there. - Hana Jingi: Fixed hjingi_bank_w regression. Managed to removed it entirely in the course of separating the bank switches. This fixed emulation hang (ID 06799). - Intrepid: Fixed 'Lives' dipswitch for Intrepid bootleg sets - Jolly Card: Added full specs for clone Jolly Card (Italian, different colors, set 1) - The King of Fighters 2002: Added gross hack to fix clone 'The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)' state save, save_pointer() must be called after the pointer is set & does not cope with it changing. - Max RPM: Converted ADC0844 write to bitswap<4> - Mosaic: Added PCB layout and changed CPU/Sound clocks to be derived from actual OSCs on PCB - Nurete Mitaino: Redumped sound rom - Olympic Hot Stuff: Added MC146818 RTC to make one more test pass and serial interface - Passing Shot: Fixed address map for Passing Shot (4 Players) (bootleg) - PinMAME: Replaced M6809 CPU in wpc_s.cpp with MC6809E - Polygonet Commanders: Added K054321 sound control - The Punisher: Fixed m_sprite_base for clones The Punisher (bootleg with PIC16c57, set 1/2/3) - Route 16: Replaced ROM patches with protection simulation for Route 16. Restored save state support for protected sets. - Shooting Star: Added 68681 DUARTs and YM2149 sound - Shuriken Boy: Allowed game to display and fully pass POST and hooked up I/O ports - Splash!: Draw sprites in reverse order. This fixed wrong sprite priority on bonus items in Splash! and clones (ID 06791) - Strike Force: Fixed black screen after rom check (machine\midyunit.cpp) (ID 06804) - Thunder Zone: Added MCFG_SCREEN_RAWS. Demoted game with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated. Added notes. - Top Gunner: Added XTAL and motor MCU. Removed no longer used functions. - Turbo Sub: Switch to non-legacy 6809E CPU - Warriors of Fate: Verified clone Warriors of Fate (World 921002) program ROMs dump - Fixed year info for Behind Enemy Lines and Virtua Fighter 2 - Dipswitch fixes in balsente.cpp, blockout.cpp, konmedal.cpp, tigeroad.cpp and toaplan2.cpp - Fixed rom names in gaelco2.cpp, jaguar.cpp, kickgoal.cpp and mosaic.cpp - Description changes of Aero Fighters (bootleg, set 1), Aero Fighters (bootleg, set 2), Area 51 (Time Warner license, Nov 27, 1995), Area 51 / Maximum Force Duo (R3000, 2/10/98), Chicken (01J01886, Venezuela), DoDonPachi Dai-Ou-Jou Tamashii (V201, China), Cookie & Bibi 2 (set 1), Dongfang Zhi Zhu (Hong Kong, V011H), Enchanted Forest - Cash Express (AHG1615, US), Fortress 2 Blue Arcade (World) (ver 1.01 / pcb ver 3.05), Fortress 2 Blue Arcade (Korea) (ver 1.00 / pcb ver 3.05), Four Trax (World), Green Lizard - Cash Express (AHG1623, US), Hong Hu Zhanji II (China, set 1), Hong Hu Zhanji II (China, set 2), Honky Tonk (BHG1455, US), Hudie Meng 97, Jolly Card (Italian, bootleg, set 1), Kick Goal (set 1), King Galah - Cash Express (AHG1625, US), Knights of Valour 3 (V100, China, Hong Kong, Taiwan), Knights of Valour 3 (V102, China, Hong Kong, Taiwan), Knights of Valour 3 (V104, China, Hong Kong, Taiwan), Mahjong Long Hu Zhengba 2 (set 1), Mahjong Long Hu Zhengba 2 (VS221M), Mahjong Man Guan Caishen (V103CS), Mahjong Man Guan Daheng (Taiwan, V123T1), Mahjong Man Guan Daheng (Taiwan, V125T1), Neraidoula, Popeye (bootleg set 1), Popeye (Japan), Popeye (Japan, Older), Queen of the Nile - Cash Express (AHG1608, US), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1), Shizhan Ding Huang Maque (Version 4.1), Shizhan Majiang Wang (Version 8.8), Shuzi Leyuan (V113FR), Shuzi Leyuan (V127M), Sorcer Striker, Sorcer Striker (Korea), Thunder Hoop (Ver. 1, Checksum 02A09F7D), Turbo Force (World, set 1), Wanli Changcheng (China, V638C), Xingyun Man Guan (China, V651C), Zhongguo Long (China, V010C), Zhongguo Long (Japan, V020J), Zhongguo Long (Japan, V021J) - Renamed (47pie2) to (suchie2), (47pie2o) to (suchie2o), (chickna5b) to (chickna5v), (chickna5qld) to (chickna5ql), (ddpdojh) to (ddpdojt), (eforsta5ub) to (eforsta5cea), (glizardu) to (glizrdce), (kgalahu) to (kgalahce), (kov2nl) to (kov2nl_302cn), (kov2nl_300) to (kov2nl_300cn), (kov2nl_301) to (kov2nl_301cn), (pengpayuc) to (pengpayce), (qnileub) to (qnileceb), (sailormno) to (sailormnn), (sailormnoh) to (sailormnnh), (sailormnoj) to (sailormnnj), (sailormnok) to (sailormnnk), (sailormnot) to (sailormnnt), (sailormnou) to (sailormnnu), (sstrikera) to (sstrikerk), (suchipi) to (suchiesp), (weststory) to (weststry) and (weststorya) to (weststrya) - MAME . VIDEO RENDERING SYSTEM . BGFX . Use bgfx::ViewMode::Sequential fixes handheld overlays (render\drawbgfx.cpp). This fixed bitmap overlays don't display with BGFX video output (ID 06806). . Abstracted some view-related functions into bgfx_view class . Fixed two issues with the GLSL Bilinear Shader: 1. Off-by-one pixel coordinates. 2. Sampling of wrong pixels at some non-integer stretch factors. Note: First was noticed while comparing screenshots of the software and OpenGL w/GLSL renderers (OpenGL output was shifted up and to the right). Fixed by subtracting a 1/2 pixel from the texture coordinates when calculating the bottom left pixel to use for interpolation. Second was apparent when running Pac-Man fullscreen on a 1920x1080 screen and allowing non-integer stretching. Manifested as irregular horizontal 'steps' in the output. Fixed by sampling from the center of all pixels which should avoid any funny business in regards to pixel coordinate rounding. . Added GLSL Bicubic Shader to OpenGL backend. This shader uses the equation described by R. Keys in the paper 'Cubic Convolution Interpolation for Digital Image Processing' which is, in this case, the same as a Catmull-Rom spline. This produces a sharper upscaled image than bilinear filtering. The new shader is selected by setting gl_glsl_filter to 2. Consequently, gl_glsl_filter is now treated as an int rather than a boolean. Also fixed a variable name problem in the code guarded by GLSL_SOURCE_ON_DISK. . Fixed update_gamma_ramp (render\drawd3d.cpp). This fixed full screen Brightness/Contrast/Gamma settings not working anymore (ID 06623). . Privatized m_screen and other variables of device_video_interface . Fixed Blit function (binding reference to nullptr; emu\screen.cpp) . Added artwork override and fallback options. Removed debug testing code. Allow loading of built-in layouts even if override_artwork is specified. Allow loading of fallback_artwork if only default view have been found. Fixed order of built-in layouts with regards to fallback_artwork as agreed upon the forums. Changed |= true to = true, and changed override artwork so it only checks for default.lay if the .lay is not found (emu\render.cpp and emuopts.cpp). . DEVICES . Removed space.device().safe_pc() from devices . Eliminated some machine().firstcpu usage. Eliminated unnecessary downcast in debug\debugcpu.cpp. . Moved machine\meters.cpp/h and ticket.cpp/h to devices\machine\ . Differentiate between cartridge (cart) and romimage (rom) in generic\slot.cpp . API Change: Machine configs are now a method of the owner class, and the prototype is simplified. NOTE: Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag. Fixed timeplt_audio and Chance Kun regression. Regression fixes/cleanups to pooyan.cpp, rocnrope.cpp and tutankhm.cpp. Removed machine_config_constructor (emu\emu.h, gamedrv.h, mconfig.cpp and validity.cpp). . UI . Added option to disable saving NVRAM on exit (emu\emuopts.cpp and machine.cpp) . Fixed AddressSanitizer: alloc-dealloc-mismatch when closing dipswitch menu (ui\menu.cpp) (ID 06816) . Disambiguate memory handlers . Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes . Fixed nodump disk validation regression (emu\softlist.cpp). Simplified nodump CHD check. . Added verbose logging for configuration files (emu\config.cpp). Note: We already have verbose logging for INI files that get parsed, so having CFGs get similar treatment is useful. . Converted zippath directory to a C++ interface (ui\filesel.cpp, imgcntrl.cpp, util\zippath.cpp and debugger\debugimgui.cpp) . PLUGINS . New WIP plugin for loading translations or alt names for input port fields. Use a subdir and emu.file so they can be packaged in ZIPs. Added #import and #set tags. Note: Use plugin options to save the input port list to a gettext formatted file. The file is saved in the ctrlrpath dir. Use #import to load names from a different file. Use #set ,,... to override names for a child set, common names should be listed at the top before any #set tag. Sort the list and print the port names and masks (plugins\portname\init.lua and plugin.json). . Fixed table lookup in plugins\data\database.lua (ID 06821) . Added reporting of database errors (plugins\data\database.lua and data_marp.lua) . Don't pollute the namespace and use emu.print_error (plugins\data\data_marp.luam database.lua and load_dat.lua) . Updated hiscore.dat (plugins\hiscore\hiscore.dat) . Fixed plugins\cheatfind . Use C locale for int/float in XML files (util\xmlfile.cpp) . Clean up and improved comments for some Chinese names. Hong Kong titles should probably be Cantonese. . Basic anchor links for FAQ page (docs\source\usingmame\commonissues.rst) . Updated documentation for castool and added floptool (tools\castool.rst and floptool.rst) . Overhaul commandline section of docs, includes index with linkable anchors (docs\source\commandline\commandline-all.rst): The first set of commandline overhauls. Correct case on headings, further improvements to index and spelling fix. More updates to the index and cleanup to the commandline stuff. More core options in the index. Finished multiplatform commandline index. Completion of first revision commandline index. . Added HuC6280 stereo, K054539, NMK112, dual OKIM6295 and Qsound support to VGM player. Cleanup of duplicated code using templates and device finder arrays (drivers\vgmplay.cpp). . Multi-Language . Regenerated localisations . Updated Dutch, German and Greek translation - MAC OS X: Detect attached debugger on OSX before generating trace/breakpoint trap - Compiling . Added workround for Clang static builds and enable them again, don't force -O1 on Clang builds (scripts\genie.lua). . Added -lSDL2main to fix linking with GCC 7 (osd\sdl.lua). Use dynamic linking for Windows SDL builds to workround an error during linking about liblualibs.a being corrupt, which is dependant on the order of the .o files contained within it (scripts\genie.lua). . Removed qtmain on windows, it conflicts with SDL2_Main (osd\modules.lua). Fixed building for windows with qt debugger (osd\windows\window.cpp). . Fixed tiny build (scripts\target\mame\tiny.lua) . Fixed MSVC 2015 build (drivers\eprom.cpp) . Added asserts for index out of bounds with e.g. mushi2k4 (ID 06817) and ddboy to sound\aica.cpp and video\k054156_k054157_k056832.cpp . Restored SANITIZE make option. Restored basic support for SANITIZE make option. Disabled some unwanted UBSAN checks / enabled nullability checks / enabled ASAN use-after-scope checks. . std::function is too inefficient, std::function and delegate both require runtime relocations and slowing down startup. Just use function pointers. Get rid of a circular dependency between gamedrv.h and mconfig.h (emu\devdelegate.h, driver.cpp, emu.h, gamedrv.h and mconfig.h). . Eliminated core_strdup (mame\pluginopts.cpp, util\corestr.cpp and lib\osdobj_common.cpp). This fixed memory leak in options (ID 06813). Work around glibstdc++ allocator not dealing with T & being the same thing as T const & because T is already const-qualified. Note that this makes the code less safe because modifying elements of the list can cause the addresses of the data to change (mame\pluginopts.h). . Removed unused macro in osd\windows\winmain.h . Temp workaround for GCC 7.3 (3rdparty\glm\glm\simd\platform.h) - Debugger . Fixed masking of signed integer types in debug state (emu\distate.h) . Added MAME Debugger help documentation . Removed address-to-byte calls in emu\debug\debugcpu.cpp and mame\luaengine.cpp. This fixed cheats not working in Battletoads and other games (ID 06857). 0.193 - New games: 4-in-1, Calcune (Japan, prototype), In Your Face (North America, prototype), Joker Poker With Hi-Lo Double-Up, The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23), Slot (unknown bootleg?) and TelePachi Fever Lion (V1.0) - New Working games: Action Fighter (FD1089B 317-unknown), Action Fighter (FD1089B 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-0018), Action Fighter (System 16B, FD1089B 317-unknown), Action Fighter (System 16B, FD1089B 317-unknown, analog controls), beatmania IIDX 4th style (GCA03 JAA), beatmania IIDX 6th style (GCB4U JAB), beatmania IIDX 6th style (GCB4U JAA), beatmania IIDX 7th style (GCB44 JAA), beatmania IIDX 8th style (GCC44 JAA), beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM), Dodonpachi Daioujou Tamashii (V201, China), Knights of Valour 2 New Legend (V300, China), Knights of Valour 2 New Legend (V301, China), Knights of Valour 2 New Legend (V302, China), Oriental Legend 2 (V101, China), Oriental Legend 2 (V103, China), Oriental Legend 2 (V104, China), San Francisco Rush: The Rock and Tazz-Mania (Arfyc / Rodmar bootleg) - New Non-Working games: Golden Hexa, Hexa President, Multi Game IV (V.Ger 3.44), Pitch Hitter - Baseball Challenge, Real Battle Super Phoenix Mahjong (Version 4.1), Shuriken Boy and Torarechattano - AV Kantoku Hen (Japan) - New clones: A-Blast (Japan), Amigo (bootleg of Amidar, set 2), Attack (Defender bootleg), Blood Bros. (US), Blue's Journey / Raguy (ALH-001), Dangerous Curves (Ver 2.9 O), Death Crimson OX (Rev A), Fantasy (Germany, set 2), G.I. Joe (Asia, AA), Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg), Jolly Card (Italian, bootleg), Oriental Legend 2 (V101, Oversea), Oriental Legend 2 (V103, Oversea), Oriental Legend 2 (V104, Oversea), San Francisco Rush 2049: Tournament Edition Unlocked, Super Bagman (Itisa, Spain), Teki Paki (location test), Twin Brats (set 1) and West Story (bootleg of Blood Bros., set 2) - New AGEMAME games: Boot Scootin' (AHG1547, US), Bumble Bugs (CHG0479-99, US), Chicken (01J01886, NSW/ACT), Chicken (RHG0730-99, US), Enchanted Forest (AHG1615, US), Enchanted Forest (JHG0415-99, US), Filthy Rich (English), Green Lizard (AHG1623, US), Honkey Tonk - Cash Express (BHG1455, US), Inca Sun (01J01946, Venezuela), Keep Your Hat On (BHG1204, US), King Galah (AHG1625, US), Mine, Mine, Mine (NHG0416-99, US), Money To Burn (English), Mountain Money (BHG1464, US), Penguin Pays (OHG0417-02, US), Penguin Pays (OHG0417-03, US), Penguin Pays - Cash Express (AHG1544, US), Queen of the Nile (AHG1608, US), Queen of the Nile (GHG4091-03, US), Reel 'Em In (English), Wild Africa (AHG1535, US), Wild Cougar (AHG1531, US), Wild Cougar (NHG0296-07, US), Wild Cougar (NHG0296-99, US) and Winning Bid (English) - New PinMAME games: Creature from the Black Lagoon (L-2) and Striker Xtreme (1.01 Italy) - New TourVision games (Softwarelist: hash\pce_tourvision.xml): Final Soldier, PC Genjin, Saint Dragon, Splatterhouse, Tora e no Michi and Violent Soldier - Removed games: Margarita Magic (EHG1559, US, set 2) - New drivers: calcune.cpp, nsg6809.cpp and yuvomz80.cpp - New devices: hd6309e, mc2661, mc6809, mc6809e, mos6551, pgm2_memcard, pit68230 and ripple_counter - New mame.ini options: rewind = 0 and rewind_capacity = 100 (CORE STATE/PLAYBACK OPTIONS) - ARM7/9 CPUs . Fixed misaligned 16-bit loads (thanks to MoochMcGee for report) . Made LDMIA/STMIA align to 32-bit boundary (cpu\arm7\arm7thmb.cpp) . Only define LSL, LSR, ROL & ROR when building the cpu core (cpu\arm7\arm7core.h). Protect trampoline constructors (cpu\arm7\arm7.h). . Mask address LSB during 16/32 bit memory access, as per ARMv5/ARM9 behavior. Handle 2 magical ROR cases. This needed to be changed or split when we will be emulate ARMv6/ARM11 (cpu\arm7\arm7thmb.cpp). - I386 CPU . In the poentium_smi() routine all calls to WRITE32 have the parameters swapped . x87 bug fixes and FERR support . Small change to enter system management mode (cpu\i386\i386.cpp). Fixed rsm instruction (cpu\i386\pentops.hxx). . Separated i8087 FPU device and added save state. Fixed i8087 regression pending further investigation with (MESS) Fanuc driver. - I4004 CPU: MCS-40 is paged - M680x0, MC68307 and MC68340 CPUs . Refactor 680x0 so that member variables aren't public . More static, less const and some irrelevant inline (cpu\m68000\m68kcpu.h). . Removed safe_pc() from MC68307 and MC68340 CPU - MC6809/HD6309 CPU . Resolved the great device type/clock divider mix-up . Fixed MC6809 clock speed in aeroboto.cpp, archrivl, beezer, bfcobra.cpp, bladestl.cpp, capbowl.cpp, citycon, darktowr, ddragon, de_2.cpp, de_3.cpp, de_3b.cpp, demoderb, ddungeon, exidy440.cpp, exprraid, firefox, gladiatr.cpp, gng.cpp, hotchase, itech8.cpp, itech32.cpp, jackal.cpp, jdreddp, joust2, kram3, maxrpm, mk, mpu12wbk.cpp, mpu4.cpp, mpu4avan.cpp, mpu4bwb.cpp, mpu4concept.cpp, mpu4crystal.cpp, mpu4empire.cpp, mpu4mdm.cpp, mpu4misc.cpp, mpu4mod2sw.cpp, mpu4plasma.cpp, mpu4sw.cpp, mpu4union.cpp, nbajam, nyny, pigskin, s11.cpp, s11a.cpp, s11b.cpp, s11c.cpp, sarge, sbasketb.cpp, shaolins.cpp, sigmab52.cpp, sonson, sothello, spdodgeb, spyhunt2, srumbler, stoffy, toffy, tattass, trisport, tstrike, vectrex.cpp, vertigo.cpp, whitestar.cpp, wpc_an.cpp, wpc_dot.cpp, wpc_flip1.cpp and wpc_flip2.cpp . Replaced M6809 with MC6809E in aristmk4.cpp, balsente.cpp, baraduke.cpp, bigkarnk, bladestl, citycon, contra, de_3.cpp, de_3b.cpp, dec8.cpp, ddribble, exidy440.cpp, gaplus, halleys.cpp, hotchase, icecold, irobot, ironhors, mappy.cpp, mastkin, mikie, namcos1.cpp, namcos2.cpp, namcos21.cpp, namcos86.cpp, overdriv, pacland, pandoras, qix.cpp, skykid.cpp, spy, starwars.cpp, toypop.cpp, tp84, tutankhm, white_mod.cpp, whitestar.cpp, wico.cpp, williams.cpp, wmg, wpc_95.cpp, wpc_an.cpp and yiear . Replaced M6809 with HD6309E in ajax and bottom9 . Replaced M6809E with MC6809 in byvid.cpp and wackygtr . Replaced HD6309 with HD6309E in bladestl, contra and rockrage - TMS9995 CPU . Fixed debugger do command . Fixed READY check on RESET (auto-waitstate) - Z180 CPU: Fixed Z180_RCR_REFW and added Wait State Generator (DCNTL) support - DCS sound . Fixed DCS audio banking for DENVER and DSIO DCS audio . DSIO and DENVER don't use SDRC DMA - FM sound: Turn a bit more of fmopl into something resembling C++ - RF5C400 sound . Fixed sound regression. This fixes Gradius IV, and also fixes the dog whistling and other issues in the beatmania IIDX games. . Converted RF5C400 to use device_rom_interface. . Save/restore the external memory registers. Moved static variable into device state. Fix the commented out osd_printf_debug. Fixed "always values". Added skeleton for reading and writing channel register 0x0F (which is used by the beatmania IIDX games). - Williams ADPCM Sound Board: Lower ADPCM volume. This fixed possible volume balance issue in NBA Jam / Williams ADPCM Sound Board (ID 06780). - YMZ770 sound: Implemented CHAN/SEQ "keep playing" command, document other known SPU in this series. - YMZ774 sound . Added sequencer, blind work based on KOF98UM rom data, not tested at all. Assume each sequencer have its own current bank. . Implemented SQC thing on top of sequencers, fix sequencers timers setup. . When SQC stopped stop SEQ too, make SEQ/SQC save state-friendly and cleanup. . Added volume delayed transition and handle CHAN/SEQ pause/resume - 6522 VIA: Eliminated truly ancient hack to default clock to that of first CPU. All VIAs in MAME now have properly configured clocks. - 6850 ACIA: Created standard read/write handlers - 8257 DMA: Added LOG messages - ATA: Simplified class hierarchy so there is no ambiguity with 16 & 32 bit methods. Removed the memory system read/write handler trampolines from the ATA devices as they are not required (machine\atadev.cpp). - Floppy: Updated debug printouts to use logmacro.h LOG messages (machine\wd_fdc.cpp) - IDE: Disambiguated 16- and 32-bit CS access and added non-space CS access methods - Konami Custom: Removed space from k007121_device::ctrlram_r - RS232: Added DCE RxC/TxC callbacks (untested) and table of standard signals - SCSI Hard Disk: Use CHD IDNT metadata for inquiry and logmacro.h logging (machine\nscsi_hd.cpp) - Taito Custom: Removed space and mem_mask from some TC0080VCO call - VGA video: CRTC start address is supposed to be shifted left by 2, from 86Box (video\pc_vga.cpp). - Voodoo GFX: Set number of SGRAM chips to 2 for 16M cards - adp.cpp: Updated documentation. Clean up driver. - amaticmg.cpp . Some cleanup. Removed the third 8255 PPI from AMA-8000-1 system since only has two of them. AMA-8000-2 and the new hardware for MGIV have three PPI devices. Need to set the ports. . Switched Multi Game III (V.Ger 3.64) to the new machine config since has a lot of similarities with The MGIV memory map - atlantis.cpp, iteagle.cpp, seattle.cpp and vegas.cpp . Promoted San Francisco Rush: The Rock to working . Added wheel force control for initial calibration. Set wheel calibration complete as soon as any SYSTEM button is hit (seattle.cpp and vegas.cpp) . NEC VRC5074 System Controller: Don't try to save zero length vectors (vegas.cpp) . NEC VR4373 system controller: Corrected VRC4373 device/vendor id PCI field (atlantis.cpp and iteagle.cpp) . SMC91C9X ethernet controller: Fixed loopback and added proper MMU handling. Switch from queue to vector for save state support. Added packet padding and variable transmit timing (seattle.cpp and vegas.cpp). . Added gearshift to sfrush and sfrushrk . Disconnect ethernet for War: The Final Assault. Fixes game hang at start. . Midway DCS Audio: Fixed DCS audio banking for DENVER and DSIO DCS audio (atlantis.cpp and vegas.cpp). DSIO and DENVER don't use SDRC DMA. Fixes boot hang on Road Burners. - bagman.cpp: Fixed Bagman dying sound plays repetitively when game starts (ID 06784) - bfcobra.cpp: Fixed AY-3-8910 bad clock - coolpool.cpp: Fixed stupid TMS340X0 Shift register bug - cps1.cpp and kenseim.cpp: Substituted IOC1 PAL logically equivalent replacement with real dump from an unprotected device - harddriv.cpp: Fixed harddriv sound - ksys573.cpp: Improved Hyper Bishi Bashi Champ and Salary Man Champ control - manohman.cpp: Merged Backgammon (adp.cpp) with manohman driver, which has a better description of same hardware. Reduced region size. - mcr.cpp and mcr3.cpp: Moved some globals into the state class, started splitting some in subclasses. - mermaid.cpp . Added new generic ripple counter device to Rougien. This device emulates basic ripple counter logic ICs with fallingedge clocks and a synchronous reset inputs such as CD4040 and 74LS393. . Don't break Mermaid and clone not using MSM5205 ADPCM - metro.cpp: Added coin counters. Updated notes. - micro3d.cpp: Added diagnostic terminals to the DrMath and VGB boards - namcos12.cpp: Replaced strcmp with polymorphism in namcos12_state::machine_reset() - pgm2.cpp . Dumped internal rom from 'Dodonpachi Daioujou Tamashii (V201, China)', 'The King of Fighters '98: Ultimate Match HERO' and 'Oriental Legend 2 (Oversea) (English)' IGS036 chip. The 'Oriental Legend 2' cartridge confirming only the region byte changes in that case. Other regions, including Japan single PCB need confirming to see if there are further changes in those cases or not. As the Oversea version ignores the Card Reader MCU we can mark it as working, so new working machines. . Make RTC ticking and removed orleg2 patch, its not needed anymore. Document PGM2 debug features. . Updated IGS036 encryption to support kof98umh (machine\igs036crypt.cpp). Use uploaded IGS036 encryption tables for kov2nl and orleg2. . Use sprite decryption keys uploaded by games where we have internal rom. Tweak MCU timing for kov2nl and hook shared ram. . Added MCU HLE, now it works like if MCU/RW is alive but card is not inserted. Added ICRW simulation (machine\pgm2_memcard.cpp). . Memcard reader now uses image_device stuff, cards can be inserted/removed and get saved. Use optional_device_array. . Promoted The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23), Knights of Valour 2 New Legend (V302, China), (V301, China), (V300, China), Oriental Legend 2 (V101, China), (V103, China) and (V104, China) to working. As each game/region requires a valid default card in order to save said cards are part of romset. . IGS036 seems to be derived from a ARM946ES type core based on using MPU not MMU, change it to be such (cpu\arm7\arm7.cpp). . Added PGM2 GPU registers notes. Added foreground scroll. Fixed end of sprite list handling. Dynamic resolution change. Fixed bug in yzoom code causing hang. . Added default memcard for future use to Knights of Valour 3 (V104, China) . Rewrote Atmel ARM AIC logic and implemented most features (machine\atmel_arm_aic.cpp) . Allow ddpdojh to actually run code from ram rather than treating ram as rom (even if the game doesn't actually care). Added few notes. - pgm2.cpp and igs_m036.cpp: The format of the IGS036 key tables is now compatible with the real ones provided by the internal ARM (machine\igs036crypt.cpp) - segae.cpp: Minor documentation update - tatsumi.cpp . Driver state class separation . Removed calls to driver_data - toaplan2.cpp: Added line reads to GP9001 video controller for polling sync outputs and privatize a few things - tourvis.cpp: Moved known games list to the software list (hash\pce_tourvision.xml) - twinkle.cpp . Many fixes to waveram banking and DMA, most sets are semi-playable now. . Games promoted to working: beatmania IIDX 4th style (GCA03 JAA), beatmania IIDX 6th style (GCB4U JAB), beatmania IIDX 6th style (GCB4U JAA), beatmania IIDX 7th style (GCB44 JAA), beatmania IIDX 8th style (GCC44 JAA) and beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM). . Changed RF5C400 clock to match board notes in driver. Added 8Mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Fixed RF5C400 sound regression. This fixes the dog whistling and other issues in the beatmania IIDX games. . Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork. . Changed security card padding from 0x00 to 0xff. Security card for beatmania IIDX 4th & 5th has now been dumped and scrubbed serial numbers. - vectrex.cpp: Quick and dirty regression fix - zn.cpp: Mostly switched to configured banking. NBA Jam Extreme banking still to update. Very preliminary work on supporting save state. Will need more work in various devices. Use optional_memory_bank. - 1941: Added yi22b.1a PAL dump and confirmed lwio.12e dump for clone 1941: Counter Attack (Japan) - Action Fighter: Added 317-0018 decryption key to clones Action Fighter (FD1089B 317-unknown), (FD1089B 317-unknown, analog controls), (System 16B, FD1089A 317-0018), (System 16B, FD1089B 317-unknown) and (System 16B, FD1089B 317-unknown, analog controls) (Games now playable). Fixed year info in clones afightere, afighterf, afighterg and afighterh. - AGEMAME . aristmk5.cpp: Redumped Inca Sun (DHG1577, US), Loco Loot (AHG1513, US) and Unicorn Dreaming (BHG1584, US). Layout updates. . jpmmps.cpp: Added 74LS259 device and correct clocks . mpu4*.cpp: Proper CPU type and XTAL value . stellafr.cpp: Added some devices - Amiga: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp. - Archimedes (aristmk5.cpp and ertictac.cpp): Clean 8bpp color handling (machine\archimds.cpp) - Armed Police Batrider: Fixed Z80 CPU2 clock - Batman Forever and NBA Jam Extreme: Fixed Acclaim RAX sound - Beezer: Sound section has its own XTAL - Blood Bros.: Verified sprite data in clone West Story by converting original mask rom into bootleg format and figuring out what was scrambled from there, it's a very simple but quite stupid bitswap on 2 of the roms. Made a note that one byte actually differs in the bootleg even after this, since it's been verified on 2 bootlegs it could be the original mask rom has a bad byte in it instead, should really be checked. - Borderline: Demoted clone Borderline (Tranquillizer Gun conversion) due to bad rom dump (never should have been considered working) - Chequered Flag: Notes and demotion to IMPERFECT_COLORS / UNEMULATED_PROTECTION - Fruit Deuce: Added devices - Ghosts'n Goblins: Added correct character rom to clone Ghosts'n Goblins (prototype) - Gradius IV: Fixed RF5C400 sound regression - Head On: Minor documentation update for clone Super Crash (bootleg of Head On) - Iron Horse: Measured clocks - Landing Gear: Fixed throttle control - Mario Bros.: Verified Mario Bros. (US, Unknown Rev) as revision G and identified the unknown PROM as the main cpu memory map decoding PROM. - Megadrive hardware: Removed driver_data usage (machine\megadriv.cpp; drivers\hshavoc.cpp, megadrvb.cpp, megaplay.cpp, megatech.cpp, puckpkmn.cpp and segac2.cpp) - Mighty Warriors: Switched to configured banking - Paint & Puzzle: Updated notes based on schematics - PinMAME . idsa.cpp: Random fixes . wpc_an.cpp: CPU type and clock determined . Updated zira.snd rom for Zira. According to the schematic this is a 2716 rom with a size of 2048 and it contains the same code twice. - Polaroid Instant Memories: Added MC1408 DAC sound. At the moment it simply outputs all the speech strings, one after the other, then stops. - Quizard 3: Decapped and dumped MCU - Spy Hunter: Added CD4099 demuxer for lamps - Surprise Attack: Fixed visible area (ID 06683) - T.T Mahjong: Added Player 2 inputs - Twin Brats: Corrected OKI clock - X the Ball: Added 74LS259 addressable latches - Input port . Eliminated legacy read/write methods and "active bit" nonsense (machine\ticket.cpp) . Fixed random strings of question marks in displayed key names (emu\ioport.cpp) - Dipswitch fixes in aristmk5.cpp, pgm2.cpp, rbmk.cpp, twinkle.cpp and vicdual.cpp - Fixed year info for afighter, anpanman, batlgear, gal3, mastrglf, pacapp, panicprk, shabdama, thunderh and vs2v991 - Fixed rom names in asuka.cpp, bloodbro.cpp, cps1.cpp, gottlieb.cpp, segae.cpp, seta2.cpp and zn.cpp - Description changes of A-Blast (bootleg), Action Fighter (FD1089B 317-unknown), Action Fighter (FD1089B 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-0018), Action Fighter (System 16B, FD1089B 317-unknown), Action Fighter (System 16B, FD1089B 317-unknown, analog controls), Amigo (bootleg of Amidar, set 1), Blood Bros. (Japan), Blood Bros. (World?), Blood Bros. (Japan, rev A), Cadillacs and Dinosaurs (Asia TW 930223), Crush Roller (Famare SA PCB), Fantasy (Germany, set 1), Hang-On Jr. (Rev. B), Margarita Magic (EHG1559, US), Mario Bros. (US, Revision G), Paint 'N Puzzle, Real Battle Mahjong King (Version 8.8), Striker Xtreme (1.02 France), Striker Xtreme (1.03 Germany), Striker Xtreme (1.02 Italy), Striker Xtreme (1.02 Spain), Striker Xtreme (1.01 UK), Tazz-Mania (Arfyc / Rodmar bootleg), Twin Brats (set 2), Twin Brats (set 3) and West Story (bootleg of Blood Bros., set 1) - Renamed (bloodbro) to (bloodbroja), (bloodbroa) to (bloodbroj), (bloodbrob) to (bloodbro), (dangcurv) to (dangcurvj), (deathcox) to (deathcoxo), (filthyr) to (filthyrr), (gijoea) to (gijoeea), (mario) to (mariof), (marioo) to (mario), (mtburn) to (mtburnr), (orleg2) to (orleg2_104cn), (orleg2_101) to (orleg2_101cn), (orleg2_103) to (orleg2_103cn), (penbrosk) to (ablastb), (reelemin) to (reeleminr), (twinbrat) to (twinbrata), (twinbrata) to (twinbratb), (weststry) to (weststory) and (winbid) to (winbidr) - MAME . UI . Fixed can't change into directories that have a "." prefix in their name (ui\filesel.cpp and posixdir.cpp) (ID 06785) . Fixed off-by-one crash (ui\selsoft.cpp) . MEMORY SYSTEM . API change (emu\emumem.cpp): * direct_read_data is now a template which takes the address bus shift as a parameter. * address_space::direct() is now a template method that takes the shift as a parameter and returns a pointer instead of a reference. * The address to give to {read|write}_* on address_space or direct_read_data is now the address one wants to access. Longer explanation: Up until now, the {read|write}_* methods required the caller to give the byte offset instead of the actual address. That's the same on byte-addressing CPUs, e.g. the ones everyone knows, but it's different on the word/long/quad addressing ones (TMS, Sharc, etc...) or the bit-addressing one (TMS340x0). Changing that required templatizing the direct access interface on the bus addressing granularity, historically called address bus shift. Also, since everybody was taking the address of the reference returned by direct(), and structurally didn't have much choice in the matter, it got changed to return a pointer directly. Longest historical explanation: In a cpu core, the hottest memory access, by far, is the opcode fetching. It's also an access with very good locality (doesn't move much, tends to stay in the same rom/ram zone even when jumping around, tends not to hit handlers), which makes efficient caching worthwhile (as in, 30-50% faster core iirc on something like the 6502, but that was 20 years ago and a number of things changed since then). In fact, opcode fetching was, in the distant past, just an array lookup indexed by pc on an offset pointer, which was updated on branches. It didn't stay that way because more elaborate access is often needed (handlers, banking with instructions crossing a bank...) but it still ends up with a frontend of "if the address is still in the current range read from pointer+address otherwise do the slowpath", e.g. two usually correctly predicted branches plus the read most of the time. Then the >8 bits cpus arrived. That was ok, it just required to do the add to a u8 *, then convert to a u16/u32 * and do the read. At the asm level, it was all identical except for the final read, and read_byte/word/long being separate there was no test (and associated overhead) added in the path. Then the word-addressing CPUs arrived with, iirc, the tms cpus used in atari games. They require, to read from the pointer, to shift the address, either explicitely, or implicitely through indexing a u16 *. There were three possibilities: 1. Create a new read_* method for each size and granularity. That amounts to a lot of copy/paste in the end, and functions with identical prototypes so the compiler can't detect you're using the wrong one. 2. Put a variable shift in the read path. That was too expensive especially since the most critical cpus are byte-addressing (68000 at the time was the key). Having bit-adressing cpus which means the shift can either be right or left depending on the variable makes things even worse. 3. Require the caller to do the shift himself when needed. The last solution was chosen, and starting that day the address was a byte offset and not the real address. Which is, actually, quite surprising when writing a new cpu core or, worse, when using the read/write methods from the driver code. But since then, C++ happened. And, in particular, templates with non-type parameters. Suddendly, solution 1 can be done without the copy/paste and with different types allowing to detect (at runtime, but systematically and at startup) if you got it wrong, while still generating optimal code. So it was time to switch to that solution and makes the address parameter sane again. Especially since it makes mucking in the rest of the memory subsystem code a lot more understandable. . Constexpr implies inline, generalise iabs, work around lack of C++14 constexpr in VS2015 (emu\emucore.h and emumem.cpp/h). . Replaced space.machine() with machine() (emu\emumem.cpp) . Eliminated remaining uses of address_space::machine() outside of emumem (debug\debugbuf.cpp, debugcmd.cpp and machine\seibucop\seibucop_cmd.hxx) . Removed machine member of address_space (emu\emumem.cpp) . DEVICES . Fixed -listdevices misplacement of subdevices in some configurations (mame\clifront.cpp) . Moderate overhaul of device_rom_interface: Allow endianness and data/address width to be altered during configuration. Raise memory_space_config from private to protected so it can be overridden. Make entire interface optional (as needed by one device to be added soon). Use interface_post_load instead of explicitly registered delegate. Only call rom_bank_updated when bank actually changes. Removed prototypes for nonexistent functions (emu\dirom.cpp). Documentation update (docs\source\techspecs\device_rom_interface.rst). . Replaced some space.device() calls (drivers\namcos11.cpp, namcos22.cpp, namcos23.cpp, naomi.cpp, rmhaihai.cpp, witch.cpp, x1.cpp, x68k.cpp, xexex.cpp, xmen.cpp, xyonix.cpp, yunsung8.cpp and zn.cpp) . Eliminated device pointer conversion from device_interface (emu\device.h) . Added rewind feature and RAM savestates . How RAM states work: Implemented using util::vectorstream. Instead of dumping m_save.m_entry_list to file, it writes them as binary to vectorstream. Compression is not used, as it would slow down the process. The header is written as usual, also in binary. When a state is loaded, the savestate data gets binary-read from vectorstream. How rewind works: Rewind is optional, it can be turned off through MAME GUI while not running. Rewind capacity is available there too. Rewind step hotkey is available from the standard hotkey menu. In the debugger you have the "rewind" command ("rw" shortcut) that works the same as the hotkey. Every time you advance a frame (pause step), rewinder captures a RAM savestate of the frame you were at. It does the same when you do step into/over/out in the debugger. Every time it captures a new state (and when you unpause), it marks as invalid all its states that go after the current machine time, because input might change, so they are not relevant anymore. It keeps their buffers allocated though, for future use. When rewinder runs out of allowed amount of savestates it can have, it invalidates the first state in the list and tosses its unique_ptr to the end of the list, then it uses its buffer to capture a new state. When you hit the rewind step key, or use "rewind" command in the debugger, it loads a state that is immediately before the current machine time. Invalid states between valid ones are not allowed to appear, as that breaks rewinder integrity and causes problems. Rewinder keeps its own set of ram states as a vector of unique_ptr's. All rewinder operations and errors get reported using machine().popmessage(). . icount was missing from the savestates. When you load a state, icount (*icountptr) would remain whatever it was before loading, messing with the remaining cycles and with the amount of code executed per run() call. This introduced non-determinism and badly influenced usage of savestates while debugging. machine().time() would also return wrong values after that, since it adds remaining cycles (emu\diexec.cpp). . Reset scheduler savestate to what it was for years before rewind. Changing saved variables should be done after thorough testing. right now, adding some vars breaks some machines, adding other vars breaks others. Switch to megabyte-wise capacity. Savestate size greatly differs between machines, relying on state count is unstable. Switch to internal indexing. No longer depends on inaccurate machine time. Rewind accelerator key in debugger (Ctrl+F11). Report capacity hit (once), with some useful info. Make error reports saner. Mention rewind and rewind_capacity in the docs. . Get rid of legacy BITSWAP* (BITSWAP8(_) -> bitswap<8>(_)) (emu\emucore.h) . Stop save and load logging timers unless VERBOSE is set (emu\schedule.cpp) . Changed misleading parameter name (emu\softlist_dev.cpp) . Validity: Prevent insane recursion when multiple slot devices have the same tag (emu\validity.cpp) . PLUGINS . Fixed sentence building by concatenation, and at the same time collapse two translatable strings to one (plugins\cheatfind\init.lua). . Raise a fatal error if LUA console is requested but the console plugin is not found (rather than crashing) (frontend\mame\mame.cpp) . Updated hiscore.dat. Removed duplicate sets, debug print and merged identical entries. . Fixed crlf issue (plugins\data\load_dat.lua) . 3rdparty: Updated GENie, BGFX and BX. Added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces. . Multi-Language: Updated Brazilian Portuguese, French and Italian translations. Note: All translation updated to follow GNOME Translation Rules for Brazilian Portuguese, this are the same rules for other Linux Distributions, Manuals, etc. Now we can avoid translation conflicts ( and . Added preliminary YM2608 OPNA support for VGM player - Compiling . Start replacing auto_alloc_* with smart pointers, get rid of reference constants in the debugger in favour of capturing the value in the bind/lambda (cpu\i386\i386.cpp, debug\debugcmd.cpp/h, debugcpu.cpp/h, express.cpp/h, mame\cheat.cpp/h, drivers\amusco.cpp, coolridr.cpp, includes\cave.h, wecleman.h, video\cave.cpp and wecleman.cpp). . Allow compiler a little more optimisation leeway in x86 count_leading_* (emu\validity.cpp, osd\eigccx86.h and eivc.h) - Debugger . Disassemblers are now independant classes. Not only the code is cleaner, but unidasm has access to all the CPU cores again. The interface to the disassembly method has changed from byte buffers to objects that give a result to read methods. This also adds support for lfsr and/or paged PCs. Fixed building with Visual Studio 2017 & Clang 5.0.0 (also tested with GCC 7.2.0). . Reset m_dasm on source switch (debug\debugvw.h and dvdisasm.cpp/h) . Added nicer autoscrolling (debug\dvdisasm.cpp) . Fixed watchpoint hit message for address-shifted processors (debug\debugcpu.cpp). Fixed memory window (debug\dvmemory.cpp). . Changed back to uppercase hex for util::stream_format (debug\debugbuf.cpp) . Set REG_BEAMX/BEAMY/FRAME to 0 on invalid eg. screenless (debug\dvstate.cpp) . Removed stutter in dump command ASCII bytes (debug\debugcmd.cpp) 0.192 - New games: Akai Katana (2010/ 8/13 MASTER VER.), The Big Joke (Version 0.00), Pac-Eight and Player's Edge Plus (PS0239) Jackpot Jewels Slots - New Working games: Flower, Ping-Pong King and Time Attacker - New Non-Working games: Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A) and Mushiking The King Of Beetles - Mushiking IV / V / VI (World) - New clones: '99: The Last War (bootleg), The 26th Z (Japan, location test), Action Fighter (FD1089A 317-unknown), Action Fighter (FD1089A 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-unknown, set 1), Action Fighter (System 16B, FD1089A 317-unknown, set 2), Action Fighter (System 16B, unprotected, analog controls), Action Fighter (unprotected), Action Fighter (unprotected, analog controls), Battlecry (Prototype), Battlecry (Version C), Bucky O'Hare (ver AA), Gran Trak 10/Trak 10/Formula K (older) [TTL], Grudge Match (v00.90, Italy, location test?), Gunbird 2 (set 2), Head On N, Landing High Japan (Ver 2.02 O), Martial Masters (ver. 102, 101, 101TW), Taikyoku Base Ball, Thunder Dragon 3 (bootleg of Thunder Dragon 2) and Troopy (bootleg of Mr. Kougar) - New devices: adc0844, adc0848, arm_aic, c8095, cga_cportiii, flower_sound, i4100, i4220, i4300, i8156, i8274_channel, igs036, p8098, scn2681, teac_fd_30a and ymz774 - 8085A CPU . Code readability (just whitespace/comments cleanup here). Moved opcode macros to main file, will convert these to functions. Moved single-use opcodes to execute function. Lowercase/Renamed some functions. . Make cputype an enum, change flags and stuff to constexpr. Shorthand variable types. Changed opcode macros to functions. Cleanup. Added opcode space. - ARM7/9 CPU . Added rudimentary instruction prefetch buffer. Fixes (MESS) GBA NES Classics games. . Added 32- and 64-bit population count utilities. Only used in ARM7 core for now. Requires -msse4.2 or -mpopcnt to use CPU feature on x86 and -mpopcntb to use CPU feature on POWER (cpu\arm7\arm7ops.cpp and osd\eminline.h). . Fixed ARM7_BE and ARM7 MMU regressions . Derived IGS036 type in ARM7/9 core, because it seems like MMU could be different and there are probably other internal devices. . Fixed (?) BLX (LO) thumb opcode in ARM7/9 core, was storing a return address that skipped the following opcode. There might still be ARM9 issues. . LDR/LDRM switch to Thumb mode on ARMv5T (cpu\arm7\arm7ops.cpp). Added ARM v5/9 check. Handle DP-commands ROR case where Rs=32/64, removed few outdated comments. . Added support for high vector option, fixed v5 BLX to save the return address in R14. . Implement BLX Rn instruction for ARM9. (MESS) Nintendo DS ARM9 BIOS gets to the first checkpoint. . Flesh out ARM946ES, added movable DTCM and ITCM support. - CDP1802 CPU: Added WAIT/CLEAR input lines - HuC6280 CPU: Fixed brk logerror - Hyperstone CPUs . Some optimization (cpu\e132xs\e132xs.cpp), Elfin (dgPIX Entertainment Inc. 1999) benches roughly faster. . Removed unnecessary full reinit of regs_decode struct (cpu\e132xs\e132xs.cpp) . Reworked all opcodes, now considerably faster. . Templated all opcodes to reduce code duplication and fixed a few oversights. Fixed ldxx2 local,local case. . Added template check, index move, mask and sum handlers. sum Rd,C,const was incorrectly using the whole SR rather than just the carry value; sums with local register as destination was not burning cycles; negs doesn't need explicit guard against trapping when source is SR as carry flag alone can never cause an overflow. Template register-register mov and correct trap behaviour privilege trap should prevent user state code from writing high global registers; also change DEBUG_PRINTF to standard logmacro.h stuff. . Simplified set opcode, removed some needless use of set_global_register to get some speed back. - M68000 CPU: Reinstated registration of SR for debug expressions (cpu\m68000\m68kcpu.cpp) - M68010/68020/68030 CPUs: Added support for bus error stack frames formats. This fixes common CPU type detection routine: (cpu\m68000\m68kcpu.h). - MCS-48 CPU: The MCS-48 core needs to be re-written so it works at S-cycle level (if not clock cycle level), but for now I've worked around this case in the least intrusive way possible. - MIPS CPUs . Minor MIPS DRC fastram optimization and simplification (cpu\mips\mips3drc.cpp) . Cleanup TX4925 CPU implementation - PowerPC 4xx/6xx CPUs: Attempt at fixing PPC DRC scheduling (cpu\powerpc\ppcdrc.cpp). This fixed black screen on launch in Scud Race Twin (ID 06615). - SH-3/4 CPU . Added some SH3/4 recompiler changes that got lost at some point. It fixes an issue where 'Mushihime-Sama Futari Black Label' sound would cut out if left in attract mode on first boot due to timer irq 0 being missed and then never refiring due to the way the DRC code blocks work. . Mark DRC cache dirty on reset - TLCS-90 CPU: First step towards modernization of internal peripherals (cpu\tlcs90\tlcs90.cpp) - Z80 CPU: Implemented Z80 HALT output and clear HALT condition during reset. Wakeup (MESS) Ritam 'Monty Plays Scrabble' and 'Master Monty' from HALT instruction using reset. - Williams ADPCM Sound Board: Lower the DAC volume of the williams_adpcm_sound_device (audio\williams.cpp). This fixed missing music in Mortal Kombat (ID 06694). - YMZ770 sound . Added pan, main volume level and clip limit control. Renamed "elem" for readability. Added 2nd volume control and notes. . Preliminary Yamaha YMZ774 emulation . Use cached cos table for YMZ770 MPEG audio decoding (sound\mpeg_audio.cpp) - 6522 VIA: Added some interrupt LOGs - 68681 DUART . DUART drives (MESS) Micro-Term 5510 EEPROMs (mc68681_base_device::ip6_w). Distinguish SCN2681 and MC68681 DUART types. . Use MCFG_DEVICE_ADD instead of custom macro. - 74123 TTL: Use line handlers for single lines (m10.cpp, nyny.cpp, r2dtank.cpp and spiders.cpp) - 74LS259 TTL . Added descriptive names for 74LS259 nibble write handlers to mjsister and rallybik . Added 74LS259 device to jackpool.cpp, pturn.cpp, twincobr.cpp and wardner.cpp - 8155 RIOT: Substantially rewrote timer emulation. Modernized logging. Abandon "RIOT" name properly belonging to MOS 6532. Provided separate device type for 8156. Regression fix for Golden Arrow. - ADC0844 and ADC0848 A/D Converter . Added ADC0844 A/D Converter for input to mcr3.cpp (maxrpm), mcr68.cpp (spyhunt2), micro3d.cpp, midvunit.cpp and midyunit.cpp (term2) . Support ADC0848 variant, some adjustments to differential mode. Added ADC0848 to midxunit.cpp (revx). - CGA video . Added Compaq Portable III video, text modes and color need to be fixed. . Supported 400 line text modes. (MESS) Olivetti M24 also has 400 line text mode. - CHDMAN: Use DeviceIoControl to get disk length, allows chdman to access physical drives on Windows 10 (file\winfile.cpp) - Data East Custom . Fully handle sound latch internal in the DECO 146 device (boogwing.cpp, cninja.cpp, dblewing.cpp, deco32.cpp, dietgo.cpp, funkyjet.cpp, lemmings.cpp and rohga.cpp) . Added DECO CRTC (12MHz/2) and screen raw params for bogeyman.cpp, chanbara.cpp, dec0.cpp, dec8.cpp, firetrap.cpp and ssozumo.cpp - DS12885 RTC: Fixed DS128X/DS1288X main frequency divider. The output frequency must be fixed to 1HZ with these devices. In the MC146818, DV2-DV0 were used to select the input frequency to provide a proper time base. Since the DS12885/87 and DS1685/87 use only the 32.768kHz crystal these 3 bits are used to turn the oscillator on or off and to reset the countdown chain. There are not used anymore to select the main clock divider value. - EEPROM . Added serial EEPROM using new DO write callback to (MESS) TTI SBC (machine\eepromser.cpp). Added reference info for X2444 commands. . Added device emulating 28F010 Flash memory and family (not compatible with JEDEC Flash protocol). Converted (MESS) Interpro to use this device. - Floppy . Don't segfault on empty tracks, fixes (MESS) Einstein 4game (formats\dsk_dsk.cpp) . Converted line handlers to READ/WRITE_LINE_MEMBER to make them devcb-accessible (machine\wd_fdc.cpp; drivers\guab.cpp) . Added TEAC FD-30A 3 inch floppy drive (MESS) Tatung Einstein - I8275 video: Added check to avoid potential buffer overflow - Konami Custom: K051937 actually sets up a register when background should be dimmed, fixes start/end pouring event colors in Chequered Flag. - MC6845 CRT: Minor transparent update refactoring - RS232: Changed 9615 baud configurations to the nominal 9600 baud now that Z80SIO is more tolerant - uPD4701 counter: Better handling of uPD4701 control lines - V9938/9958 video: Converted to use RGB32 bitmaps. Palette has been retained mostly for the sake of the palette viewer, and now reflects the actual programmed values, rather than being a fixed RRRGGGBBB encoding plus a hacky mess for the V9958's YJK colors. V9938-on-V9938 transparent overlay is fixed for meritm.cpp (was broken a few releases ago). - Voodoo GFX . Use SSE routines for texture perspective correction . Suppress function-like macro expansion for MSVC - Z80 DAISY: Added a generic Z80 daisy chain device, for use in drivers with non-Z80 peripherals ((MESS) Einstein). Added irq output callback (cpu\z80\z80daisy_generic.cpp). - Z80 SCC: General cleanup and backport of Z80 SIO improvements (machine\z80scc.cpp) - Z80 SIO . Moved object finder resolution before device_start (emu\device.cpp and machine.cpp). This fixed Z80SIO not safe with attached RS232 port. MAME can crash if a device sets the initial state of the input lines for a z80sio_device at device_start time. . Made async receive behave more like real device. Check that start bit persists for half a clock interval. Sample data bits mid-interval. Handle invalid stop bit as described in Zilog manual. Check parity and latch overrun and parity errors. This fixes the issues with corrupt characters being typed on the Kaypro. Synchronous modes are still broken. The channels are still using device_serial_interface to transmit frames, but receiving is handled entirely in the device class itself. Overruns still aren't handled properly. . Better handling of Rx FIFO and interrupts in async mode. Framing error should always generate interrupt in interrupt-on-first mode. . Moved dlair.cpp and proconn.cpp driver from z80dart.h to z80sio.h . First stab at WRDY emulation. Some logging improvements. Use arays for callbacks. . Don't use device_serial_interface for transmit - it can't support sync modes, on-the-fly register updates, and other weirdness. Better modelling of 1-deep transmit queue. Better RTS/CTS behaviour. Completely overhauled interrupt logic - vectors should be correct for most async modes. Implemented different auto-reset receive errors in MPSC vs SIO. Implemented SDLC transmission including bit stuffing, transmit CRC, abort, and underrun/end-of-message behaviour. Added an SDLC consumer device that logs SNA frame headers and data. . Generalise synchronous transmission to other modes, re-implement break detection. . Implemented enough of synchronous receive mode to pass (MESS) Univac UTS-20 channel A loopback test. Treat disabling transmitter as satisfying a transmit interrupt. Disabled automatic CRC transmission in monosync mode. Clear receive errors on channel reset. Fixed reporting receive errors. - amusco.cpp: Improved colors. Removed VRAM placeholder, allocate it in video_start. - aristmk5.cpp . Added BIOS / USA Set Chip v4.04.08 . Redumped Adonis (BHG1508, US), Boot Scootin' (GHG1012-02, US), Bumble Bugs (CHG0479-03, US), Cash Chameleon (DHG4078-99, US), Enchanted Forest (JHG0415-03, US), The Gambler (EHG0916-02, US), Golden Pyramids (AHG1206-99, US), Magic Garden (AHG1211-99, US), Margarita Magic (EHG1559, US, set 1), Party Gras (BHG1284, US), Sweet Liberty Deluxe (AHG1575, US), Sweethearts II (PHG0742-02, US) and Tropical Delight (PHG0625-02, US). Now the sets pass the checksum and boots. . Reformatted the game drivers spacing to be more readable at first sight - cb2001.cpp: IRQ acknowledgment - cidelsa.cpp: Added WAIT/CLEAR input lines to CDP1802 CPU. Added DO read function to CDP1852 I/O. - cps3.cpp: Fixed CPS3 Multi-game bootlegs and Street Fighter III 2nd Impact bootlegs to use for 6 buttons - crgolf.cpp: Minor update - cv1k.cpp . Demoted all sets to imperfect speed, set audio output to mono. Document dipswitches. Consistent service mode enter button. . Added some SH3/4 recompiler changes that got lost at some point. It fixes an issue where 'Mushihime-Sama Futari Black Label' sound would cut out if left in attract mode on first boot due to timer irq 0 being missed and then never refiring due to the way the DRC code blocks work. . Added YMZ770 pan, main volume level and clip limit control. Added YMZ770 2nd volume control and notes. - cyclemb.cpp: Added preliminary sound for Cycle Maabou and Sky Destroyer - dec0.cpp . Emulated sound protection state machine for Secret Agent/Sly Spy and get rid of ROM patch. Emulated Sly Spy RNG device at $31c00d. This makes gameplay to behave very differently than before, game extensively uses this port to mix up stuff especially with the bosses. . Fixed sound randomly speeds up and eventually dies in bouldash and secretag/slyspy (ID 06740) - dgpix.cpp: Some minor optimization, Elfin benches roughly faster. - dwarfd.cpp: Added check to avoid potential buffer overflow (video\i8275.cpp). This fixed debug assert shortly after start (ID 05761). - firetrk.cpp: Added screen raw params. Got rid of using PORT_CODE on IPT_BUTTONs. - gei.cpp . Moved 'signatures' out of the source and into a ROM, as suggested. . Switched to configured banking . Added save state support . Added default NVRAMs to avoid errors on first boot and signature roms to findout, geimulti, gtsers15, reelfun, reelfun1, sexappl, sprtauth, suprpokr, suprpokra and suprpokrb. . Fixed game checks 'signature' in GEI Multi Game (ID 04651) . Cleanup - hyprduel.cpp: Removed sprite register hack - idsa.cpp: Added PPIs and updated notes - konamigv.cpp . Trackball modernization for btchamp and simpbowl . Better handling of uPD4701 control lines for btchamp - mainevt.cpp . Reversed button1 and button2 as per service mode for The Main Event . Fixed sprite shadows for Devastators - meritm.cpp: V9938-on-V9938 transparent overlay is fixed for meritm.cpp (was broken a few releases ago). This fixed "Run21" game in the Megatouch sets which are missing graphics for black-suited cards (ID 03719). - metro.cpp . Rewritten Imagetek I4100/I4220/I4300 video display processor family, hooked it up. Configure VDP the normal way with its standard XTAL. . ACCESSING_BITS cleanup . Added scanline timer-based vblank interrupt to Bang Bang Ball. This fixed game runs sometimes like slow-motion (ID 00525) . Videoregs are read-backable. This fixed sprite layer disappears entirely in Blazing Tornado after completing single player game (ID 06518). Side effect is that it corrected the ending too (disregard the odd black pens, probably background shouldn’t be there in the first place, pending further investigations). . Added sprite x/y center point registers, removed screen check hack. Mahjong Gakuensai 2 uses RMW access on POST. . Puzzlet actually uses the same window VRAM area RMW as Karate Tournament, clean both. - micro3d.cpp . Added ADC0844 A/D Converter for input and fixed throttle regression. The throttle has been broken since MAME 0.154. Note: Clone Battle of the Solar System (rev. 1.1 3/24/92) doesn't have the analog throttle. . Attach RS232 port to monitor port. Start with "mame f15se -monitor terminal" for example to see debug messages from the game. . Correct and simplify device tags in Micro3D driver. Improved USART behavior for polled operation (machine\mc68901.cpp). - model2.cpp: Input port rationalization - model3.cpp . Added Player 2 inputs for all games and left/right stick for Virtual On 2 . Attempt at fixing PPC DRC scheduling (cpu\powerpc\ppcdrc.cpp). This fixed black screen on launch in Scud Race Twin (ID 06615). . Fixed music and reduced log spam (audio\dsbz80.cpp, machine\m3comm.cpp) - mpu4vid.cpp: More standard device configuration for SCN2674 display controller - n8080.cpp: Directly set 8035 IRQ line rather than generate fake pulses, restores some sounds in HeliFire. - namcond1.cpp . Fixed rotation and scrolling. Small cleanups (video\ygv608.cpp). . Added scrolling-by-row used in NCV1 'Xevious Arrangement' . Fixed scaling effect used in NCV2 'Pac-Man Arrangement' staffroll - namcos10.cpp: Updated hardware and type 3 daughterboard docs - naomi.cpp . Replaced bad dump 317-0437-com.ic3 rom in 'Mushiking The King Of Beetles - Mushiking II / III / III+' . Dumped Wave Runner GP motor board rom - peplus.cpp: Added new gfx1 roms to Player's Edge Plus (XM00009P+XMP00002) Multi-Poker - pgm2.cpp . Preliminary PGM2 emulation. Most video features emulated, Oriental Legend 2 mostly OK. See notes. . Dumped internal IGS036 roms from Oriental Legend 2 (V104, China) and Knights of Valour 2 New Legend (V302, China) . Creating devices for the Atmel ARM AIC and a derived IGS036 CPU. Emulated IGS037 video hardware, this covers sprites (with zooming), tilemaps (including rowscroll) and the priority system. . Fixed (?) BLX (LO) thumb opcode in ARM7/9 core, was storing a return address that skipped the following opcode. There might still be ARM9 issues. . Added pan, main volume level and clip limit control. Added 2nd volume control and notes (sound\ymz770.cpp). . Added yshrink for sprites, line doubling and sprite xgrow/xshrink for basic non-flipped cases. . Support sprite zooming for flipped/reversed cases (lightly tested, only seems used by lightning on orleg2 char select at the moment) . Use pre-calculated cosine table for DCT decoding, yields significant performance improvement (sound\mpeg_audio.cpp). . Still marked NOT_WORKING due to missing memory card emulation (requires simulation of undumped MCU) - piggypas.cpp: XTAL-derived clocks. Focumented some chip types. Added NVRAM. More documentation. - playmark.cpp: Make games in driver respect common/separate Coin slot. Issue: DIPs where defined as "SW1" and conditional statements where looking for DSW1. Also makes coinage into a DEFINE statement and uses PORT_INCLUDE & PORT_MODIFY for clone Big Twin (No Girls Conversion) which only has 1 dipswitch deference. - seattle.cpp and vegas.cpp: SMC91C9X Ethernet controller now working in connected mode with WinPcap or TUN/TAP tunnel - segahang.cpp and segas16b.cpp: Use MCFG_SCREEN_VBLANK_CALLBACK instead of irq0_line_pulse for Sega i8751 interrupt - seibucats.cpp: Dumped obj roms - seta.cpp . A few small cleanups. Documentation update. . Improved wraparound handling for relative inputs (emu\ioport.cpp). This fixed speed difference when rotating player in Caliber 50. . Soundlatch modernization for Wiggie Waggie, Thunder & Lightning (bootleg with Tetris sound) and Ultra Toukon Densetsu . Added ADC device to Zombie Raid - shanghai.cpp: Fixed fast gameplay and sound (ID 06193) - stv.cpp . Fixed line/polyline drawing (video\stvvdp1.cpp), fixes wireframe map in Die Hard Arcade. . Moved internal SCUDSP program/data maps (machine\sega_scu.cpp) into CPU core (cpu\scudsp\scudsp.cpp) . Fixed shanhigw and sokyugrt starts with 2 credits inserted (video\stvvdp2.cpp) (ID 04366) - taitosj.cpp: Fixed ay2,3,4 volume regression. This fixed Elevator Action sound (ID 06527). - techno.cpp: IRQ modernization. Reimplement IRQ generation based on an educated guess. - vegas.cpp: Improved debug messaging for serial port (machine\vrc5074.cpp) - vicdual.cpp . Added bonus sound sample to Depthcharge ( . Fixed Head On 2 colors and clean up . Added sound samples to Tranquillizer Gun and clone Borderline (Tranquillizer Gun conversion) ( . Mark Space Trek as imperfect graphics. Star field and background gradient is missing. See - Champion Base Ball Part-2: Redumped clone Taikyoku Base Ball (previously called Champion Base Ball Part-2 (set 2) and only partially dumped). - Chequered Flag . Fixed dimmed screen condition bug when soft resetting . Improved shadow/highlight code, fixes black rain and lights at dawn. . K051937 sets up a register when background should be dimmed, fixes start/end pouring event colors. . "Black" colored rain definitely don't show up when it starts/ends pouring, fixed tables accordingly. - Darius: Break up "IOC" handlers - Dobou-Chan: Allow GFX ROM test to pass. Added inputs. - Double Wings: Added save item (soundlatch pending) - Flower . Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. . Changed visible area to 288x224, fixes left-most columns (inside the big ship). Background layers actually had reversed priority (outside and inside the big ship). . Fixed all outputs. Added third Z80, sprite shrink feature, flip screen and other stuff. Fixed zoom points for 32x32 sprites. . Actually using Namco xtal so most likely runs at 60.606060. Fixed various video bugs along the way (most notable one is the priority at the last stage of a loop). . Rewrote custom sound device. Added guessed 'Flower Custom Sound' clock. - Game Magic . Correct error in shadow ram adresses and convert comments to C++ (bus\lpci\i82439tx.cpp) . Not all sothbridges have an internal keyboard controller, RTC, serial and parallel devices. Now southbridge_device does not have them. There is a new southbridge_extended_device that has them. i82371ab_device derives from southbridge_extended_device. Converted comments to C++. - Jackpot Cards: Added 74LS259 addressable latches and NS16550 UART - King & Balloon: Added correct soundrom to King & Balloon (US). Note: The 2nd half was missing ("bye bye" voice cut off). - King of Boxer: Fixed misconfigured NMI gate in clones Ring King (US set 1/2); works again now. - Marine Date . Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. . Added sea bitmap and flashing when shark appears. Improved sprite/tilemap colors, now more accurate to the references. Fixed priority, both sprite layers are actually above text tilemap. Added player 2 trackball inputs, and global coin lockout. Streamlined and improved collision detection (still not perfect therefore game still marked NOT_WORKING). Sprite offset fixes and minor other changes. . Fixed MAME crashed when starting game (ID 06745) - Monkey Magic: Added sound samples ( - Mortal Kombat: Lower the DAC volume of the 'Williams ADPCM Sound Board' (audio\williams.cpp). This fixed missing music in Mortal Kombat (ID 06694). - Out Zone: Fixed screen is misaligned 16 pixels to the left in clone Out Zone (Zero Wing TP-015 PCB conversion) (ID 06749) - Pac-Land: Keep sprite-sprite priorities intact on priority-over-fg sprites. This fixed Pac-Man are displayed in front of the hat in invincible state (ID 06742). - Paint & Puzzle: Added 6522 VIA interface and 8798 MCU dump - Parallel Turn: Added 74LS259 device and coin counters. Removed PULSE_LINE. - Perfect Billiard: Minor doc update & rom label correction - Ping-Pong King . Added preliminary MCU simulation for Ping-Pong King inputs . Added preliminary YM2203 and MSM5205 ADPCM sound. Added P2/ DSW1 / clean stuff and flip screen. . Added sub CPU IRQ ack and MCU input check on state 3 . Fixed input lag protection. DSW2 reading now works too. . Fixed sprite left edge wraparound, made "round" dipsw more verbose, misc cleanups (Game now playable). - SD Gundam Psycho Salamander no Kyoui: Replaced rom patch with a slightly less gross hack. Note: Routine at $134C sends no sound commands if lowest bit is 0. - Sexy Parodius: Demoted game with IMPERFECT_SOUND & UNEMULATED_PROTECTION - Space Firebird: Fixed DAC sound (ID 06766) - Super Othello: Very minor cleanups + preparation for save state support - Syusse Oozumou: Fixed wrong colors in the title logo (ID 03804) - Tekken Tag Tournament: Fixed clones (World, TEG2/VER.C1, set 2) and (US, TEG3/VER.B) doesn't boot - Thunder Ceptor: Properly hooked up 3D scope view to 3-D Thunder Ceptor II - Time Attacker . Added ball, edges and wall drawing. Fixed background color and visible area. . Added paddle input & drawing. Added bottom edge and enable feature. Added paddle shrink, hooked up flip screen and bricks color bank. . Fixed some dips/inputs. Emulated brick blinking effect. Added sound samples ( (Game now playable). - Time Crisis 3: Added dump of V291 I/O board - Wai Wai Jockey Gate-In!: Fixed wrong colors in Wai Wai Jockey Gate-In! and clone Photo Finish (bootleg?) (ID 03805) - Wiping: Removed unused variable. Added guessed 'Wiping Custom Sound' clock. - World Grand Prix: Added save state support, removed anonymous timers and killed trampolines. - Zoofari: Cleanup TX4925 CPU implementation (cpu\mips\mips3.cpp) - Input port . Lower beeper volume (machine\terminal.cpp) . Added a little logging to machine\input_merger.cpp . Better wraparound handling for relative inputs (emu\ioport.cpp). This fixed speed difference when rotating player in Caliber 50 (ID 06759). Fixed core rounding error with analog input sensitivity scaling (emu\ioport.cpp). - Dipswitch fixes in bishi.cpp, cv1k.cpp, cyclemb.cpp, gladiatr.cpp, marinedt.cpp, pgm2.cpp, playmark.cpp, popeye.cpp and tattack.cpp - Fixed rom names in cps2.cpp, itech8.cpp, freekick.cpp, naomi.cpp and pacman.cpp - Description changes of 3-D Thunder Ceptor II, Battlecry (Version E), Daytona USA (Japan), Grudge Match (v00.80, prototype), Gunbird 2 (set 1), Knights of Valour 2 New Legend (V300, China), Landing High Japan (Ver 2.01 OK), Last Fortress - Toride (China, Rev A), Last Fortress - Toride (China, Rev C), Last Fortress - Toride (Japan), Last Fortress - Toride (Germany), Mr. Kougar (bootleg), Mr. Kougar (German bootleg), unknown Fun World A0-1 game, unknown Fun World A7-11 game 1, unknown Fun World A7-11 game 2, unknown Inter Games poker, unknown game (MAC #1808), unknown poker game PKII/DM, unknown Sega gambling game (M1 Satellite board) and unknown 'VIP 2000' game - Renamed (champbb2a) to (tbasebal), (grudge) to (grudgep), (mtkob2) to (mushike), (orleg2oa) to (orleg2_101), (orleg2o) to (orleg2_103), (bbustersj) to (bbustersja), (bbustersja) to (bbustersj), (kov2nlo) to (kov2nl_301) and (kov2nloa) to (kov2nl_300) - MAME . VIDEO RENDERING SYSTEM: Various palette and screen improvements. Use device_resolve_objects to removed the need for resolve_palette. Palette format no longer depends on configuration of first screen (emu\dipalette.cpp, divideo.cpp and screen.cpp). . DEVICE: Moved object finder resolution before device_start (emu\device.cpp and machine.cpp) . UI . Fixed tilemap live updates regression (ui\viewgfx.cpp) . Fixed Reset was sometimes ignored in File Manager (ui\filemngr.cpp) . Removed irqN_line_pulse interrupt generators. Vestigial commented-out uses remain in cdi.cpp. This does not affect nmi_line_pulse (emu\driver.cpp/h). . Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum. This "Pulse" an input line by asserting it and then clearing it later. Correct irq pulse timing in dotrikun.cpp and duration in firetrk.cpp. For meyc8088.cpp the interrupt is auto cleared by INTA (emu\diexec.cpp, driver.cpp, audio\dcs.cpp, rax.cpp, drivers\cball.cpp, changela.cpp, cvs.cpp, dotrikun.cpp, equites.cpp, firetrk.cpp, fitfight.cpp, gaelco3d.cpp, homedata.cpp, igs_m027.cpp, m90.cpp, mgolf.cpp, namcond1.cpp, namcos22.cpp, pntnpuzl.cpp, ssfindo.cpp, starshp1.cpp, zac_2.cpp, machine/3do.cpp, archimds.cpp, galaxold.cpp, namcos2.cpp and pgmprot_igs027a_type3.cpp). . Merged popcount implementation in emucore.h with the new osd\eminline.h (see namcona1.cpp driver; printf("popcount ...population_count_32(m_keyval...)) . Added MACHINE_NODEVICE_LAN flags (cischeat.cpp, cps2.cpp, namcofl.cpp, namcos11.cpp, namcos22.cpp, neogeo.cpp and segaxbd.cpp) and CAMERA and MACHINE_NODEVICE_PRINTER flags (neoprint.cpp, stv.cpp and taito_b.cpp) (ID 06586) . Get rid of branches in cout_leading_zeros and ount_leading_ones (osd\eigccppc.h and eigccx86.h) . PLUGINS: Added option to hiscore.ini to only_save_at_exit (hiscore\init.lua) . Multi-Language: Updated Dutch, Greek, Portuguese (PT-PT) and Spanish translations - SDLMAME: Make SDL input less eager to generate double-click events when mouse doesn't move between clicks (input\input_sdl.cpp) - Compiling: Get rid of some "auto" (cpu\z180\z180.cpp, sound\ymz770.cpp and drivers\gaelco3d.cpp)


0.194: Updated to MAME 0.195 ( Added Source/Listinfo changes. Newest Bugs (27th Feb). Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos. Updated Artwork.ini.
0.194: Updated to MAME 0.194 ( Added Source/Listinfo changes. Newest Bugs (31st Jan). Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos.
0.193: Updated to MAME 0.193 ( Added Source/Listinfo changes. Newest Bugs (27th Dec). Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos.
0.192: Updated to MAME 0.192 ( Added Source/Listinfo changes. Newest Bugs (29th Nov). Added DEmul v0.7 (11.11.2017) Emulator infos. Added/Reorganized 'Recommended Games'. Fixed Mameinfo.dat infos.


MAMEINFO.DAT 0.195  (2.79 MB)

MAMEINFO.DAT 0.194  (2.78 MB)

MAMEINFO.DAT 0.193  (2.77 MB)

MAMEINFO.DAT 0.192  (2.75 MB)

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Gary Numan - My Name Is Ruin (2017)